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#247720 CCEmuRedux - ComputerCraft Emulator Redux

Posted by LoganDark on 10 March 2016 - 06:26 AM in General

View PostSelim, on 29 February 2016 - 04:37 PM, said:

View PostTheOddByte, on 29 February 2016 - 12:23 AM, said:

I've got another request, add a button to the computers that allows you to take a screenshot of the screen and then saves that into a folder.

I second that!

Me too!



#247724 CCEmuRedux - ComputerCraft Emulator Redux

Posted by LoganDark on 10 March 2016 - 09:14 AM in General

View PostCreator, on 10 March 2016 - 07:01 AM, said:

View PostLoganDark, on 10 March 2016 - 06:26 AM, said:

View PostSelim, on 29 February 2016 - 04:37 PM, said:

View PostTheOddByte, on 29 February 2016 - 12:23 AM, said:

I've got another request, add a button to the computers that allows you to take a screenshot of the screen and then saves that into a folder.

I second that!

Me too!

The screenshot should be correctly sized, saved to a file and to the clipboard.

I think it should just take a snapshot of the computer screen itself (border excluded) and save it to the desktop, preserving any possibly important data in the clipboard.



#256816 Rate the Above User's Avatar!

Posted by LoganDark on 25 July 2016 - 03:11 AM in Forum Games

View Postepicidity, on 25 July 2016 - 03:08 AM, said:

View PostLoganDark, on 25 July 2016 - 03:05 AM, said:

View Postepicidity, on 25 July 2016 - 03:03 AM, said:

5 out in 10 . not epic
your avatar it is just a font .
0/10

but it is norwegian epic ?????
norwegian is not my country therefore i do not care

i'd expect someone to rate me 8/8 selfish ;)



#257190 Rate the Above User's Avatar!

Posted by LoganDark on 01 August 2016 - 08:10 PM in Forum Games

8/8 gr8 m8



#257278 Rate the Above User's Avatar!

Posted by LoganDark on 02 August 2016 - 05:37 PM in Forum Games

10/10

I think I just started a trend...



#256814 Rate the Above User's Avatar!

Posted by LoganDark on 25 July 2016 - 03:05 AM in Forum Games

View Postepicidity, on 25 July 2016 - 03:03 AM, said:

5 out in 10 . not epic
your avatar it is just a font .
0/10



#256619 Rate the Above User's Avatar!

Posted by LoganDark on 21 July 2016 - 07:59 PM in Forum Games

10/10 I made that logo for him :)



#257192 Rate the Above User's Avatar!

Posted by LoganDark on 01 August 2016 - 08:13 PM in Forum Games

View PostFoxData, on 01 August 2016 - 08:12 PM, said:

View PostLoganDark, on 01 August 2016 - 08:10 PM, said:

8/8 gr8 m8

10/10 Put that on your office desk
9/9 69



#257215 Rate the Above User's Avatar!

Posted by LoganDark on 02 August 2016 - 12:16 AM in Forum Games

View Postepic citidity, on 02 August 2016 - 12:07 AM, said:

2/10 just blender no effort
0/10 google images

btw I spent days rendering this with cinema 4D studio...



#257222 Rate the Above User's Avatar!

Posted by LoganDark on 02 August 2016 - 01:10 AM in Forum Games

3/10 reasonable but the angle is off, the shadows are barely visible and the reflection is horrible



#257220 Rate the Above User's Avatar!

Posted by LoganDark on 02 August 2016 - 12:59 AM in Forum Games

View Postepic citidity, on 02 August 2016 - 12:49 AM, said:

View PostLoganDark, on 02 August 2016 - 12:16 AM, said:

btw I spent days rendering this with cinema 4D studio...

0/10 its even easier do in c4d . LOL

just mograph text , a few light source , floor / large plane, make floor white and reflective , turn on ambient occlusion also global illumination easy

i will make own copy of it now
you have no idea.

first of my problems was the surface turning black after i turned on reflections, i had to use a shader mat i dunno what it was called.



#257236 Rate the Above User's Avatar!

Posted by LoganDark on 02 August 2016 - 02:09 AM in Forum Games

-1/0©®™

it's copyrighted registered and trademarked so you can't use it©®™



#256621 Rate the Above User's Avatar!

Posted by LoganDark on 21 July 2016 - 08:07 PM in Forum Games

7/10 too much eldidi



#257226 Rate the Above User's Avatar!

Posted by LoganDark on 02 August 2016 - 01:27 AM in Forum Games

View Post3d6, on 02 August 2016 - 01:13 AM, said:

Why are you guys getting hostile over this? Your avatars look exactly the same sans text
0/0 0 0



#251481 Wiki Edit Privileges

Posted by LoganDark on 17 May 2016 - 10:07 PM in Wiki Discussion

LoganDark



#239805 OmniOS - The OS than can do (almost) anything

Posted by LoganDark on 07 December 2015 - 07:12 AM in Operating Systems

Nice! I really like this OS, but there are some catches I don't really like.



#241425 [CC 1.76+] BLittle API

Posted by LoganDark on 25 December 2015 - 12:58 PM in APIs and Utilities

View PostBomb Bloke, on 24 December 2015 - 10:19 PM, said:

Creepers with Santa hats... Heh, hope none fall down my chimney!

*hears creeper burning in fireplace*

Soon that will be a problem...



