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#75567 Vertical shaft (rabbit hole) ore miner

Posted by Kane Hart on 17 January 2013 - 01:03 AM in Turtle Programs

Sometimes I come back to my turtles and they have this error:
https://dl.dropbox.c...3-36-22-066.png



#70074 Vertical shaft (rabbit hole) ore miner

Posted by Kane Hart on 06 January 2013 - 08:34 PM in Turtle Programs

View Postaccess_denied, on 04 January 2013 - 02:19 AM, said:

View PostKane Hart, on 03 January 2013 - 10:06 PM, said:

View Postaccess_denied, on 03 January 2013 - 08:34 PM, said:

View PostKane Hart, on 03 January 2013 - 08:26 PM, said:

One thing I dislike is this can't loot dungeon chests from what I can tell. Would this be possible to add chest support to do just this?

Hmm, yes. Although dungeon chests usually never contain anything good anyway :)

I'll add it.

Thanks, We have portal gun installed and a few other mods that actually add some unique loot like steadfast bee and new saplings from forestry. For Portal gun you can get a gun or black hole and even few other things. Overall its not bad. Another miner did that and I thought it was pretty cool hehe.

Added! It was a 3 line change, hehehe! Thank you for your suggestion.

Thanks for adding it :)



#68394 Rebootable rabbit hole mining program

Posted by Kane Hart on 03 January 2013 - 11:50 PM in Turtle Programs

View Posteonsv, on 03 January 2013 - 11:18 PM, said:

Exactly :)
Pretty sweet thanks!



#68387 Vertical shaft (rabbit hole) ore miner

Posted by Kane Hart on 03 January 2013 - 10:06 PM in Turtle Programs

View Postaccess_denied, on 03 January 2013 - 08:34 PM, said:

View PostKane Hart, on 03 January 2013 - 08:26 PM, said:

One thing I dislike is this can't loot dungeon chests from what I can tell. Would this be possible to add chest support to do just this?

Hmm, yes. Although dungeon chests usually never contain anything good anyway :)

I'll add it.

Thanks, We have portal gun installed and a few other mods that actually add some unique loot like steadfast bee and new saplings from forestry. For Portal gun you can get a gun or black hole and even few other things. Overall its not bad. Another miner did that and I thought it was pretty cool hehe.



#68358 Vertical shaft (rabbit hole) ore miner

Posted by Kane Hart on 03 January 2013 - 08:26 PM in Turtle Programs

One thing I dislike is this can't loot dungeon chests from what I can tell. Would this be possible to add chest support to do just this?



#68339 Rebootable rabbit hole mining program

Posted by Kane Hart on 03 January 2013 - 07:16 PM in Turtle Programs

so if you place ender chest in 1 it auto dumps items into it?



#67901 Vertical shaft (rabbit hole) ore miner

Posted by Kane Hart on 02 January 2013 - 10:43 PM in Turtle Programs

Sweet, I never did a startup script before not sure if I need to but woot :)



#67880 Vertical shaft (rabbit hole) ore miner

Posted by Kane Hart on 02 January 2013 - 09:54 PM in Turtle Programs

This looks pretty darn sweet.


0 Fuel
1 excluded block
2 excluded block 2 etc?

It seems good I did like the other one with ender chest support a bit only because I use it myself but this one seems like it will be pretty darn good still.

Also I was wondering can I do this say at level 60? I assume it can still do this grid pattern say underground so I can leave the surface pretty?

Thanks again I can't wait to give this a try. One thing I would like to see and I'm 100% newbie is maybe a special startup script where it surfaces some how if the chunks unload/server reboot and etc. Kind sucks trying to track her down again.

Thanks!



#67813 Rebootable rabbit hole mining program

Posted by Kane Hart on 02 January 2013 - 04:49 PM in Turtle Programs

View Posteonsv, on 02 January 2013 - 04:30 PM, said:

It will grab fuel which is mined, if it is similar to the type you initially put in. Therefore it will use coal it finds while mining if you inserted coal. I'll maybe implement an enderchest for fuel some time later if I find it necessary.

Have you ever ran out of coal before while mining? That was actually what I was worried about myself. I think coal was nerfed a bit more too.



#67791 Advanced Mining Turtle - Ore Quarry

Posted by Kane Hart on 02 January 2013 - 04:04 PM in Turtle Programs

View Postsimwah, on 02 January 2013 - 02:13 PM, said:

Is there anyway we could get the turtle to continue mining on startup (server crash, etc) or atleast return home. I keep loosing my turtles and have to go find them.

Also having this issue. Accept I never find them again haha.



#67788 Rebootable rabbit hole mining program

Posted by Kane Hart on 02 January 2013 - 04:01 PM in Turtle Programs

It says auto fuel but I don't see any info on how does it get more fuel? Does it grab it from a ender chest or something else?



#37104 GPS Excavate

Posted by Kane Hart on 05 October 2012 - 08:55 AM in Turtle Programs

I have not used this since I'm to derpy but I wanted to thank you for your hardwork since I'm sure there is a lot of tekkit assholes ripping off all the scripts here without saying thanks!



#34406 idea for dan200, ComputerCraft

Posted by Kane Hart on 25 September 2012 - 11:51 PM in Suggestions

 Cloudy, on 22 September 2012 - 11:32 PM, said:

Only an idiot would handle displaying by routing it through a server first.

Less being an ass or you know where you can go...



