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#277463 Forcing a Computer to start?

Posted by Noobular on 31 May 2018 - 04:08 AM in Ask a Pro

View PostBomb Bloke, on 31 May 2018 - 04:03 AM, said:

It's a well-known and long-standing bug affecting many versions of ComputerCraft, yes. I believe SquidDev was the one to squash it in the end, but you'll need one of the 1.80 prototype builds for his fixes. I've provided links for those in my signature.

If for whatever reason those aren't an option for you (eg if you're perhaps using an older version of MineCraft), then I'm afraid you're left with only workarounds. My usual method is to hook all systems together with wired modems, and then just rig one of them to do this on startup:

peripheral.find("computer", function(nm, per) per.turnOn() end)

Starting that one system will then boot up your entire network.

Thanks for the quick response, and the Irony.... I'm on The 1.7.10 pack...

So just put wired modems on all of them, wire them up and then run that on the central machines startup? and then when it boots it should try to find the others?



#277460 Forcing a Computer to start?

Posted by Noobular on 31 May 2018 - 03:45 AM in Ask a Pro

I'm assuming this is probably more or less a server config problem, but essentially when I log out with a computer on and then log back into the server, they all shutoff and randomly by chance seem to turn back on... and most the time they don't start and I've been looking at ways to have the computer to start up without a player opening the terminal and can't find anything on the problem, if anyone has any ideas or a solution I would greatly appreciate it, thanks!