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Zoidy's Content
There have been 18 items by Zoidy (Search limited from 29-March 23)
#175299 Variable Size Quarry (now with Super Ore Quarry™)
Posted by Zoidy on 26 April 2014 - 12:42 AM in Turtle Programs
#175186 Variable Size Logger
Posted by Zoidy on 25 April 2014 - 01:41 AM in Turtle Programs
#174971 Variable Size Quarry (now with Super Ore Quarry™)
Posted by Zoidy on 23 April 2014 - 02:17 PM in Turtle Programs
#163787 Variable Size Quarry (now with Super Ore Quarry™)
Posted by Zoidy on 05 February 2014 - 10:43 PM in Turtle Programs
#163772 Variable Size Quarry (now with Super Ore Quarry™)
Posted by Zoidy on 05 February 2014 - 09:33 PM in Turtle Programs
another bug I've came across that I've been meaning to post is during a server restart or as such if the turtle is unloading into the enderchest when the server restarts then it stops and wont resume until you go down the hole and break the endercheat and pick it back up and place it back into slot 16 as the turtle restarts and detects your using a enderchest and detects that there is no enderchest in slot one even though the turtle is looking straight at the chest.
#161957 Variable Size Quarry (now with Super Ore Quarry™)
Posted by Zoidy on 25 January 2014 - 05:59 PM in Turtle Programs
#161875 Variable Size Quarry (now with Super Ore Quarry™)
Posted by Zoidy on 25 January 2014 - 12:18 AM in Turtle Programs
#161866 Variable Size Quarry (now with Super Ore Quarry™)
Posted by Zoidy on 24 January 2014 - 09:40 PM in Turtle Programs
Another suggestion that should be possible is when the mining turtle mines out a dungeon and mines the chests around the mod spawner is there anyway for the turtle to pick up the loot inside the chests rather than just the chests themselves? I think it only picks up the loot from mobs that it kills when they get in the way of the turtle, would be good if it picked up the chests loot as we are probably missing out on all sorts of epic loot.
#161778 Variable Size Quarry (now with Super Ore Quarry™)
Posted by Zoidy on 24 January 2014 - 12:05 AM in Turtle Programs
#158078 Variable Size Quarry (now with Super Ore Quarry™)
Posted by Zoidy on 25 December 2013 - 05:00 PM in Turtle Programs
#153492 Variable Size Quarry (now with Super Ore Quarry™)
Posted by Zoidy on 20 November 2013 - 01:37 AM in Turtle Programs
#153271 Variable Size Quarry (now with Super Ore Quarry™)
Posted by Zoidy on 17 November 2013 - 09:12 PM in Turtle Programs
#152455 Variable Size Quarry (now with Super Ore Quarry™)
Posted by Zoidy on 09 November 2013 - 06:24 PM in Turtle Programs
#148995 Variable Size Quarry (now with Super Ore Quarry™)
Posted by Zoidy on 15 October 2013 - 02:16 AM in Turtle Programs
#148422 Variable Size Quarry (now with Super Ore Quarry™)
Posted by Zoidy on 09 October 2013 - 08:07 AM in Turtle Programs
civilwargeeky, on 04 October 2013 - 10:44 PM, said:
Zoidy, on 03 October 2013 - 09:14 AM, said:
One issue I have when I get too carried away and dig big 64 x 64 turtle quarries is that when the server restarts the turtles just stop and stay in the same place, sometimes this is goo if they are easy to find and get to but other times its a pain to look for them then find them hanging in the air the dead middle of the quarry. One option that on the server resume the turtle either returns straight up to the level it started from or better yet return to the starting point by the chest. I use a handy program that when the server restarts it send the turtle back up to the top so its easier to find. http://www.computerc...server-restart/
Doing large quarries is fine. If you want my quarry to resume whenever it is reloaded after a server restart, just say "edit startup" and type "shell.run('quarry','-resume') " This will resume my quarry if a restore file was saved, otherwise it will just open the GUI. It will use whatever settings you gave it before and (somewhat, hopefully...) know where it is at. Then you can give me feedback on my restart numbers maybe? Also, do note that if you do use the "resume on startup" method, you won't be able to use ubolt's utility. Well, more accurately, his program will delete that startup you just made when you run his program.
One last thing, if you don't want to bother with either testing out numbers or relying on my (somewhat unreliable) method of saving, you can set up a GPS network and use the parameter "-GPS" when you start quarries.
Hope I helped
Tried the startup thing and sadly it didn't seem to work. Server restarted the the turtle didn't even move an inch from where it was before the restart. (in single player is kinda works but doesn't. When it restarts it goes awol and the turtle just runs off in a random direction and never stops, if you pick it up and redeploy it then it will run off in a random direction and then start digging the quarry size specified. ( I do not recommend picking up the turtle once the program starts, turtle goes awol.... Once it progress reaches 100% it will come back to the surface and keep going straight up into the sky)
Some errors that I have randomly come up are:
quarry:609: attempt to perform arithmetic __sub on string and string
quarry:609: attempt to preform arithmetic __sub on nil and string
the other on is the turtle detects random bedrock at random levels way above the bedrock (ie you could be on level 64 and it'll detect bedrock 5 levels down, restart the turtle in the exact same place it it never detects the bedrock where it though it did before)
#147648 Variable Size Quarry (now with Super Ore Quarry™)
Posted by Zoidy on 03 October 2013 - 09:14 AM in Turtle Programs
One issue I have when I get too carried away and dig big 64 x 64 turtle quarries is that when the server restarts the turtles just stop and stay in the same place, sometimes this is goo if they are easy to find and get to but other times its a pain to look for them then find them hanging in the air the dead middle of the quarry. One option that on the server resume the turtle either returns straight up to the level it started from or better yet return to the starting point by the chest. I use a handy program that when the server restarts it send the turtle back up to the top so its easier to find. http://www.computerc...server-restart/
#147106 Variable Size Quarry (now with Super Ore Quarry™)
Posted by Zoidy on 28 September 2013 - 09:28 PM in Turtle Programs
civilwargeeky, on 28 September 2013 - 08:46 PM, said:
Also, with dropping the unwanted materials, I'm not sure I would want to implement this, but I'll consider it. Thank you for the suggestion.
I'm not much of a coder (hated programming when studying for my diploma in ICT..) so I don't know how well my experiment would go, however I have a mates thats a programmer (got a doctorate or something) and loves programing Turtles so I could get him to look at it and get back to you on it. Another option for the turtle would be having an on board ender chest so it wouldn't have to keep coming back to drop off its load, might save a lot of time but might mean having a chunk of code become useless unless people prefer the old fashion way.
For the mean time I'll work on a way to get rid of all the cobblestone my turtle will be sending through to my sorting system, might use a filter to grab the cobblestone etc before it gets too far and send it into a incinerator to burn.
#146831 Variable Size Quarry (now with Super Ore Quarry™)
Posted by Zoidy on 26 September 2013 - 10:57 PM in Turtle Programs
One option I would love to see is being able to exclude mining Cobblestone, Dirt, Gravel etc.
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