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Kane Hart's Content
There have been 35 items by Kane Hart (Search limited from 30-March 23)
#75567 Vertical shaft (rabbit hole) ore miner
Posted by Kane Hart on 17 January 2013 - 01:03 AM in Turtle Programs
https://dl.dropbox.c...3-36-22-066.png
#70074 Vertical shaft (rabbit hole) ore miner
Posted by Kane Hart on 06 January 2013 - 08:34 PM in Turtle Programs
access_denied, on 04 January 2013 - 02:19 AM, said:
Kane Hart, on 03 January 2013 - 10:06 PM, said:
access_denied, on 03 January 2013 - 08:34 PM, said:
Thanks, We have portal gun installed and a few other mods that actually add some unique loot like steadfast bee and new saplings from forestry. For Portal gun you can get a gun or black hole and even few other things. Overall its not bad. Another miner did that and I thought it was pretty cool hehe.
Added! It was a 3 line change, hehehe! Thank you for your suggestion.
Thanks for adding it
#68394 Rebootable rabbit hole mining program
Posted by Kane Hart on 03 January 2013 - 11:50 PM in Turtle Programs
#68387 Vertical shaft (rabbit hole) ore miner
Posted by Kane Hart on 03 January 2013 - 10:06 PM in Turtle Programs
access_denied, on 03 January 2013 - 08:34 PM, said:
Thanks, We have portal gun installed and a few other mods that actually add some unique loot like steadfast bee and new saplings from forestry. For Portal gun you can get a gun or black hole and even few other things. Overall its not bad. Another miner did that and I thought it was pretty cool hehe.
#68358 Vertical shaft (rabbit hole) ore miner
Posted by Kane Hart on 03 January 2013 - 08:26 PM in Turtle Programs
#68339 Rebootable rabbit hole mining program
Posted by Kane Hart on 03 January 2013 - 07:16 PM in Turtle Programs
#67901 Vertical shaft (rabbit hole) ore miner
Posted by Kane Hart on 02 January 2013 - 10:43 PM in Turtle Programs
#67880 Vertical shaft (rabbit hole) ore miner
Posted by Kane Hart on 02 January 2013 - 09:54 PM in Turtle Programs
0 Fuel
1 excluded block
2 excluded block 2 etc?
It seems good I did like the other one with ender chest support a bit only because I use it myself but this one seems like it will be pretty darn good still.
Also I was wondering can I do this say at level 60? I assume it can still do this grid pattern say underground so I can leave the surface pretty?
Thanks again I can't wait to give this a try. One thing I would like to see and I'm 100% newbie is maybe a special startup script where it surfaces some how if the chunks unload/server reboot and etc. Kind sucks trying to track her down again.
Thanks!
#67813 Rebootable rabbit hole mining program
Posted by Kane Hart on 02 January 2013 - 04:49 PM in Turtle Programs
eonsv, on 02 January 2013 - 04:30 PM, said:
Have you ever ran out of coal before while mining? That was actually what I was worried about myself. I think coal was nerfed a bit more too.
#67791 Advanced Mining Turtle - Ore Quarry
Posted by Kane Hart on 02 January 2013 - 04:04 PM in Turtle Programs
#67788 Rebootable rabbit hole mining program
Posted by Kane Hart on 02 January 2013 - 04:01 PM in Turtle Programs
#37104 GPS Excavate
Posted by Kane Hart on 05 October 2012 - 08:55 AM in Turtle Programs
#34406 idea for dan200, ComputerCraft
Posted by Kane Hart on 25 September 2012 - 11:51 PM in Suggestions
#34000 Ex -excavates threetimes faster
Posted by Kane Hart on 24 September 2012 - 10:44 PM in Turtle Programs
#33938 1.42 3x3 tunnel with torches
Posted by Kane Hart on 24 September 2012 - 08:02 PM in Turtle Programs
#33115 Turtle Roof and wall program
Posted by Kane Hart on 21 September 2012 - 05:29 AM in Turtle Programs
turtle.select(1) turtle.forward(4) turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.up() turtle.forward(3) turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.up() turtle.forward(3) turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.up() turtle.forward(3) turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.down(4) turtle.turnRight() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.up() turtle.forward(3) turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.up() turtle.forward(3) turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.up() turtle.forward(3) turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.down(4) turtle.turnRight() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.up() turtle.forward(3) turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.up() turtle.forward(3) turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.down(4) turtle.turnRight() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.up() turtle.forward(3) turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.up() turtle.forward(3) turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.up() turtle.forward(3) turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.down(4) turtle.turnRight() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.up() turtle.forward(3) turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.up() turtle.forward(3) turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.up() turtle.forward(3) turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.down(4) turtle.turnRight() turtle.back() turtle.place() turtle.up() turtle.place() turtle.up() turtle.place() turtle.up() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.turnRight() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.turnRight() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.turnRigh() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.turnRight() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.turnRight() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.turnRight() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.turnRight() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.turnRight() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.turnRight() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.turnRight() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.turnRight() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.turnRight() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.turnRight() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.turnRight() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.turnRight() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.turnRight() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.turnRight() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.turnRight() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.turnRight() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.turnRight() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.turnRight() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.turnRight() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.turnRight() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.turnRight() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.turnRight() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.turnRight() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.turnRight() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.turnRight() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.turnRight() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.turnRight() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.turnRight() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.turnRight() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.turnRight() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.turnRight() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.turnRight() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.turnRight() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.turnRight() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.turnRight() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place() turtle.back() turtle.place()
#14368 printer peripheral [CC 1.48/1.481][MC 1.4.6/1.4.7] ccPrinter is back (need bu...
