Colored Turtles/Computers
#1
Posted 18 January 2013 - 07:37 AM
Normal dye colors would work, and its just a texture change.
#2
Posted 18 January 2013 - 11:02 AM
#3
Posted 18 January 2013 - 12:27 PM
#5
Posted 18 January 2013 - 01:05 PM
sorry to shoot you down but I really think we have enough CC items at the moment without x8 or however many colors of dye there are
#6
Posted 18 January 2013 - 01:13 PM
KaoS, on 18 January 2013 - 01:05 PM, said:
Lets do the math... 16 colours of dyes... -1 because of light grey... now just sticking with Vanilla Turtles, not any added by peripherals, that is 19 turtles... so 15 * 19 means there would be 285 turtles... 285 turtles / max number of metadata gives us 285/16 = 17.8... so thats 18 block ids being consumed just by turtles... now lets add in computers thats a further 2 block ids, 16 for normal, 16 for advanced... so that means in just computers and turtles thats 20 block ids taken up by CC.... last issue... how do you then tell a dyed Adv computer from a dyed normal computer without opening the GUI?
Edited by TheOriginalBIT, 18 January 2013 - 01:21 PM.
#7
Posted 18 January 2013 - 01:22 PM
#8
Posted 18 January 2013 - 02:27 PM
#10
Posted 18 January 2013 - 02:29 PM
You already have NBT at your disposal. You would just NBT them with a color tag. Then do a two pass render, one with the normal texture, and another decal texture with the glColor adjusted to the color of the turtle.
No extra ID's consumed, no metadata used...
I personally like the idea.
Edit: No TheOriginalBit You wouldn't have to use any block ID's at all
Edit2: I think for the computers you could just give them a band around the left right and back face. Like a pinstripe.
As for the turtles, maybe a bit cooler decal, but yeah not too difficult.
#11
Posted 18 January 2013 - 04:16 PM
Cloudy, on 18 January 2013 - 02:27 PM, said:
I am not a modder, my opinion is of little import here as I do know know nearly as much as I should (this is clearly shown by my repeated miscalculations), I have no clue what NBT is, I would not dream of telling you what to do with your mod but I can say that I disagree with this direction. this may motivate you to move in that direction but that is your decision and I just want to make my opinion known
what appeals to me in CC is:
1: it is coding related, I like coding
2: it is compact and still does what it needs to
3: the possibilities with this mod are endless
I feel that this suggestion compromises point 2
I thought that the colored disks were not necessary and I stick to that opinion with computers and turtles. to my mind they are not necessary and do not enhance the functionality of the mod. to add items to a mod that are not explicitly necessary is to risk becoming in some ways similar to Inficraft. When I first started playing I loved how everything most industrial mods could do was accomplished with so few items, the number of items grew but mostly they added incredible new coding possibilities like mouse functionality and automated crafting. thereafter I was confused as to why we would need a turtle equipped with a spade when a mining turtle fulfilled that role too, axes were also a confusion to me, colored disks were implemented when they did not change how a disk behaved in any way, turtles were given fuel limitations because they were too powerful and at the same time an additional 7 slots to put items in.
perhaps I have a different vision than you do and that would be my problem I guess but I urge you to focus on functionality when improving your mod, when anyone picks up a new mod they load it in with NEI and take a look at how it works, I hope they will not be assaulted by a long list of items that do the same thing but have "another decal texture" as I want this mod to spread as far and wide as it can.
I am not particularly eloquent when it comes to explaining myself. I know I can't hold a candle to nitrofingers and I hope it doesn't seem like I am attacking the approach you have taken. I just hope you can see my point of view here: do we really need 285 different types of turtles?
#12
Posted 18 January 2013 - 08:26 PM
#13
Posted 18 January 2013 - 09:27 PM
#15
#16
Posted 19 January 2013 - 04:01 AM
#17
Posted 19 January 2013 - 08:23 AM
Dlcruz129, on 19 January 2013 - 04:01 AM, said:
#18
Posted 19 January 2013 - 03:05 PM
D3matt, on 19 January 2013 - 08:23 AM, said:
Dlcruz129, on 19 January 2013 - 04:01 AM, said:
#19
Posted 20 January 2013 - 02:05 AM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users