Jump to content


Xiretza's Content

There have been 24 items by Xiretza (Search limited from 10-February 22)


By content type

See this member's

Sort by                Order  

#129796 Bluetooth: GUI edition released!

Posted by Xiretza on 27 June 2013 - 02:15 PM in Programs

Hey! I'm working on a file transfer program too atm! And no, I won't look at your code, because I want to figure it out myself :)



#129476 [mc 1.6.x] Openperipheral

Posted by Xiretza on 26 June 2013 - 01:16 PM in Peripherals and Turtle Upgrades

View PostLyqyd, on 26 June 2013 - 01:11 PM, said:

Yes, and the discussion was on the glowstone illuminators.

I know, but it would be easier (for the user, probably not for Mikee :unsure:) to just make the proxy emit a redstone signal, then it would work for all peripherals, and you wouldn't have to change the setting on the Illuminator.



#129465 [mc 1.6.x] Openperipheral

Posted by Xiretza on 26 June 2013 - 12:55 PM in Peripherals and Turtle Upgrades

View PostLyqyd, on 26 June 2013 - 12:48 PM, said:

Clever players could use this instead of setting the off/on state.

For the Glowstone Illuminators, yes. For other peripherals: no.



#129423 [mc 1.6.x] Openperipheral

Posted by Xiretza on 26 June 2013 - 11:23 AM in Peripherals and Turtle Upgrades

View PostMikeemoo, on 26 June 2013 - 10:59 AM, said:

I can't change the on/off state for the illuminators.

Another idea: If a peripheral is connected via a proxy block, it has the function setRedstoneState(true|false). Then the proxy can just emit a redstone signal to the peripheral. And the problem would be solved ;) But I don't know if that's really possible, since the peripheral itself could also have a function setRedstoneState()...



#128562 [mc 1.6.x] Openperipheral

Posted by Xiretza on 23 June 2013 - 12:04 PM in Peripherals and Turtle Upgrades

Could you add a function like getSelectedSlot() to the PIM, that simply returns the currently selected slot in the hotbar? Would be pretty useful, for example you could have a player stand on a PIM and tell him how much of the selected item/block he has in his inventory, or make a door lock where the player would have to have a specific item selected to get in.



#128541 [mc 1.6.x] Openperipheral

Posted by Xiretza on 23 June 2013 - 09:44 AM in Peripherals and Turtle Upgrades

View PostMikeemoo, on 23 June 2013 - 09:32 AM, said:

Heh maybe. From what I've seen of other mods using txt2speech stuff it seems have the potential to introduce a lot of bugs.

I don't care about bugs. I only want those robots :P



#128536 [mc 1.6.x] Openperipheral

Posted by Xiretza on 23 June 2013 - 09:25 AM in Peripherals and Turtle Upgrades

View PostMikeemoo, on 22 June 2013 - 03:03 PM, said:

My main idea for this release is robots!
I haven't fully decided on exactly how they'll be implemented or what methods they'll have, but a few things I DO know:

1) They'll be actual entities, with fluid movement
2) They'll have built-in path finding
3) They'll be upgradable
4) They'll be expensive
5) They'll be very useful

You just HAVE to give them a text-to-speech module. That's the last thing I'm missing in openPeripheral :)



#128346 [mc 1.6.x] Openperipheral

Posted by Xiretza on 22 June 2013 - 03:12 PM in Peripherals and Turtle Upgrades

View PostMikeemoo, on 22 June 2013 - 03:03 PM, said:

4) They'll be expensive

That's the important part, right? :D



#128342 [mc 1.6.x] Openperipheral

Posted by Xiretza on 22 June 2013 - 03:03 PM in Peripherals and Turtle Upgrades

View PostMikeemoo, on 22 June 2013 - 02:35 PM, said:

I'd think it's probably better to assume RP won't be getting updated. ;-)

Probably. But Eloraam tweeted she is working on it... Let's wait.



#128325 [mc 1.6.x] Openperipheral

Posted by Xiretza on 22 June 2013 - 02:26 PM in Peripherals and Turtle Upgrades

View PostMikeemoo, on 22 June 2013 - 02:16 PM, said:

It's about time people moved on from 1.4.7...

I would totally do, if only redpower would get updated :unsure: So now I have four clients, two for 1.4.7 and two for 1.5.2 (And yes, one of the 1.5.2 clients is openPeripheral :))



#128025 [mc 1.6.x] Openperipheral

Posted by Xiretza on 21 June 2013 - 11:30 AM in Peripherals and Turtle Upgrades

View PostThief^, on 21 June 2013 - 11:12 AM, said:

I made an api that wraps multiple openccsensors sensors (via openperipheral peripheral proxies and network cables) into a single sensor net.

http://pastebin.com/KdNucLAc

Use "pastebin get KdNucLAc sensornet" to download it to your computer, and then os.loadAPI("sensornet") to load it. The sensornet object then has getTargets() and getTargetDetails(name) methods that work exactly the same as similarly to using a single sensor!
By default it uses a sensor on top of the pc as coords 0,1,0, and other sensors can either have their position set with sensornet.setSensorPosition(name, x, y, z) or be calibrated automatically from mobs/objects/etc detected by overlapping sensors.

Comments please?

Auto calibrating? Sounds REALLY nice.



