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There have been 1000 items by ChunLing (Search limited from 30-March 23)
#153555 Turtle Head Lights...
Posted by ChunLing on 20 November 2013 - 02:25 PM in Suggestions
On the other hand, a very low level light (as if from a small LED screen, say 2 or 3) shouldn't impose too much of a burden on the lighting system, and would still be genuinely helpful for spotting the locations of turtles in complete darkness (even 1 should work for that).
#152660 Turtle Head Lights...
Posted by ChunLing on 11 November 2013 - 02:30 PM in Suggestions
On the other hand, having turtles/computers emit a low-level light by default doesn't strike me as a terrible idea either.
#147138 Let Turtles Activate Wired Modems
Posted by ChunLing on 29 September 2013 - 02:46 AM in Suggestions
I can see it as a "no plugNplay" era nod, I guess. It's not like I can think of a situation where it would be more than just a convenience to not have to go someplace and do it yourself.
#147074 Let Turtles Activate Wired Modems
Posted by ChunLing on 28 September 2013 - 06:09 PM in Suggestions
This would also be much better for making certain deep-buried arrangements.
#141202 Flatscreens
Posted by ChunLing on 22 August 2013 - 09:25 AM in Suggestions
#140154 Obsidian Turtles
Posted by ChunLing on 16 August 2013 - 06:39 AM in Suggestions
#140129 Obsidian Turtles
Posted by ChunLing on 15 August 2013 - 09:47 PM in Suggestions
#138764 No Durability!
Posted by ChunLing on 07 August 2013 - 07:49 PM in Suggestions
#134073 [1.6] A built-in package manager.
Posted by ChunLing on 17 July 2013 - 07:01 AM in Suggestions
#133641 Turtles an the new ores at FTB.
Posted by ChunLing on 15 July 2013 - 08:24 AM in Suggestions
#133558 Turtles an the new ores at FTB.
Posted by ChunLing on 14 July 2013 - 07:16 PM in Suggestions
#131496 Restrict hardcoded hotkeys to Left Control
Posted by ChunLing on 05 July 2013 - 04:40 PM in Suggestions
#131161 os.eventCount -- The number of events in the queue
Posted by ChunLing on 04 July 2013 - 02:09 AM in Suggestions
For a program that updates redstone or monitor output, it's going to need to use timers anyway to avoid spamming outputs. So this isn't even a possible concern for those sorts of things as far as I can tell. Just pull events in a loop that can handle whatever kind of event arrives.
The thing is, events should only ever be "waiting" in the queue when your computer was yielding to other computers (you can write a program so it doesn't yield or pull events for a while, but you really shouldn't, it will "cause lag", as immibis so mildly put it).
#130525 Swapping peripherals from the turtle's inventory.
Posted by ChunLing on 30 June 2013 - 11:48 PM in Suggestions
I suppose that whether the cost increase is justified by ease of implementation is a judgment call, it would depend on the particulars of what exactly you were trying to do. I guess at the very least, more turtles means more inventory space, which is always a plus.
#130339 Swapping peripherals from the turtle's inventory.
Posted by ChunLing on 30 June 2013 - 07:22 AM in Suggestions
#130183 Swapping peripherals from the turtle's inventory.
Posted by ChunLing on 29 June 2013 - 01:41 PM in Suggestions
Overall, my take is that turtles are pretty cheap themselves. Just have several turtles with different peripherals work as a team.
#129371 Archive library
Posted by ChunLing on 26 June 2013 - 08:36 AM in Suggestions
#128388 Password Program Failing to execute failure and override functions,
Posted by ChunLing on 22 June 2013 - 07:14 PM in Ask a Pro
ComputerWizz1508, on 22 June 2013 - 04:04 PM, said:
ChunLing, on 22 June 2013 - 08:11 AM, said:
if pass == OverrideProgram thenOverrideProgram isn't defined anywhere else, so it should be nil, but pass should never be nil.
I don't know how your passwords file is structured, but I suspect that this code could be better structured.
if pass == "OverrideProgram" then
Also, that part should be outside of the loop, you only need to check it once.
#128240 cards and external memory?
Posted by ChunLing on 22 June 2013 - 07:55 AM in Suggestions
#127792 The Massive Minecart Thread
Posted by ChunLing on 20 June 2013 - 12:10 PM in Suggestions
On the other hand, I do favor the direction of entity based versions of a turtle, which I believe could have some significant performance advantages relative to the use of tile entities. Also, entity-based turtles could have things like physics and health and stuff. But rather than just an entity turtle I'd prefer something like a programmable Golem.
#127681 The Massive Minecart Thread
Posted by ChunLing on 20 June 2013 - 03:04 AM in Suggestions
But if you're planning to move several chests worth of stuff in a push-train, the differences start to disappear. You'll need a terminal station to enable either turning the train around or reordering it to keep the pushing cart at the back (or implementing rail-craft style cart linking). Having a turtle at each station to control it isn't really that big an expense, given what-all else it needs.
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