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#175299 Variable Size Quarry (now with Super Ore Quarry™)

Posted by Zoidy on 26 April 2014 - 12:42 AM in Turtle Programs

I'm not sure how to get the portable tank idea to work as I'm no programmer unfortunately, surely it should work in a similar way to a bucket of lava as its just (many) more than a bucket of lava. I'll talk to my Turtle Programming Guru friend of mine and see if he can come up with anything.



#175186 Variable Size Logger

Posted by Zoidy on 25 April 2014 - 01:41 AM in Turtle Programs

I's love to see a farming variation of this program for like carrots, potatoes, wheat and cotton. Maybe pumpkins and melons too. Cant seem to find a decent turtle farm program =/



#174971 Variable Size Quarry (now with Super Ore Quarry™)

Posted by Zoidy on 23 April 2014 - 02:17 PM in Turtle Programs

I'm loving the new "ore quarry" just what I've been needing and wanting. However a a little addition to it which should be possible is having the turtle dump the cobblestone as it mines it. Dirt, Gravel etc are fine as there is a lot less compared to Stone. Another option maybe farther down the track if possible is allow the turtle to accept liquid fuel from Thermal Expansions's Portable Tanks. Example would be have a tank filled with Lava and use that as a fuel rather than a having a heap of lava cells or buckets of lava manually added when you just chuck in a portable tank full of lava or fuel ore ethanol, bio mass etc. Just an idea I've been thinking about and meaning to share.



#163787 Variable Size Quarry (now with Super Ore Quarry™)

Posted by Zoidy on 05 February 2014 - 10:43 PM in Turtle Programs

I'll test it when my turtle is free as at the moment its doing a rather large and over the top mission that might be a while. I might make another turtle to test it out on though as I have a nice stockpile of diamonds from my quarry.



#163772 Variable Size Quarry (now with Super Ore Quarry™)

Posted by Zoidy on 05 February 2014 - 09:33 PM in Turtle Programs

I've been able to reproduce it several times and there isn't anything blocking it. As long as you use a chest like normal and enderchest you're fine, if you use the enderchest option and place nothing else down then you'll lose the enderchest as it needs a chest to drop off the enderchest in when its finished.Just deploy a turtle with enderchest option and place the chest in slot 16 and do a small quarry and you'll see that it comes homes and dumps it final load where you would normally have a chest.

another bug I've came across that I've been meaning to post is during a server restart or as such if the turtle is unloading into the enderchest when the server restarts then it stops and wont resume until you go down the hole and break the endercheat and pick it back up and place it back into slot 16 as the turtle restarts and detects your using a enderchest and detects that there is no enderchest in slot one even though the turtle is looking straight at the chest.



#161957 Variable Size Quarry (now with Super Ore Quarry™)

Posted by Zoidy on 25 January 2014 - 05:59 PM in Turtle Programs

what the turtle is doing is after its finished its quarry, rather than deploying the enderchest for the last drop off its just dumping its load on to the ground back at the start. So you still need a normal chest there to catch the last drop off that has the enderchest in it otherwise it will just dump its final load and after like 5 minutes or so you lose everything that the turtle dumps. it doesn't even wait for a chest to be deployed before dumping it load as it normally would.



#161875 Variable Size Quarry (now with Super Ore Quarry™)

Posted by Zoidy on 25 January 2014 - 12:18 AM in Turtle Programs

One other problem I'm having is when the turtle has finished its quarry its destroying its enderchest. It must be doing its final drop off and breaking the enderchest and not picking it up again. Looks like I'll be sticking to quarries for awhile.



#161866 Variable Size Quarry (now with Super Ore Quarry™)

Posted by Zoidy on 24 January 2014 - 09:40 PM in Turtle Programs

Okay cool, I've tweaked it and now have 2 ender chests, playing Direwolf 2.0 the latest one has ender pearls needed for a lot of stuff and hard to come by...

