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#176158 [1.63][SSP/SMP] Char event's don't fire when holding control or alt

Posted by Cloudy on 01 May 2014 - 08:30 PM in Bugs

CC is very much at the mercy of LWJGL's handling of this. A char event will not get passed, as no character is passed to Minecraft. Not a bug!



#163934 [1.6.4][CC 1.58][SSP] Melee turtle doesn't pick up item drops

Posted by Cloudy on 06 February 2014 - 08:17 PM in Bugs

965 Forge, and the latest (non beta) CC.



#163522 Felling turtle vaporizes ender chest

Posted by Cloudy on 04 February 2014 - 01:28 PM in Bugs

Basically, if a regular axe can't harvest, neither can a turtle axe - and that isn't going to change.



#163520 monitor_touch event inaccurate in SMP

Posted by Cloudy on 04 February 2014 - 01:27 PM in Bugs

That is exactly how it is done. Thank you for the information! Very helpful. Dan should either now be able to fix this, or not fix it.



#163146 Client Side Programs

Posted by Cloudy on 02 February 2014 - 02:34 PM in Suggestions

The Client/Server share the same memory space. They communicate via shared memory space using a queue in Single Player. Only one Java VM is running.

I still maintain that it just doesn't make sense from an in-world point of view.

Vague "it will allow to implement features" doesn't constitute a selling point for this feature.



#163145 Hooks

Posted by Cloudy on 02 February 2014 - 02:20 PM in Suggestions

You can do it yourself in Lua. I see no need for this to be implemented CC side.



#163144 [1.58][SSP] Crashing on launch with Forge 9.11.1.965

Posted by Cloudy on 02 February 2014 - 02:18 PM in Bugs

Your Mac will be unzipping on download. Get a better browser.



#163143 monitor_touch event inaccurate in SMP

Posted by Cloudy on 02 February 2014 - 02:17 PM in Bugs

Can not confirm. I have never ever experienced this issue despite multiple setups. Can you set up a world download?



#163140 [1.6.4][CC 1.58][SSP] Melee turtle doesn't pick up item drops

Posted by Cloudy on 02 February 2014 - 02:14 PM in Bugs

They have always picked up items and I have a setup on Forgecraft which uses this feature which works fine. Can not confirm.



#162196 Client Side Programs

Posted by Cloudy on 27 January 2014 - 01:22 PM in Suggestions

I don't get the point. "Why" is my major question.

While it wouldn't be impossible, that isn't to say it wouldn't be a great bit of work - and then there are other things to consider, like what happens in Single Player worlds? We can't simply instance two versions of the Lua VM - one for the "client" side and one for the "server" side.

I honestly haven't seen a good usage case other than "I would just like to do this". Add to this the fact that having the client and server side separate wouldn't make sense in an in game point of view - from Steve?'s perspective, the server computer is all what should exist.

While I'm not a CC dev anymore, I don't think this is something that Dan would have any interest in doing.

I also agree with the fact there is a lot of unnecessary hostility here. I don't see why this is!



#153584 Add Config Option For Wired Peripheral Range

Posted by Cloudy on 20 November 2013 - 10:35 PM in Suggestions

It isn't arbitrary. Bear in mind the network has to be traversed.



#153463 Add Config Option For Wired Peripheral Range

Posted by Cloudy on 19 November 2013 - 07:41 PM in Suggestions

View PostTimendainum, on 19 November 2013 - 10:13 AM, said:

Or alternatively, add the ability to create repeater computers that would allow you to extend this range.

You already have this ability.

View PostTimendainum, on 19 November 2013 - 10:13 AM, said:

Additionally, I think it make sense to add a "rangeless" option for the wireless modems as well. Currently I'm sure there is an algorithm that will detect all wireless modems in range. Please add an option that doesn't consider range at all, and will even work across dimensions.

No interest in adding infinite range.



#153080 Terminal Buffers

Posted by Cloudy on 16 November 2013 - 01:41 AM in Suggestions

The CC terminal doesn't really work in a way which would be good for a terminal buffer.



#153079 Project Red Bundled Cable Support.

Posted by Cloudy on 16 November 2013 - 01:40 AM in Suggestions

View PostSebra, on 16 November 2013 - 12:53 AM, said:

Is it impossible to support both? Doubt it.

We technically support both RedPower 2 (lol) and MFR at the same time right now - just never had chance to test them working together!



#152964 Project Red Bundled Cable Support.

Posted by Cloudy on 15 November 2013 - 12:44 AM in Suggestions

Dan, on this - https://twitter.com/...174104956366848



#152874 Get Length Of Song In Disk Drive

Posted by Cloudy on 13 November 2013 - 10:13 PM in Suggestions

View Posttheoriginalbit, on 13 November 2013 - 09:55 PM, said:

View Postawsmazinggenius, on 13 November 2013 - 09:49 PM, said:

Aren't servers able to have resource packs, and if no pack is present we can go by default? Is that even possible?
Ok to expand on what Cloudy said... Servers HAVE the music files... Servers do not have ACCESS to the music files...

They don't have by default. Even if a server sends a resource pack with music to the client - the client doesn't have to use it.



#152806 Spoofing Rednet Computer Ids

Posted by Cloudy on 13 November 2013 - 09:32 AM in General

You were mistaken!



#152798 Get Length Of Song In Disk Drive

Posted by Cloudy on 13 November 2013 - 02:09 AM in Suggestions

The server doesn't have sounds. Lua code runs on the server. No way to get the length!



#151768 Qcraft

Posted by Cloudy on 03 November 2013 - 12:08 PM in General

View PosttheHatedOne, on 03 November 2013 - 11:50 AM, said:

Just FYI this mod was created in co-operation with Google, not minecraft.edu (as far as I know).

It will be fun, hopefully there will be more uses to it than just booby traps ;)

It was Google AND Minecraft Edu.



#151520 Creative Only Fuel Editor.

Posted by Cloudy on 01 November 2013 - 10:25 AM in Suggestions

turtle.getFuelLevel = function() return 1234 end



#149363 [1.52] Turtles still can't place pistons correctly

Posted by Cloudy on 17 October 2013 - 10:14 PM in Bugs

View Postrewind, on 17 October 2013 - 09:57 AM, said:

View PostBooyaah, on 12 October 2013 - 03:32 AM, said:

Would you consider making the piston face up when using turtle.placeUp()?

This post presents a better solution: http://www.computerc...th-placeupdown/

The developers seem to be apprehensive to it, though. Maybe I can look further into it in the future, but I would need to start from the beginning learning to decompile and modify, etc. It would have to wait until I get some precious free time since I see the learning curve taking a day or two's worth of work.

You wouldn't be permitted to release it - so I wouldn't waste your time.



#144929 [1.55/1.56][Ssp]Zip Files

Posted by Cloudy on 14 September 2013 - 07:47 PM in Bugs

Yes, but not the bios. Read the documentation. Create a resource pack for the folder with the file layout you want.



#144909 [1.55/1.56][Ssp]Zip Files

Posted by Cloudy on 14 September 2013 - 06:47 PM in Bugs

We added resource pack support. lrn2readchangelogs.



#144025 Computer.isturnedon

Posted by Cloudy on 08 September 2013 - 04:18 PM in Suggestions

Do not see much of a use case.



#143644 Lua 5.2?

Posted by Cloudy on 05 September 2013 - 04:31 PM in Suggestions

No.

Bigger reason:

Hell no.

Actual reason:

Lua 5.2 is a very compatability breaking update. It would make lots of scripts stop working - and we don't want that.