Waitdev_, on 22 January 2016 - 02:16 AM, said:
Now this is something i'm gonna use in my survival world! also, want some help with those textures? i'm not the best, but i can do something you can work off
There have been 6 items by viniciuslrangel (Search limited from 10-February 22)
Posted by
viniciuslrangel
on 22 January 2016 - 02:24 AM
in
Peripherals and Turtle Upgrades
Posted by
viniciuslrangel
on 21 January 2016 - 10:23 PM
in
Peripherals and Turtle Upgrades
getPlayers([boolean uuid]) //Return all nick/uuid of the players getWorlds() //Return all dimensions id and his names. getWorldSeed() //Return world seed getWorldTime(number dimension) //Return dimension time isWorldBlockLoaded(number dimensionId, number x, number y, number z) //Check if the block's chunk is loaded getBlock(number dimensionId, number x, number y, number z) //Return block name getAllBlocksName() //Return table of all game's block setBlock(number dimensionId, number x, number y, number z, name) //Set block setBlockState //WIP getBlockState(number dimensionId, number x, number y, number z) //Return table with blockstate getBlockNbt(number dimensionId, number x, number y, number z) //Return table with nbt of this block, if he has TileEntity or false setBlockNbt(number dimensionId, number x, number y, number z, json nbt) //Set block nbt using table getted in last command !!Warning. Can bug your game with invalid nbt!! addBlockNbt(number dimensionId, number x, number y, number z, json nbt) //Plus block nbt with the argument nbt, I recommend you this instead setBlockNbt getEntityList([number dimensionId, number x, number y, number z,] string match) //Get list with all entities UUID from the match minecraft's style (http://minecraft.gamepedia.com/Commands#Target_selector_arguments), default coord/world is 0,0,0,0 getPlayer(nick/uuid) //Return table with some player stats, but for more complexity action, use commands for change entity nbt. getEntityNbt(UUID) //Return table with entity nbt. setEntityNbt(UUID, nbt) //Set entity nbt !!Warning. Can bug your game with invalid nbt.!!addEntityNbt(UUID, nbt) //Plus entity nbt with the argument nbt, safer than setEntityNbt. setEntityPosition(UUID, boolean relative, number x, number y, number z) //More efficient than change position via nbt. setEntityRotation(UUID, boolean relative, number yaw, number pitch) //More efficient than change rotation via nbt. setEntityVelocity(UUID, boolean relative, number x, number y, number z) //More efficient than change motion via nbt.
Posted by
viniciuslrangel
on 20 January 2016 - 01:15 AM
in
Peripheral Help and Discussion
Posted by
viniciuslrangel
on 19 January 2016 - 04:10 PM
in
Peripheral Help and Discussion
Posted by
viniciuslrangel
on 03 September 2015 - 07:04 PM
in
Peripherals and Turtle Upgrades
Posted by
viniciuslrangel
on 16 March 2015 - 09:59 PM
in
APIs and Utilities
os.loadAPI("readAPI")
function clear()
term.setBackgroundColor(colors.blue)
term.clear()
end
local x,y = term.getSize()
function reset()
term.setCursorPos((x/2)-5,y/2)
end
term.setTextColor(colors.blue)
local a = ""
while true do
clear()
term.setCursorPos((x/2)-5,(y/2)+5)
term.setTextColor(colors.white)
term.write(a)
reset()
term.setBackgroundColor(colors.white)
term.write(" ")
print(3)
reset()
term.setTextColor(colors.blue)
a = readAPI.limitedRead(11, "*")
end
