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Clock Tower - Analogue Clock Face


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#21 ramdor72

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Posted 22 May 2013 - 11:51 AM

View Postcogilv25, on 22 May 2013 - 10:33 AM, said:

this is pretty epic! why are there creeper heads on your mini map..?

EDIT: the only problem I can see is if you have more than one monitor it will only display to one of them

They like to creep up on me ;)

yeah if you have them on different faces of the computer, it only uses the first one it finds.

Also working on some issues with setTextScale on large screen atm. Not sure if it is a bug or what, but stuff doesnt always get redrawn. If you press enter on the console, it'll redraw the whole line. A strange one atm.

#22 ramdor72

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Posted 22 May 2013 - 12:13 PM

Ok, have fixed the issue with the setTextScale and large monitor grids. It seems that the monitor grid needs time to reset to the new scale, otherwise corruption/missing characters occur. I added a 1sec pause after the scale and all is well.

Other people have posted about this exact issue in other threads.

EDIT: it isnt 100% fixed. Fingers crossed it get fixed in next release of CC

#23 Vorg

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Posted 26 May 2013 - 11:32 PM

Would it be possible to sync the clock to in game world time? I know there is another program here that gets your time zone real world time which would also be an interesting option.

#24 cogilv25

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Posted 28 May 2013 - 02:26 PM

View PostVorg, on 26 May 2013 - 11:32 PM, said:

Would it be possible to sync the clock to in game world time? I know there is another program here that gets your time zone real world time which would also be an interesting option.

You could Sync it every 5 minutes or something (user adjustable?) to real world time found on the internet but I'm not sure how useful that would be in game unless you had a clock for real time and another for game time... could be cool :)

#25 Goldstrike

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Posted 24 September 2013 - 07:30 AM

I have found an issue on a server with this. When a player leaves the area and comes back the screen is black except the lines where the hands are. I have tried spot loaders and chunk loaders but it doesn't solve the issue. Any ideas how to fix?

#26 mrdawgza

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Posted 24 September 2013 - 07:44 AM

This looks brilliant! I'm so going to use it.

#27 overfritz

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Posted 06 October 2013 - 11:17 PM

Works on latest CC, both clock and chimes. I have them setup in my space station room with GalactiCraft, and I have another PC with Plastic Glasses enabled. The combo works like a charm.

#28 ramdor72

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Posted 10 October 2013 - 09:04 AM

View PostGoldstrike, on 24 September 2013 - 07:30 AM, said:

I have found an issue on a server with this. When a player leaves the area and comes back the screen is black except the lines where the hands are. I have tried spot loaders and chunk loaders but it doesn't solve the issue. Any ideas how to fix?

I filed a bug report in one of the betas way back about this, some issue related to screen size. Nothing was done about it though. I'll do some testing later to see if it is fixed in later versions.

EDIT: tested with 1.56 and it seems like the problem still exists with large monitors (i tested with 5x5). I will look into it some more when I have time.





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