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#132411 [Turtle] Schematic File Builder

Posted by Vas on 09 July 2013 - 09:28 AM in Turtle Programs

Hey, if you're still around. I was hoping you could add a feature to the schematic builder. Or at least make a version that can help me accomplish my goal. :P

Your turtle already reads the schematic files, I was hoping it could translate it into a table which could then be saved to a file. I need my project saved in table format so I can make a layer by layer image of it, or a database, or a spreadsheet, whichever is easiest. I just need the data exported so it can be displayed visually layer by layer as if a map to the schematic outside the game.

Basically I'm trying to get my schematic into the game called StarMade, but I have to build it 100% manually since no one's made any schematic import tools or translate tools and such. Nothing to translate Minecraft schematics into StarMade schematics.



#131397 Needing Ender Turtle

Posted by Vas on 05 July 2013 - 06:19 AM in Peripheral Help and Discussion

It's up to the server owners to decide whether it's op or not. If I am server admin and I wish to allow infinite storage space with ender turtles in my own server, then it should be allowed. I mean if it's to op, let server owners set whether it should be turned on, op only, or off. So that ops can spawn it/build it for people who deserve it and stuff.



#130328 Needing Ender Turtle

Posted by Vas on 30 June 2013 - 06:10 AM in Peripheral Help and Discussion

I noticed one mod that has Ender turtles appears to be dead, is there a chance someone can make an ender turtle again? I am on Tekkit 1.0.6 (Minecraft 1.5.1). (might also be nice to have one be able to load 2 ender inventories, one to drop stuff into, one to pull from)

Might also be nice to have a chunk loading turtle that loads the chunk it's in. Using the chunk loader code that doesn't corrupt and break servers. :P
Sorta like this for steve carts: http://tekkitlite.wi...ki/Chunk_Loader
or
http://tekkitlite.wi...hickenChunks%29



#127191 AE | ME Chest Usage?

Posted by Vas on 18 June 2013 - 04:42 AM in Ask a Pro

Was looking for the reverse. :P So that the turtle can pull from an ME chest instead. Will have to hope the peripherals are compatible and easy to install on a tekkit server.



#127041 [CC1.53][MC1.5.2] MiscPeripherals 3.3

Posted by Vas on 17 June 2013 - 02:05 PM in Peripherals and Turtle Upgrades

All the crafting recipes show that this won't work with Tekkit. Nor have I found any post anywhere yet on how to install peripherals or answering my question on if you have to modify the client in order to see peripherals too.



#126847 AE | ME Chest Usage?

Posted by Vas on 16 June 2013 - 10:32 PM in Ask a Pro

Do peripherals require you to modify the client as well as the server?



#126747 AE | ME Chest Usage?

Posted by Vas on 16 June 2013 - 01:34 PM in Ask a Pro

I'm wondering, can turtles pull from AE's ME Chest?
http://ae-mod.info/ME-Chest/
We are working on a system right now and currently it's not working to well, we need the AE chest to work with turtles if we are to improve it any.

If it doesn't work, is there a chance that in a later update turtles can access from ME Chest and ME Access Terminal?



#126555 [Turtle] Schematic File Builder

Posted by Vas on 15 June 2013 - 09:21 PM in Turtle Programs

Server reboot survivability is really really needed >.> I have to reboot the server every 24 hours to do a manual backup and this schematic takes more than 100 hours to complete because it takes so long to do one level. :/ I had 10 levels done and forgot about it when rebooting the server again 3 days later. 10 levels out of 28.



#125418 [Turtle] Schematic File Builder

Posted by Vas on 11 June 2013 - 10:03 AM in Turtle Programs

Well the new program you linked still doesn't let the turtle use last 7 slots.

What if you used AE chests by the way? The "ME Chest" which will have items stacked in a single stack no matter the amount. Would this help any? For example, I have an ME Chest here near the turtle work zone with the exact amount of metal needed in order to complete the job which is 45k units. I have an ME network in my base which links multiple drives with a few chests as well to a single interface so I can see all my assets at once. Might be easier since each item will take one slot in the ME network and you might be able to number it all that way so it knows which locations. I dunno how it works though so I guess it'd be to complicated. :P

I guess if multiple turtles could work on the same job then it'd work out cause each one would have a seperate material to work on but I don't think they'd work to frendly together as they'd break blocks the other left behind.