#34000 Ex -excavates threetimes faster

Posted by Kane Hart on 24 September 2012 - 10:44 PM in Turtle Programs

I'm a bit derpy and can't seem to get this to work. Do I type program and say -i? or i or what would one do :P/>



#33938 1.42 3x3 tunnel with torches

Posted by Kane Hart on 24 September 2012 - 08:02 PM in Turtle Programs

I tried this out just now and it sort of turns left and instant breaks blocks but does not keep going from there. I tried coal torches and stone then I tried torches stone and coal in the order you said and nothing seems to care it just locks up :P/>



#33115 Turtle Roof and wall program

Posted by Kane Hart on 21 September 2012 - 05:29 AM in Turtle Programs

Now if only they had a code block on these forums & spoilers you could have done this:
Spoiler



#14368 printer peripheral [CC 1.48/1.481][MC 1.4.6/1.4.7] ccPrinter is back (need bu...

Posted by Kane Hart on 03 June 2012 - 02:47 AM in Peripherals and Turtle Upgrades

View PostD3matt, on 02 June 2012 - 06:46 PM, said:

Just to let you know, the bukkit server file download link isn't working.
I don't think their is a version yet for bukkit :)/>



#14193 [MC 1.2.5] - [CC 1.33] ccSensors [SMP/SSP]

Posted by Kane Hart on 01 June 2012 - 06:48 PM in Peripherals and Turtle Upgrades

So Cloudy, I think will be releasing this before he goes and I will ask him for you guys. We decided not to use it because a few bugs. Unfortunately hard to get Vv to actually post them here.

Some bugs we noticed:
- Sensors sometimes go crazy range even left at the default and apparently Vv was able to grab all of the world mfsu's loaded in the chunks and etc.
- Not sure if Vv did it right or not but he was unable to limit the range in his script in lua to reduce say that sensors/script range of say 2 it seem to still grab the 10 radius.
- There was a ton of NPE issues that I can't tell you them because Vv did them never really reported them.
- the gui for I forget the function but on the ; key needs to check if there is a current gui open and if it is not to work. Even changing the binding of it causes it to open instant its a bit funny.
- in the config options setting something to -1 does not seem to work instead gives config error. I tried to quote it as well no luck. Not sure if this broke or I'm doing the format wrong to disable a sensor module.



#14144 [MC 1.2.5] - [CC 1.33] ccSensors [SMP/SSP]

Posted by Kane Hart on 01 June 2012 - 09:53 AM in Peripherals and Turtle Upgrades

View Postyoskaz01, on 10 April 2012 - 12:50 PM, said:

just a quick update, working on a new lua API, new console program, and new machine specific dashboard programs...

a quick peek at "current" design for BC Engine dashboard:

the code for this program:
Spoiler
Posted Image

Do you any chance have a update version of this? I tried running this just as a file named test so just typed test and enter and got a nil error "test:24: attempt to cal nil"



#14104 [MC 1.2.5] - [CC 1.33] ccSensors [SMP/SSP]

Posted by Kane Hart on 31 May 2012 - 09:35 PM in Peripherals and Turtle Upgrades

@yoskaz01 small bug. When you hit : or ; it brings up a window. Apprently this can be changed but the issue is it bypasses the open chat window while your typing. So if a GUI is open it should have no effect. Not sure if you know about this and if its a easy fix or not.



#14006 [MC 1.2.5] ccSpeaker 1.0

Posted by Kane Hart on 31 May 2012 - 04:39 AM in Peripherals and Turtle Upgrades

Cloudy this is a pretty kick ass mod. I hope to see this on Bukkit soon. Custom sounds is something were looking forward too. Maybe some how stream sound/music.



#14004 [CC 1.5] [MC 1.4.6/1.4.7] [SMP] Xfel's peripherals - New cable appearance!

Posted by Kane Hart on 31 May 2012 - 04:38 AM in Peripherals and Turtle Upgrades

Aww this looks too cool. I wish someone had ported this to bukkit I think I would have to give it a try for sure. I'm newer to this stuff but I assume this is pretty legit no duping or creating items from thin air?



#14003 [MC 1.2.5] - [CC 1.33] ccSensors [SMP/SSP]

Posted by Kane Hart on 31 May 2012 - 04:35 AM in Peripherals and Turtle Upgrades

I can't wait for this baby to get ported to bukkit. Now that threading is fixed Godcraft is adding CC back ASAP!



#14002 [CC 1.31] Super Note Block - All Note Blocks In One!

Posted by Kane Hart on 31 May 2012 - 04:35 AM in Peripherals and Turtle Upgrades

View Postags131, on 31 May 2012 - 03:45 AM, said:

Quick update on this: I've been away from minecraft for a while, finished a semester of college and now starting another and working almost fulltime. I'm wanting to improve this more, but now that i think about it, I most likely wont have the time since i have classes and work now. If anyone wants to take over let me know, the sources are really simple, I can dig them off my laptop if anyone's interested. If you want a quick reply and not risk me forgetting about this (again) you can contact me on skype (ags131) :)/> I ust wish I had time for projects like these.... But being paid for PHP programming is fun :)/>

Sorry to see you go. This is to bad would have loved to see it make it out for 1.2.5 bukkit. But hopfully someone will continune from where you left off.



#14001 printer peripheral [CC 1.48/1.481][MC 1.4.6/1.4.7] ccPrinter is back (need bu...

Posted by Kane Hart on 31 May 2012 - 04:33 AM in Peripherals and Turtle Upgrades

Very cool, I hope someday this is ported to SMP then ported to bukkit because Godcraft would love a mod like this.