Posted by Kane Hart on 03 June 2012 - 02:47 AM in Peripherals and Turtle Upgrades
#14193 [MC 1.2.5] - [CC 1.33] ccSensors [SMP/SSP]
Posted by Kane Hart on 01 June 2012 - 06:48 PM in Peripherals and Turtle Upgrades
Some bugs we noticed:
- Sensors sometimes go crazy range even left at the default and apparently Vv was able to grab all of the world mfsu's loaded in the chunks and etc.
- Not sure if Vv did it right or not but he was unable to limit the range in his script in lua to reduce say that sensors/script range of say 2 it seem to still grab the 10 radius.
- There was a ton of NPE issues that I can't tell you them because Vv did them never really reported them.
- the gui for I forget the function but on the ; key needs to check if there is a current gui open and if it is not to work. Even changing the binding of it causes it to open instant its a bit funny.
- in the config options setting something to -1 does not seem to work instead gives config error. I tried to quote it as well no luck. Not sure if this broke or I'm doing the format wrong to disable a sensor module.
#14144 [MC 1.2.5] - [CC 1.33] ccSensors [SMP/SSP]
Posted by Kane Hart on 01 June 2012 - 09:53 AM in Peripherals and Turtle Upgrades
yoskaz01, on 10 April 2012 - 12:50 PM, said:
a quick peek at "current" design for BC Engine dashboard:
the code for this program:
local sizeX, sizeY = term.getSize() --[[ Dashboard Parameters ]]-- -- sensor name local sensor="Sensor"; -- target name local target="TileEngine,1240,4,445"; -- probe index local probe=1; -- dashboard title local title="Combustion Engine Console"; -- refresh timer local refresh=2 -- main program local side = sensors.getController() local monside,mon = sensorsUI.getMonitor(); mon.setTextScale(1); local done=false; local e = sensorsData.getProbe("bc","engine"); local engine = sensors.getSensorReadingAsDict(side,sensor,target,probe) local timer1=os.startTimer(refresh) local count=1; local progress={"-","","|","/"}; term.clear() term.setCursorPos(1,1) term.write(title) term.setCursorPos(1,12) term.write("Press Spacebar to exit"); while not done do sensorsUI.checkbox(sizeX - string.len(e.active.label)-3,1,e.active.label,engine[e.active.val]) sensorsUI.hr(2) sensorsUI.hBar(1,4,15,e.energy.label,engine[e.energy.val] ,engine[e.energy.maxval]); sensorsUI.hBar(1,5,15,e.heat.label,engine[e.heat.val],engine[e.heat.maxval]); sensorsUI.hBar(1,6,15,e.fuel.label,engine[e.fuel.val],engine[e.fuel.maxval]); sensorsUI.hBar(1,7,15,e.coolant.label,engine[e.coolant.val],engine[e.coolant.maxval]); sensorsUI.hBar(1,8,15,e.burn.label,engine[e.burn.val],engine[e.burn.maxval]); sensorsUI.hRadio(1,10,e.stage.label,engine[e.stage.val],e.stage.info); evt,k = os.pullEvent() if evt=="timer" and k == timer1 then timer1=os.startTimer(refresh) engine = sensors.getSensorReadingAsDict(side,sensor,target,probe); elseif evt=="key" and (k == 28 or k ==57) then done=true end term.setCursorPos(24,12) term.write(progress[count]) count = count+1; if count>3 then count=1 end end term.setCursorPos(1,15)
Do you any chance have a update version of this? I tried running this just as a file named test so just typed test and enter and got a nil error "test:24: attempt to cal nil"
#14104 [MC 1.2.5] - [CC 1.33] ccSensors [SMP/SSP]
Posted by Kane Hart on 31 May 2012 - 09:35 PM in Peripherals and Turtle Upgrades
#14006 [MC 1.2.5] ccSpeaker 1.0
Posted by Kane Hart on 31 May 2012 - 04:39 AM in Peripherals and Turtle Upgrades
#14004 [CC 1.5] [MC 1.4.6/1.4.7] [SMP] Xfel's peripherals - New cable appearance!
Posted by Kane Hart on 31 May 2012 - 04:38 AM in Peripherals and Turtle Upgrades
#14003 [MC 1.2.5] - [CC 1.33] ccSensors [SMP/SSP]
Posted by Kane Hart on 31 May 2012 - 04:35 AM in Peripherals and Turtle Upgrades
#14002 [CC 1.31] Super Note Block - All Note Blocks In One!
Posted by Kane Hart on 31 May 2012 - 04:35 AM in Peripherals and Turtle Upgrades
ags131, on 31 May 2012 - 03:45 AM, said:
Sorry to see you go. This is to bad would have loved to see it make it out for 1.2.5 bukkit. But hopfully someone will continune from where you left off.
#14001 printer peripheral [CC 1.48/1.481][MC 1.4.6/1.4.7] ccPrinter is back (need bu...
Posted by Kane Hart on 31 May 2012 - 04:33 AM in Peripherals and Turtle Upgrades
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