Bomb Bloke, on 31 May 2018 - 04:03 AM, said:
It's a well-known and long-standing bug affecting many versions of ComputerCraft, yes. I believe SquidDev was the one to squash it in the end, but you'll need one of the 1.80 prototype builds for his fixes. I've provided links for those in my signature.
If for whatever reason those aren't an option for you (eg if you're perhaps using an older version of MineCraft), then I'm afraid you're left with only workarounds. My usual method is to hook all systems together with wired modems, and then just rig one of them to do this on startup:
Starting that one system will then boot up your entire network.
If for whatever reason those aren't an option for you (eg if you're perhaps using an older version of MineCraft), then I'm afraid you're left with only workarounds. My usual method is to hook all systems together with wired modems, and then just rig one of them to do this on startup:
peripheral.find("computer", function(nm, per) per.turnOn() end)
Starting that one system will then boot up your entire network.
Thanks for the quick response, and the Irony.... I'm on The 1.7.10 pack...
So just put wired modems on all of them, wire them up and then run that on the central machines startup? and then when it boots it should try to find the others?


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