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#117288 [NeXT][0.x]LyokOS coming back soon...

Posted by Cloudy on 12 May 2013 - 01:07 PM in Operating Systems

View Postnutcase84, on 12 May 2013 - 01:02 PM, said:

View PostNexus, on 12 May 2013 - 02:38 AM, said:

Ah, if you mean the screenshot of the first post, but in all cases, I used 'paint' and then I got the saved image and I used the 'paintutils' API to display the picture.
P.S: Look at the source code ...

NOT THE SCREENSHOT! THE LOGO ON THE TOP OF YOUR POST.

Lose caps? kthx.



#117186 Network Cable and Buildcraft Facades

Posted by Cloudy on 12 May 2013 - 02:12 AM in Suggestions

Yeah... I did look into this and there is no easy way without copy pasting huge bits of BC code - which would bring up licensing concerns.



#116537 Security Alarm

Posted by Cloudy on 09 May 2013 - 09:20 AM in Suggestions

IC2 is out for 1.5.2. This isn't going to get in the main game - use one of the speaker peripherals if you want to play noises.



#116503 So...Tower Computers?

Posted by Cloudy on 09 May 2013 - 06:23 AM in Suggestions

This topic keeps getting worse and worse. Gone.



#116495 Creeper Explosions [CC 1.52][CSP & SSP]

Posted by Cloudy on 09 May 2013 - 05:21 AM in Bugs

That log showed that the crash happened while you were trying to dig a block - not a creeper. Having said that, I have been able to reproduce it, and am looking into fixing it.

Edit: Fixed in the next version.



#116222 make wired modem work for semisolids

Posted by Cloudy on 08 May 2013 - 02:36 AM in General

View PostCloudy, on 07 May 2013 - 04:26 AM, said:

No support for that here.



#115961 make wired modem work for semisolids

Posted by Cloudy on 07 May 2013 - 04:26 AM in General

No support for that here.



#115814 [1.52][SMP/SSP]This happens when Turtle try to suck from IInventory that retu...

Posted by Cloudy on 06 May 2013 - 01:26 PM in Bugs

Fixed in next version. Thanks!



#115697 So...Tower Computers?

Posted by Cloudy on 06 May 2013 - 08:04 AM in Suggestions

Polls suck. So does this idea :P



#115363 Hey guys, guess what?

Posted by Cloudy on 05 May 2013 - 03:55 AM in General

Why would you state something like this without logs?



#115354 Different Mouse Pointers

Posted by Cloudy on 05 May 2013 - 03:08 AM in Suggestions

Not really possible with the way LWJGL works.



#115346 [MC1.5.1][CC1.52][SSP]: Interaction between ComputerCraft and ShaRose's I...

Posted by Cloudy on 05 May 2013 - 02:48 AM in Bugs

... why would yo start a new thread?

And I can't see anything that we're doing that could cause this.



#115057 Issue that I can't figure out with .drop

Posted by Cloudy on 04 May 2013 - 09:43 AM in Bugs

View PostDlcruz129, on 04 May 2013 - 09:23 AM, said:

View PostCloudy, on 04 May 2013 - 04:11 AM, said:

View Postsuperaxander, on 04 May 2013 - 03:36 AM, said:

View PostCloudy, on 04 May 2013 - 03:29 AM, said:

First bug already fixed. Second one looks like the file didn't open for some reason. You should always check it opened before writing.
Why wouldn't it open?

Do I look like I know reasons why another persons file isn't opening?

To be fair, you are the developer.

Yep, and being a developer means I can have access to his filesystem?



#114980 Issue that I can't figure out with .drop

Posted by Cloudy on 04 May 2013 - 04:11 AM in Bugs

View Postsuperaxander, on 04 May 2013 - 03:36 AM, said:

View PostCloudy, on 04 May 2013 - 03:29 AM, said:

First bug already fixed. Second one looks like the file didn't open for some reason. You should always check it opened before writing.
Why wouldn't it open?

Do I look like I know reasons why another persons file isn't opening?



#114965 Issue that I can't figure out with .drop

Posted by Cloudy on 04 May 2013 - 03:29 AM in Bugs

First bug already fixed. Second one looks like the file didn't open for some reason. You should always check it opened before writing.



#114851 monitor_touch event inaccurate in SMP

Posted by Cloudy on 03 May 2013 - 05:45 PM in Bugs

I cannot reproduce this.



#114403 test

Posted by Cloudy on 02 May 2013 - 06:11 AM in Forum Discussion

This is now fixed!