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#49166 [ICBM] [CC1.?] Local Silo Launch Control System - Now supports Cables!

Posted by yx33a on 11 November 2012 - 02:02 PM in Programs

View PostKillaVanilla, on 11 November 2012 - 03:22 AM, said:

View Postyx33a, on 10 November 2012 - 01:06 PM, said:

Very nice. I've been meaning to mess around with ICBM and CC for a while, but this is a must have for me.
Though I am curious, is there a cancel launch function? In case one accidentally selects the wrong missile but doesn't notice right away.
Also does the select silo allow for more then 4 silos? I also use xfels peripheral cables so I could easily have a bunch more, and while I'm sure I'd have to edit the program to select all of my launchers with it(it allows one to check for "side, color" instead of just "side"), it'd be nice to know it doesn't have a hard limit of whatever the amount.

There's no hard limit.

Just a hop, skip, and a edit away from a easy control system for 50 silos filled with unique payloads.
All that's missing is a way to check what kind of payload is in a silo, but that'd be something ICBM would have to add first.



#48853 [ICBM] [CC1.?] Local Silo Launch Control System - Now supports Cables!

Posted by yx33a on 10 November 2012 - 01:06 PM in Programs

Very nice. I've been meaning to mess around with ICBM and CC for a while, but this is a must have for me.
Though I am curious, is there a cancel launch function? In case one accidentally selects the wrong missile but doesn't notice right away.
Also does the select silo allow for more then 4 silos? I also use xfels peripheral cables so I could easily have a bunch more, and while I'm sure I'd have to edit the program to select all of my launchers with it(it allows one to check for "side, color" instead of just "side"), it'd be nice to know it doesn't have a hard limit of whatever the amount.



#40614 [MC 1.2.5/1.3.2 ] [CC 1.4x] Easy Signalling

Posted by yx33a on 15 October 2012 - 06:43 PM in Peripherals and Turtle Upgrades

View PostLucasUK, on 09 October 2012 - 04:48 PM, said:

Good idea etc, would love to set-up a proper rail network one day but my coding to dumb to let pathfinding etc work so I prob not test :P/>

I need a sorting machine style block, for rails as I struggle getting rails with coal to go one route, and wood another, and want to let me choose where I end up before I set off... alll on the same rails :D/> :P/> is this what your doing in your land?
Ideally one would use something other then rails and carts to do such things, due to chunk loading and whatnot, but I would guess you'd want unloaders to put your stuff in the chests, and fancy rail setups with switch motors and whatnot to change where things go.
Personally, I'm going to use this mostly as a way to have a easy to control Wireless Redstone sort of thing. Press a few buttons and you have a door opened somewhere half a mile away.



#40608 [1.21][MC: 1.4.6] CCInput2, remote control!

Posted by yx33a on 15 October 2012 - 06:25 PM in Peripherals and Turtle Upgrades

So, one would need to use Rednet.
Well, worth a try! Thanks for the link, it'll help me out when I get my Laser Turtle set up.



#40602 [1.21][MC: 1.4.6] CCInput2, remote control!

Posted by yx33a on 15 October 2012 - 06:12 PM in Peripherals and Turtle Upgrades

Hang on; bit of a deciding factor here, can I place one of the Receivers on a Turtle? I could have use for such a setup(not a great coder for automation in Lua, but remote controlled Turtles would be easier for me for sure).



#6244 I had a weird idea(Mibbit IRC In Minecraft?)

Posted by yx33a on 25 March 2012 - 07:56 PM in Programs

You can post links, but other then that, it's all text. I'd just ignore the URLs since they would be hard actually really use. I mean, you can send urls to anything.



#6211 [MC 1.2.5] - [CC 1.33] ccSensors [SMP/SSP]

Posted by yx33a on 25 March 2012 - 06:40 PM in Peripherals and Turtle Upgrades

Man, talk about a GODSEND addon! I could really use this. Might even be able to take out a mod or two with this installed.
In fact, I can.

I can't wait for EE support(I'm trying to set up a dark matter factory. One of these days).



#6199 I had a weird idea(Mibbit IRC In Minecraft?)

Posted by yx33a on 25 March 2012 - 05:58 PM in Programs

I have lurked for a little while, but I had a idea which demanded I make a account.
I keep seeing programs which allow you to access data on the internet from minecraft. How possible would it be to set up a actual IRC client for Minecraft? You could join actual chat rooms and talk with actual people(who aren't in minecraft).
This would be pretty freaking awesome in my mind, since I could chat with friends while waiting for my energy collecters from EE to build up enough power to make another lump of dark matter. I could enter #Risucraft for help with how much of what I need to start up a basic IndustrialCraft setup(generator, some cables, batbox, extractor, macerator, electric furnace), or chat about bee breeding in Forestry and find out about specfic bees which have what/do what.

I doubt it'd be easy on Minecraft to run such a program, this idea seems to fill my mind.