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Purple

Member Since 03 Dec 2017
Offline Last Active Yesterday, 11:51 AM
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Topics I've Started

Recommend me tech mods

14 October 2020 - 12:42 PM

I don't know if this is the right place to post this but like the section does say: Discuss Anything and Everything Relating to Anything and Everything. So here goes.

Long story short I am currently playing version 1.14.4 and having a blast with CC Tweaked. But I miss tech mods. Now, ordinarily my go to mod for this is Industrial Craft 2. But honestly that one has been going downhill ever since 1.7.2. And anyway I am mighty bored with it. You can only build so many atomic reactors until you've done it all. So I would like to ask you guys to give me suggestions for alternatives that might spice up my game. Ideally we are talking stuff that meshes well with CC for obvious reasons.

Other stuff I've tried and didn't like are:
- Buildcraft = This one just didn't jam with me. Like it's all there but it's all mostly meh. Plus Turtles are better than pipes.
- Immersive Engineering = This one looks amazing but it won't work with the stable forge version and switching to experimental breaks my other mods.

So like if anyone has any suggestions please do give them.


PS. I am open to magic mods that do techlike things.

A question on item ID's

24 November 2019 - 04:41 PM

I've been doing a lot of work with turtles for automating my IC2 manufacturing setup. And when switching over to MC 1.12 from 1.72 I've run into a problem. Used to be that when you ran turtle.getItemDetail().Name on IC2 ore dusts (after you wash crushed ore in the ore washing plant) the function returned nice names separate from the useless stone dust. Now this is no longer the case and they all just return "ic2:dust". Obviously this is a serous massive problem to my efforts. So is there any way for me to actually differentiate the items in question using a turtle?

Edit: I have since found a complex workaround but the question still stands.

A question on sensors

24 November 2019 - 10:09 AM

Back when I was playing 1.72 there was this mod called OpenCCSensors that gave me access to sensors to read stuff like IC power levels and inventories. Is there a mod like that which works for the newest release of Computercraft? The only thing I found is plethora but that requires I remove regular CC and replace it with CCTweaked which isn't an option mid way through my game.