#126539 [openPeripheral]CommandRedstone-use a command to turn on redstone!

Posted by Xiretza on 15 June 2013 - 08:23 PM in Programs

Sorry, but I had to do that. New termglassRS: http://pastebin.com/UGTKZhLP New updater: http://pastebin.com/JyYgs2Ys
Made it so you only have to run the updater, it detects what the name of the program was previously and replaces it (And if it fails, it has a save copy called "[filename]_old"). Had to add a bunch off stuff, but I think it's worth it.



#126400 [openPeripheral]CommandRedstone-use a command to turn on redstone!

Posted by Xiretza on 15 June 2013 - 12:47 PM in Programs

View PostJappards, on 15 June 2013 - 12:21 PM, said:

well, in case bugs mess the screen up
Bugs?! In my programs are no bugs :D



#126388 [openPeripheral]CommandRedstone-use a command to turn on redstone!

Posted by Xiretza on 15 June 2013 - 12:14 PM in Programs

View PostJappards, on 15 June 2013 - 12:03 PM, said:

it does miss the clear command thought
Why should it clear? The redstone signal is either on or off, you don't have to clear anything... And on startup it clears automatically.



#126378 [openPeripheral]CommandRedstone-use a command to turn on redstone!

Posted by Xiretza on 15 June 2013 - 11:39 AM in Programs

Ok, made a little better (I hope :P) version, changed some things... http://pastebin.com/GkTuNmwS
Changes:
1. You can now tell the program where the RS output and the glassesbridge is
2. LOTS of changes in the background, just have a look at it :P



#126320 [mc 1.6.x] Openperipheral

Posted by Xiretza on 15 June 2013 - 07:22 AM in Peripherals and Turtle Upgrades

View PostBubba, on 14 June 2013 - 06:54 PM, said:

How is this suggestion any different from rs.setOutput([side], [value])? Unless you mean to peripherals that are wrapped through cables.

Of course I mean peripherals connected with cables. Sorry.



#126231 [mc 1.6.x] Openperipheral

Posted by Xiretza on 14 June 2013 - 06:20 PM in Peripherals and Turtle Upgrades

Could you maybe add a function like "[wrapped peripheral].applyRedstoneSignal([true|false])" (Or something else, I don't know) to the proxy blocks? Would be pretty useful for many things if you don't want to make an extra redstone wire or computer for it. Also you have all the code for the proxy block, so you can easily change it (Impossible with wired modems).



#125674 [mc 1.6.x] Openperipheral

Posted by Xiretza on 12 June 2013 - 10:43 AM in Peripherals and Turtle Upgrades

I may have to ask Cloudy or Dan for it (Let's try IRC :))



#125673 [mc 1.6.x] Openperipheral

Posted by Xiretza on 12 June 2013 - 10:42 AM in Peripherals and Turtle Upgrades

View PostMikeemoo, on 12 June 2013 - 10:38 AM, said:

Unfortunately I don't think that'd be possible. I'll look into it, but it's unlikely

:( But thanks anyway.



#125667 [mc 1.6.x] Openperipheral

Posted by Xiretza on 12 June 2013 - 10:29 AM in Peripherals and Turtle Upgrades

Is there some way to emit a redstone signal with a wired modem? Because it would be easier for me to just let my modem emit a signal to turn on my nuclear reactor than using a computer... If there is no way yet, could you maybe add it with OpenPeripheral? I don't know if it's possible, because it's not really a peripheral, but maybe you can try it.



#125652 [mc 1.6.x] Openperipheral

Posted by Xiretza on 12 June 2013 - 10:03 AM in Peripherals and Turtle Upgrades

View Postgrinderblade, on 12 June 2013 - 09:56 AM, said:

when i start server with latest forge (mcpc+) it crashed with that log http://pastebin.com/wXVhYn8n.and that forge log http://pastebin.com/gnzEebmq.
ps that only on server side.

You probably didn't install forge right.

EDIT: Ok, if it's MCPC+, you didn't really install forge. I don't know what you did wrong there...



#125207 [mc 1.6.x] Openperipheral

Posted by Xiretza on 10 June 2013 - 10:37 AM in Peripherals and Turtle Upgrades

View Postmatert, on 10 June 2013 - 10:16 AM, said:

Great mod!

But in witch order does the boxes overlap when you create two boxes overlapping?

I really don't know, never tested it, but I'd think the later-created overlaps the older one... But that's probably wrong.



#124452 [mc 1.6.x] Openperipheral

Posted by Xiretza on 07 June 2013 - 04:13 PM in Peripherals and Turtle Upgrades

View PostMikeemoo, on 07 June 2013 - 04:01 PM, said:

print(textutils.serialize(mydata))

This is the most important code you ever need to know ;)
:)



#124403 [mc 1.6.x] Openperipheral

Posted by Xiretza on 07 June 2013 - 01:15 PM in Peripherals and Turtle Upgrades

I know this was mentioned before, but there was no real answer: Does anybody know what actually a "tank" object contains (Like if you do a "peripheral.wrap()" on a buildcraft tank)? I know there is "capacity", and "pressure". But what else? Is there something like a index? I could brute-force it, but that would take some time.

EDIT: Ok, got it. Get any tank, then
for index,value in pairs(tank) do
  print(index)
end
and watch :D And I thought I weren't a Lua noob.