One idea would be to make a network program so you could control multiple turtles in the same job. Lining 5 turtles up, giving the front one the job of clearing the grid, when it starts the next turtle moves forward one square (as do the others) and then they get their job like "I want you to work on this 16 materials", after it begins the next 3 move up and you repeat the same program with different materials, repeat till all 5 turtles are busy and if one stops in front of them, they all hault and wait like as if a player were in the way. Does that sound like it'd work? (Even though it'd be complex to program lol) Would it be to complex to work on? :P



#125335 [Turtle] Schematic File Builder

Posted by Vas on 10 June 2013 - 09:45 PM in Turtle Programs

View PostOrwell, on 10 June 2013 - 09:10 PM, said:

No you change one 9 too many
Huh, so what did the 9 I change affect? xD My turtle seems to be running fine right now. I'll go stab it with a knife and give it a new code. I wish I could delete programs from it's list.



#125118 [Turtle] Schematic File Builder

Posted by Vas on 10 June 2013 - 12:39 AM in Turtle Programs

One issue I had when I downloaded a schematic, is it had like 40 different block types in it so I couldn't do that with the limited 16 slots. :P Maybe something that will attempt to place all blocks in a level, if some weren't there it can pull from a chest what it needed replacing slots and such? THough that's getting much more complex I bet. :P

http://pastebin.com/789upkpX - is this correct? For the use of 16 slots. I don't know programming of any kind so I wouldn't know if I was right or not. I changed 2 9s into 16 and left the others alone since they didn't seem to be part of the code, were more like block IDs.



#125091 [Turtle] Schematic File Builder

Posted by Vas on 09 June 2013 - 07:36 PM in Turtle Programs

It works, but it's extremely inefficient.

It's gotta go 396,480 blocks to place 48,355 blocks in a 118x60x28 area.
This number comes from it having to go each line twice before it goes to the next line and places blocks. So it's going east to west to palce blocks. Then it travels west to east, moves over one block, and repeats east to west build order. It could build west to east, this would half the time it takes to build something, or at least take 30% of the time off.

At current rate, my project should be finished in 55.06 to 70ish hours? Whoa now. That's a lot. :P
Is there a way you can make it use the last 7 slots? and pull stuff from a chest where it started from? If it runs out that is. So if it's at 89x12x14 and it runs out of metal, it'll remember that location, return to start, pull from the chest to fill all slots with whatever materials they need, then go back to 89x12x14 and resume. That possible? Same for fuel, if it's running low or out of fuel, to go back and pull some out to fuel it's self.

Possible to make it remember where it left off on server reboots? I had to delete all of it's work twice now cause the server crashed twice. x.x

One more thought I had for it, is fleet aid. If it can work with other turtles on the same schematic with a wireless turtle and a computernearby to control them all. Then I could have 30 turtles and each only needs to do 2 lines! :P Or 10 and each needs to do only 6 lines :P etc etc.

I know all of this is complicated and isn't likely to be done, I just wanted to put my thoughts out there.



#124680 [Turtle] Schematic File Builder

Posted by Vas on 08 June 2013 - 11:37 AM in Turtle Programs

But I don't want 7zip, I have WinRar!

Huh, Found a way I think. Rename schematic to .zip then extract it again with WinRar.



#124606 [Turtle] Schematic File Builder

Posted by Vas on 08 June 2013 - 06:22 AM in Turtle Programs

View PostOrwell, on 02 June 2013 - 10:40 AM, said:

View PostZudoHackz, on 02 June 2013 - 10:31 AM, said:

Not enough air, please refill?
Lol, that doesn't seem right. I should really rewrite this some time.
Actually if you just hit enter rather than typing in a number when it asks for air then you're all good. Could have it skip asking for air.

I have a question, I can't get any of my schematics to work. They are all 0x0 or so the turtle thinks. Here is one of my schematic files;
https://dl.dropboxus...kiff2.schematic
I also downloaded a few from http://www.minecraft-schematics.com/ and none of them work.
For Skiff, I used obj2mc which converts an obj file to MC blocks.



#124605 Sphere and Dome Builder

Posted by Vas on 08 June 2013 - 06:10 AM in Turtle Programs

This thing needs a fuel checker so when it runs out of fuel, it can be resumed when more fuel is added.