Another suggestion that should be possible is when the mining turtle mines out a dungeon and mines the chests around the mod spawner is there anyway for the turtle to pick up the loot inside the chests rather than just the chests themselves? I think it only picks up the loot from mobs that it kills when they get in the way of the turtle, would be good if it picked up the chests loot as we are probably missing out on all sorts of epic loot.



#161778 Variable Size Quarry (now with Super Ore Quarry™)

Posted by Zoidy on 24 January 2014 - 12:05 AM in Turtle Programs

I'm having a rather annoying problem with the turtle running out of fuel. It's also seeming to be dropping its fuel after each drop off which isn't helping. Any coal it mines rather than keeping it in slot one it dumps all but one piece. A good idea would be for the turtle to return home when its close to running out of fuel so that way you don't have to go on a wild goose chase trying to find the turtle deep down a dark hole when it runs out of fuel. It's a real pain in the backside when it runs out of fuel down a deep quarry hole surrounded by mobs that are just waiting for you to jump down so they can ambush you.... Having the turtle return home to the chest before it runs out and waits there until you reload it with fuel.



#158078 Variable Size Quarry (now with Super Ore Quarry™)

Posted by Zoidy on 25 December 2013 - 05:00 PM in Turtle Programs

Tested your beta version and ran into problems within 5 minutes: http://pastebin.com/sfvxjuwy



#153492 Variable Size Quarry (now with Super Ore Quarry™)

Posted by Zoidy on 20 November 2013 - 01:37 AM in Turtle Programs

You could try using a chunk loader instead, if you press I think F7 you should be able to see where the chunk boundaries are in a grid that pops up. Just a suggstion. Also are y ou above or underground? if above make sure there is no animals etc getting in the way. Not sure if mobs would effect the turtle.



#153271 Variable Size Quarry (now with Super Ore Quarry™)

Posted by Zoidy on 17 November 2013 - 09:12 PM in Turtle Programs

Is there no Animals aroud such as Cows, Pigs or Chickens? Some times when the turtle comes across them it thinks its bedrock.



#152455 Variable Size Quarry (now with Super Ore Quarry™)

Posted by Zoidy on 09 November 2013 - 06:24 PM in Turtle Programs

It's probably encountering a cow, chicken or pig. Kill all animals in the area of the turtles path and you should be right.



#148995 Variable Size Quarry (now with Super Ore Quarry™)

Posted by Zoidy on 15 October 2013 - 02:16 AM in Turtle Programs

I really should be testing this new version, didn't realize you released a new version, been getting my bug reports etc? Still putting your program through rigorous testing lol



#148422 Variable Size Quarry (now with Super Ore Quarry™)

Posted by Zoidy on 09 October 2013 - 08:07 AM in Turtle Programs

View Postcivilwargeeky, on 04 October 2013 - 10:44 PM, said:

View PostZoidy, on 03 October 2013 - 09:14 AM, said:

I look forward to all the updates and addons etc with your program. Do you know if there is anyway to have the turtles auto resume after a server restart? I think they should be able to as I'm sure I read it somewhere but cant remember where, It's some sort of bug in computercraft or something.

One issue I have when I get too carried away and dig big 64 x 64 turtle quarries is that when the server restarts the turtles just stop and stay in the same place, sometimes this is goo if they are easy to find and get to but other times its a pain to look for them then find them hanging in the air the dead middle of the quarry. One option that on the server resume the turtle either returns straight up to the level it started from or better yet return to the starting point by the chest. I use a handy program that when the server restarts it send the turtle back up to the top so its easier to find. http://www.computerc...server-restart/
Sorry it took a couple days for a response, my thread decided I wasn't allowed to get email notifications anymore...

Doing large quarries is fine. If you want my quarry to resume whenever it is reloaded after a server restart, just say "edit startup" and type "shell.run('quarry','-resume') " This will resume my quarry if a restore file was saved, otherwise it will just open the GUI. It will use whatever settings you gave it before and (somewhat, hopefully...) know where it is at. Then you can give me feedback on my restart numbers maybe? Also, do note that if you do use the "resume on startup" method, you won't be able to use ubolt's utility. Well, more accurately, his program will delete that startup you just made when you run his program.

