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#86563 [solved(except not really...)]cc[1.5] redpower bundle cable not working for r...

Posted by KingMachine on 12 February 2013 - 02:09 PM in Bugs

View PostSammich Lord, on 12 February 2013 - 02:00 PM, said:

They are adding their own cables, bro. You shouldn't call the devs of the mod you are playing jerks for removing a feature.
Quite obviously I wasn't being serious..unless you actually take "jerk" as some form of viable insult...lol...

However, I gotta say, I can't wait for the cables they bring us. Hope they're just as useful as the bundled cables though...



#86554 [solved(except not really...)]cc[1.5] redpower bundle cable not working for r...

Posted by KingMachine on 12 February 2013 - 01:32 PM in Bugs

I don't consider it obsolete...why..Why did they get rid of it? Why no just stop updating it? Wouldn't that take MORE effort? ARGH... Should have just considered it deprecated...jerks...



#86550 [solved(except not really...)]cc[1.5] redpower bundle cable not working for r...

Posted by KingMachine on 12 February 2013 - 01:22 PM in Bugs

So does redpower bundled cable not work for rednet communication anymore?
Am I out of the loop here or something? I remember it working on 1.3, but now I try "rednet.open(side)"
and it tells me "No modem on left side"
Dafuq?
There is so a "modem" on the left side!

and before you ask me if I'm dyslexic or something...
Posted Image

As you can see in the background, bundled cable



#86089 [1.5+] In-depth Modem Channels Tutorial

Posted by KingMachine on 11 February 2013 - 01:42 AM in Tutorials

I'm very happy to see the channels feature implemented. It makes my job as a computercraft security expert more rewarding.



#85703 "anti" tab

Posted by KingMachine on 09 February 2013 - 07:04 PM in Suggestions

View PostGopherAtl, on 09 February 2013 - 06:46 AM, said:

not simple actually, as thre is no way to tell if shift is held down or not when tab is recieved. You could detect shift followed by tab, but this could easily "misfire."
I'm well aware of this actually. coroutine seems to be my only option



#85438 Mining Mystcraft ages

Posted by KingMachine on 09 February 2013 - 06:44 AM in General

View PostGlotz659, on 08 February 2013 - 10:56 PM, said:

but it looks like it can't get throug force fields (mffs containment field and cube projector)
#winning. Thank you for your valuable research. If I ever come across a decaying world, you will have saved my connection to it (for traps)



#85435 "anti" tab

Posted by KingMachine on 09 February 2013 - 06:41 AM in Suggestions

In MOST text editors, specifically compilers, there is the option to use SHIFT + TAB. It UNTABS the line rather than tabbing it. It would be greatly appreciated, and simple, to add this into the edit program.

I'm not really experienced enough to do it, but it would be something like if key shift is being pressed then if tab is being pressed do oppositeOfTab().

I'll be working on it though and if I get it done I'll post the source. (by the way, thank you for entire line tabs, I hate having to hit home first)



#85087 Mining Mystcraft ages

Posted by KingMachine on 08 February 2013 - 07:49 AM in General

My first 3 ages I made for personal use had no instability. Quit picking so many parts. Geez.



#82932 How do you make a button?

Posted by KingMachine on 02 February 2013 - 11:34 AM in Ask a Pro

I believe the correct answer is; "one piece of stone in a crafting box" (har har)



#82931 [LUA] [HELP] Help with turtle mining program error

Posted by KingMachine on 02 February 2013 - 11:33 AM in Ask a Pro

function check()
if (turtle.compare(1)==false) and (turtle.compare(2)==false) and (turtle.compare(3)==false) and (turtle.compare(4)==false) then do
turtle.dig()
end
end
function checkDown()
if (turtle.compareDown(1)==false) and (turtle.compareDown(2)==false) and (turtle.compareDown(3)==false) and (turtle.compareDown(4)==false) then do
turtle.digDown()
end
end
function checkUp()
if (turtle.compareUp(1)==false) and (turtle.compareUp(2)==false) and (turtle.compareUp(3)==false) and (turtle.compareUp(4)==false) then do
turtle.digUp()
end
end
function gravel()
while (turtle.compare(1)==true) do
turtle.dig()
end
end
 
function main()
local i = 1
while i<=50 do
turtle.dig()
gravel()
turtle.forward()
checkUp()
checkDown()
turtle.turnLeft()
check()
turtle.turnRight()
turtle.turnRight()
check()
turtle.turnLeft()
i=i+1
end
while i==51 do
turtle.turnRight()
turtle.turnRight()
i=i+1
end
while (i>=52) and (i<=101) do
turtle.forward()
i=i+1
end
end
main()

Try this (wrapped the last part in a main function and then called it first, since it would technically be the first thing run according to the "compiler".



#82929 [Lua][Error] attempt to index ? (a nil value)

Posted by KingMachine on 02 February 2013 - 11:27 AM in Ask a Pro

View PostHeliomance, on 02 February 2013 - 07:10 AM, said:

Nope, still giving exactly the same error.

New file (I only just made a pastebin account): http://pastebin.com/S1HwYeRt

Using this code I get no errors. Try rebooting minecraft (server and client). Sometimes things get jumbled up in there.



