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Ultimate Wood Chopper [0.9.5 Prerelease B][Session Persistent]

turtle utility

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#301 Rax

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Posted 28 June 2013 - 12:11 AM

0.9.4 is not working for me. I reboot the MINING turtle. But to no avail.

#302 unobtanium

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Posted 28 June 2013 - 04:44 AM

Well, what exactly does not work? What does it say?

#303 Buddhalobes

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Posted 30 June 2013 - 04:11 PM

Hi, Im playing FTB on the latest 1.5.2 beta pack with gregtech [152wgt v0.7] and the turtle claims that it is finished but as you can see in the image, its clearly not. The obsidian pipe is still in the turtle and it did not place the dirt for the tree to grow on. I'm going to try breaking everything down and ordering it to build now that blocks are not in the way but this occered in the prior beta pack I played [152wgt v0.5]. I'm using a standard diamond pick mining turtle with no other attachments and its labeled copper.


Edit: tearing it all down and rebuilding it had the same result, the 4 dirt blocks were on the floor and the obsidian pipe is still in the turtle.

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#304 unobtanium

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Posted 30 June 2013 - 05:12 PM

Something like this happened to a lot of people in the past. Not just in this particular case with the dirt and piping.
If i am looking into the code i clearly see, that the turtle places everything perfectly fine.
You have two choises now: Manuelly finish the farm (because you allready seem to know where stuff goes ;D And maybe this is the only bug which appears) or you reinstall CC :S
I cant help you with this problem i am sorry, unless they changed something in the newest update (but i didnt think so, because the blocks got placed perfectly)

#305 Kaovalin

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Posted 30 June 2013 - 10:50 PM

I'm having trouble with the non-bonemeal version of the turtle again. It's the same issue as a few months back when this was originally resolved. The turtle is moving up and down to check if the tree has grown rather than stand still and wait (where the tree cant grow over top of it and destroy the turtle). I can copy the code from my one turtle with the older version but I dont know what I'd do if I lost the whole program. Could you please address this issue again? It's a waste of fuel besides jeopardizing my turtles.

#306 Shadow_Assailant

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Posted 01 July 2013 - 01:53 AM

Like the user a few posts above, my turtle just stops randomly after it has created the entire extended area in one go. I've destroyed the farm three times now in hopes the turtle will fix itself, but I keep getting the same result. It has one brick left in its inventory and the obsidian pipe still left inside of it. I have no idea why this is happening, but here is a link to an album with some screenshots of when the turtle quits.

#307 sixalpha

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Posted 01 July 2013 - 11:44 PM

Same issue as above. Turtle stopped in the same spot as his in the screenshot, still with the obsidian pipe in the inventory. The only difference with mine was that it took the 4 dirt and threw them in the air (on the ground for me to pick up) instead of placing them.

#308 unobtanium

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Posted 02 July 2013 - 05:37 AM

Are you all using the 1.5.2 version?

#309 LordAdragon

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Posted 02 July 2013 - 08:25 AM

same problem, small build perfect, upgrade from small to big some problems and only big more problems

i use minecraft v1.5.2 with up-to-date mods

#310 unobtanium

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Posted 02 July 2013 - 10:23 AM

I check the code and there really was a turtle.drop() for the dirt.
I am really sorry guys. Stuff got added and i was too lazy to check the whole 2000 lines of code if something was going to mess up if i change or add something.
However (!) That the pipe doesnt get placed, should still work.

#311 sixalpha

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Posted 02 July 2013 - 04:27 PM

View PostUNOBTANIUM, on 02 July 2013 - 10:23 AM, said:

I check the code and there really was a turtle.drop() for the dirt.
I am really sorry guys. Stuff got added and i was too lazy to check the whole 2000 lines of code if something was going to mess up if i change or add something.
However (!) That the pipe doesnt get placed, should still work.

Yea, I just ran the debug to see where the turtle was going and placed the dirt myself. I think the reason the pipe doesn't get placed is because the wrong inventory slot got selected. It put a cracked sand block (from digging) where the obsidian pipe should have been. Either way it works great, I never have to mess with it. Thanks for doing this!

#312 coaster3000

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Posted 06 July 2013 - 05:07 PM

I am really happy i found this program. I thought i would have to make my own nice wood chopping program. This is actually all i needed D:

I thank you man. Saved me lots of time. I still wanna challenge myself later with this wood cutting program i have in mind. Although. I don't think i can make it as setup automated as yours. Wow.. Love it..

#313 unobtanium

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Posted 07 July 2013 - 08:08 AM

Thank you :D

For everybody: I changed how the turtle detects if the tree grow once again. Now it should work and wont destroy the turtle anymore by powerful leaves ;D

#314 Theadictablock

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Posted 07 July 2013 - 10:46 AM

Wow


#315 cpd

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Posted 07 July 2013 - 03:02 PM

I repeatedly get an error saying there's not enough items in the chests when theres stacks of 64 in each. Line 478. Tried debugging it myself but it looks correct to me. The program wont even start, it just throws that error out straight away. Tried removing the program and restarting the turtle. Nothing works.

#316 unobtanium

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Posted 07 July 2013 - 03:15 PM

Are your turtles in infinite fuel mode?

#317 cpd

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Posted 08 July 2013 - 02:22 PM

Yes, I turned off the need for fuel.

#318 unobtanium

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Posted 08 July 2013 - 02:31 PM

Then that is the problem. turtle.getFuelLevel() gives "infinite" (a string) instead of a number

#319 cpd

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Posted 08 July 2013 - 02:34 PM

Sweet. Ta.

#320 BlockDriller

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Posted 09 July 2013 - 06:46 PM

This doesn't even work -_-

It just keeps making my turtle say "Refueling" when I tell it to cut a tree!

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