#247547 SHA-256 in Pure Lua

Posted by LoganDark on 07 March 2016 - 11:09 PM in APIs and Utilities

View PostAnavrins, on 07 March 2016 - 09:16 PM, said:

View PostLoganDark, on 07 March 2016 - 08:58 PM, said:

I'd be interested if you could implement bcrypt in Lua.
I've been actually looking into implementing Blowfish and bcrypt in CC a few days ago, but note that that algorithm is designed to be slow and having it in CC will make it even slower.
Wouldn't that be perfect for password systems? It would take quite a bit longer to brute-force it.



#247532 SHA-256 in Pure Lua

Posted by LoganDark on 07 March 2016 - 08:58 PM in APIs and Utilities

I'd be interested if you could implement bcrypt in Lua.



#247551 SHA-256 in Pure Lua

Posted by LoganDark on 07 March 2016 - 11:29 PM in APIs and Utilities

View PostAnavrins, on 07 March 2016 - 11:13 PM, said:

View PostLoganDark, on 07 March 2016 - 11:09 PM, said:

Wouldn't that be perfect for password systems? It would take quite a bit longer to brute-force it.
You have to assume that if someone wants to crack a password that was found in a CC program, he will certainly not crack it from within CC.
Cracking outside of CC will always be faster, so might as well make them as fast as possible for convenient in-game use.
BCrypt has an argument that determine the cost factor, it won't be much before a cost factor get's too costly for CC to be any more useful against offline cracking, compared to SHA2 alone.

Well, outside of CC it would still be slower than SHA256. :P



#249070 SHA-256 in Pure Lua

Posted by LoganDark on 29 March 2016 - 02:03 PM in APIs and Utilities

View PostAnavrins, on 19 February 2016 - 09:41 PM, said:

I ended up making my own take at implementing SHA256 in Lua and ended up being around 15x faster.
With some rough speed test I could only get up to 105 hash/sec, my implementation was able to get to 1500 hash/sec.
It's still not much compared to say, gpus, but it's quite something for CC.
I also noticed the same thing as Shazz, that any input that's (64*n)+55 bytes in length will produce the incorrect hash, I didn't go deep into the problem, but I know it's the pre-processing part that produces an incorrect padding.
That bug is not present in my implementation.
Here's the pastebin: 6UV4qfNF
Posted Image
It seems I'm having a little bit of an error trying to run your SHA algorithm after having an upcoming project of mine mostly finished.

Edit: just using sha256("msg")



#251447 SHA-256 in Pure Lua

Posted by LoganDark on 17 May 2016 - 05:22 PM in APIs and Utilities

View PostWaitdev_, on 17 May 2016 - 12:06 PM, said:

It's so awesome that you made this, do you mind if i put this in my new program? I've given you a bit of credit and put a link to this thread, is there anything else that you want me to do or is it fine the way I've done it? Thanks.

I'm sure he won't mind. I've used it in the first, second and third versions of my password lock with no problem. ( ͡° ͜ʖ ͡°)



#249076 SHA-256 in Pure Lua

Posted by LoganDark on 29 March 2016 - 02:49 PM in APIs and Utilities

View PostAnavrins, on 29 March 2016 - 02:41 PM, said:

View PostLoganDark, on 29 March 2016 - 02:24 PM, said:

Yeah, I bet Mimic is using a different version.
Edit: bit doesn't have a bad lshift
Ah yes, as much as I appreciate the work of it's dev, I find that mimic has a lot of issues.
There's nothing wrong with lshift, but definitely with rshift, with number approaching 2^32, I could only get correct results with my own implementation of it.
I ended up modifying the code so that it automatically uses bit if bit32 is not found, it's on the same pastebin link.

Well, that won't be a problem unless someone creates an extremely long password.



#249073 SHA-256 in Pure Lua

Posted by LoganDark on 29 March 2016 - 02:24 PM in APIs and Utilities

View PostAnavrins, on 29 March 2016 - 02:23 PM, said:

View PostLoganDark, on 29 March 2016 - 02:03 PM, said:

View PostAnavrins, on 19 February 2016 - 09:41 PM, said:

I ended up making my own take at implementing SHA256 in Lua and ended up being around 15x faster.
With some rough speed test I could only get up to 105 hash/sec, my implementation was able to get to 1500 hash/sec.
It's still not much compared to say, gpus, but it's quite something for CC.
I also noticed the same thing as Shazz, that any input that's (64*n)+55 bytes in length will produce the incorrect hash, I didn't go deep into the problem, but I know it's the pre-processing part that produces an incorrect padding.
That bug is not present in my implementation.
Here's the pastebin: 6UV4qfNF
Posted Image
It seems I'm having a little bit of an error trying to run your SHA algorithm after having an upcoming project of mine mostly finished.

Edit: just using sha256("msg")
What CC version are you using, this implies that your using an older version of CC which does not contain bit32.
In any case you can replace the bit32 parts with bit, though I haven't tested it.
Yeah, I bet Mimic is using a different version.

Edit: bit doesn't have a bad lshift
edit 2: I'll copy the functions from the bit32 API and put them in your hashing function. It should fix issues with older versions.
edit 3: not needed, bit does have a blshift but not an lshift. :P
edit 4: too long without yielding

Edit 5: I'm using the original API because it works on older versions. It may not be as fast, but that's the compromise you have to make when nobody considers the older versions...



#253746 AES Encryption

Posted by LoganDark on 14 June 2016 - 07:18 AM in APIs and Utilities

If you haven't noticed this is not a one-way hash. If you're using it for storing passwords or something that should not be decrypted this is not the system for you. Something that is encrypted can be decrypted by brute force. I recommend a one-way hash function such as SHA256 or PBDKF2 (I got the name right !).