#82926 Worm Select in my program? (A easy way?)

Posted by KingMachine on 02 February 2013 - 11:19 AM in Ask a Pro

It is my personal opinion that one should not be dabbling in code that they do not wish to learn for themselves in order to reap the benefits of gratification.

EDIT:
By this I mean that if you aren't taking the time to understand what you're working with, you shouldn't be working with it.



#82924 [LUA] [HELP] Help with turtle mining program error

Posted by KingMachine on 02 February 2013 - 11:16 AM in Ask a Pro

remove the last end



#82918 Nobody has any easy servers...

Posted by KingMachine on 02 February 2013 - 11:06 AM in General

...to connect to



So...I have a server...I want people to join. I don't want to have to install protections, I'd like to have a tight knit community of voice chatters (we use Dolby Axon(free, little to no setup involved)).

I just want a populated server with people that I can trust, one by one, little by little. Maybe later we can all admin a real server together. I would like that. In the meantime, me, my brother, and my friend play tekkit lite (0.5.7 right now).

I'm a computercraft guru (not lua, just CC), my friend is a schooling physicist, and my brother is just a kid (16).

I organize things in the community building, my brother comes up with cool shit, and Aaron works out efficiency problems and helps to theorize new plans of action.

I'd like to have a couple of people who can speak clearly, have a sense of humor, aren't easily offended, and actually give a fuck about other people's stuff to come play with us. Just 3 people gets boring pretty quick.

So far; we have cows and sheep (rainbow flock(mostly)), an orchard, 2 quarries, 3 fast electric engines, 2 geothermal generators and I've got nano and my friend and I both have mining lasers. Things are starting to snowball in so I've been taking my time writing crazy programs, hacking into my brother's apartment (even though there's no protection, I don't break other people's blocks for things like that), gathering a pack of wolves, and creating badass mystcraft traps.

If this interests you, add kingmachine on dolby axon to chat with me so I can get to know you, also, I'll back my server up and give you the IP.

Feel free to try and grief us if you want, I server save manually frequently and won't be affected in the least bit. It'll just be a waste of your time.

Also, I won't be replying directly to this thread very often. I just don't do forums much really.

I look forward to responses.



#81054 Secure login screen[hashing]

Posted by KingMachine on 28 January 2013 - 03:15 AM in Programs

I'm curious as to how you match passwords with random numbers attached at the end of them.



#24454 [ERROR] cft:12: attempt to call number

Posted by KingMachine on 08 August 2012 - 06:05 AM in Ask a Pro

So I was right then. Oh goody.



#23847 AutoBuilder - Automatically build 3D models in game!

Posted by KingMachine on 06 August 2012 - 02:37 AM in Turtle Programs

View Postpokemonmegaman, on 06 August 2012 - 01:01 AM, said:

I'm still learning lua myself

Even if you know lua by heart and have been coding with it for literally millions of years, you would still be learning lua.
You are enlightened.



#23529 [LIB] cLib (Cuper's Library)

Posted by KingMachine on 04 August 2012 - 05:52 PM in APIs and Utilities

yeah, basically. But other arithmetic as well.



#23526 [ERROR] cft:12: attempt to call number

Posted by KingMachine on 04 August 2012 - 05:46 PM in Ask a Pro

My guess is that it's not liking selecting the slot that it already has selected. But I don't know much about turtles. Try commenting out stone(1) and just let stone(5) run instead. If that works then I'm right. If not, try renaming your function input decimal to q or something other than s. I think having a function named the same as a variable can't be good for it.



#23525 [LIB] cLib (Cuper's Library)

Posted by KingMachine on 04 August 2012 - 05:36 PM in APIs and Utilities

View PostCuperCupu, on 04 August 2012 - 09:14 AM, said:

What do you mean by "big numbers"?
It's a type of library that allows larger numbers than the memory can store. (used for encryption because of the massive prime numbers required to do the algorithms without worrying about getting cracked)



#23430 [LIB] cLib (Cuper's Library)

Posted by KingMachine on 04 August 2012 - 03:54 AM in APIs and Utilities

If you add big numbers I'll love you forever.



#23299 Emulated Window

Posted by KingMachine on 03 August 2012 - 04:11 PM in Ask a Pro

And the vote has been swayed...editing the read command would be best.
Also lyqyd I don't know why I assumed the rom would have to be editted. I was thinking that i would have to edit the read function in the computer, but then I realized I could just make an editted copy in my api. My bad.



#23162 Video, how to create a basic menu!

Posted by KingMachine on 02 August 2012 - 08:37 PM in Tutorials

I'm glad that you added "imo" because I was gonna be like "wait what? I DISAGREE!". Fair enough though.



#23075 Emulated Window

Posted by KingMachine on 02 August 2012 - 04:06 PM in Ask a Pro

Cool, so I guess redrawing looks like the acceptable course of action here. Thanks guys.
EDIT: (I'm not editing the rom for purity's sake)



#22954 Emulated Window

Posted by KingMachine on 01 August 2012 - 08:54 PM in Ask a Pro

I didn't have anyway to get the input yet. Like I said, I derped hard. And yes, I'm aware of how I would do a buffer. I'm more or less asking if my idea is correct, not how to perform my idea. Looking for logic, not lua.