One last thing, if you don't want to bother with either testing out numbers or relying on my (somewhat unreliable) method of saving, you can set up a GPS network and use the parameter "-GPS" when you start quarries.

Hope I helped :)

Tried the startup thing and sadly it didn't seem to work. Server restarted the the turtle didn't even move an inch from where it was before the restart. (in single player is kinda works but doesn't. When it restarts it goes awol and the turtle just runs off in a random direction and never stops, if you pick it up and redeploy it then it will run off in a random direction and then start digging the quarry size specified. ( I do not recommend picking up the turtle once the program starts, turtle goes awol.... Once it progress reaches 100% it will come back to the surface and keep going straight up into the sky)

Some errors that I have randomly come up are:

quarry:609: attempt to perform arithmetic __sub on string and string

quarry:609: attempt to preform arithmetic __sub on nil and string

the other on is the turtle detects random bedrock at random levels way above the bedrock (ie you could be on level 64 and it'll detect bedrock 5 levels down, restart the turtle in the exact same place it it never detects the bedrock where it though it did before)



#147648 Variable Size Quarry (now with Super Ore Quarry™)

Posted by Zoidy on 03 October 2013 - 09:14 AM in Turtle Programs

I look forward to all the updates and addons etc with your program. Do you know if there is anyway to have the turtles auto resume after a server restart? I think they should be able to as I'm sure I read it somewhere but cant remember where, It's some sort of bug in computercraft or something.

One issue I have when I get too carried away and dig big 64 x 64 turtle quarries is that when the server restarts the turtles just stop and stay in the same place, sometimes this is goo if they are easy to find and get to but other times its a pain to look for them then find them hanging in the air the dead middle of the quarry. One option that on the server resume the turtle either returns straight up to the level it started from or better yet return to the starting point by the chest. I use a handy program that when the server restarts it send the turtle back up to the top so its easier to find. http://www.computerc...server-restart/



#147106 Variable Size Quarry (now with Super Ore Quarry™)

Posted by Zoidy on 28 September 2013 - 09:28 PM in Turtle Programs

View Postcivilwargeeky, on 28 September 2013 - 08:46 PM, said:

Yeah, with the "-resume" bug, the turtle will only record its position properly some of the time. If you would like to experiment with the turtle and its saving capabilities, all you have to do is change a couple numbers at lines 635 - 641. As of now they are all +1, but you could change these numbers and see if it is any better. If you choose to test this out, please post here / message me, as I would like to know :D

Also, with dropping the unwanted materials, I'm not sure I would want to implement this, but I'll consider it. Thank you for the suggestion.

I'm not much of a coder (hated programming when studying for my diploma in ICT..) so I don't know how well my experiment would go, however I have a mates thats a programmer (got a doctorate or something) and loves programing Turtles so I could get him to look at it and get back to you on it. Another option for the turtle would be having an on board ender chest so it wouldn't have to keep coming back to drop off its load, might save a lot of time but might mean having a chunk of code become useless unless people prefer the old fashion way.

For the mean time I'll work on a way to get rid of all the cobblestone my turtle will be sending through to my sorting system, might use a filter to grab the cobblestone etc before it gets too far and send it into a incinerator to burn.



#146831 Variable Size Quarry (now with Super Ore Quarry™)

Posted by Zoidy on 26 September 2013 - 10:57 PM in Turtle Programs

Just a little bug I've noticed, not sure if you know about it. The bug is to do with -resume, when you get the turtle to resume from where it left off it'll resume one block less than it should ie if your mining 10x10 it'll 9x10. When its returning to drop off its inventory into the chest its going back one block too many and taking out the chest instead. Other than that it works well, one of the best programs for mining turtles.

One option I would love to see is being able to exclude mining Cobblestone, Dirt, Gravel etc.