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#145449 Turtle Swarm Quarry v0.3 and master/module APIs

Posted by PonyKuu on 18 September 2013 - 03:27 AM in Turtle Programs

Nice addition, Levorto and thanks you for the good explanation! I think I should add those in the OP.
However your change seems to assume a certain order of items in master API. Actually I wanted APIs to be more... flexible so that you'll be able to make other programs using those APIs. However, I experienced some issues and it seems like such a quarry is almost the only thing you can do with them :D

And... Sorry, guys for being away for so long, I didn't touch this (and CC) for quite a while and currently I have no ideas about future development of these API/scrips.

Regarding that "copy failed" error, I can't exactly say what causes it. can you check what is the name of the disk drive? It somehow becomes not "disk" but "disk2" even if it is the only disk attached to it, AFAIR. Howevere I don't think that that would give the same error.



#123156 Turtle Swarm Quarry v0.3 and master/module APIs

Posted by PonyKuu on 02 June 2013 - 11:16 PM in Turtle Programs

Vorg. Tell me the coordinates, please. I don't understand where is that "to the left" "2 blocks ahead" and stuff. If you don't say it to me, I won't be able to understand what's wrong with " -1137 70 288".

And there should not be any dependency on the number of times you run the script.
And it always mines the same way. It uses coordinates as a base. you don't even have to use GPS. want to mine forward and to the right use relative mode and mine from something like 10, 20 to 26 36, or whatever your locations is it. GPS mode uses coordinates and always sets the area from the lowest coordinates to the highest.



#122809 Turtle Swarm Quarry v0.3 and master/module APIs

Posted by PonyKuu on 02 June 2013 - 01:57 AM in Turtle Programs

I'm sorry, but I cannot make them mine from the top in your case. That would cause deadlocks.

About the area. can you explain EXACTLY what area (start coordinates, stop coordinates) you wanted it to mine, what you typed as parameter, and what did it mine.

View Postm157, on 01 June 2013 - 04:45 PM, said:

I am having a issue, i have it set up correctly, and i use "mastermine 0 0 0 128 85 128" and when the turtle goes to the disk drive i get "master:284 Copy failed"
Make sure that you have all the scripts and APIs on the Master.



#122546 Turtle Swarm Quarry v0.3 and master/module APIs

Posted by PonyKuu on 01 June 2013 - 06:58 AM in Turtle Programs

View PostCoolkrieger3, on 25 May 2013 - 02:26 PM, said:

I do not.
When you don't have GPS use relative coordinates. Master assumes that it is at 0, 0, 0 facing positive x

View Postpsyestorm, on 26 May 2013 - 08:21 AM, said:

Thanks,

This program is a really cool idea.

Has anyone combined it with the OreQuarry idea for ulta-fast mining?
I wanted to make something similar, but not exactly the orequarry (in fact, I don't like that implementation. There was other "selective mining" method I like.) Actually I'm just too lazy for now to code it. I'm sorry.

View PostVorg, on 01 June 2013 - 01:18 AM, said:

I just had a case where there was gps and starting location given was -1137, 70, 288. I was trying for a chunk aligned 16x16 starting SW corner to bedrock. so I entered 16, 68, 16. All the turtles went 17 blocks west and started ending up with a 16x16 to bedrock one chunk off to the west. It needs a check for when a starting location is negative.

Also, all the turtles go several blocks up before heading to the start location. Would be much better if they stayed at the same level for when mining at the top of the nether.
There's no difference for negative or positive coordinates. the starting position is the LOWEST coordinates.
They go up because if they don't do that the turtles that already mine might interfere with the turtles heading to their locations. And actually this script is more for overworld mining, when you can set master higher than the mining location. But anyways, do you really want to mine from the very top?



#120591 Turtle Swarm Quarry v0.3 and master/module APIs

Posted by PonyKuu on 25 May 2013 - 03:52 AM in Turtle Programs

Do you have gps?



#119793 Turtle Swarm Quarry v0.3 and master/module APIs

Posted by PonyKuu on 22 May 2013 - 01:32 PM in Turtle Programs

Done :3



#119376 Turtle Swarm Quarry v0.3 and master/module APIs

Posted by PonyKuu on 20 May 2013 - 10:39 PM in Turtle Programs

Yay!



#117645 Turtle Swarm Quarry v0.3 and master/module APIs

Posted by PonyKuu on 13 May 2013 - 10:56 PM in Turtle Programs

View PostKeridos, on 13 May 2013 - 03:34 PM, said:

Should be easy to fix: just add in a delay that makes the placed turtle wait before it tries to refuel.
So instead of refueling instantly, wait 3 seconds until the master turtle has put in both enderchests.

/edit: Giving you a pull request, found a fix after a while now.

/edit2: it is due to another thing, refueling with no slot specified somehow pulls the next available item to the current slot. Fixed that bug now too, uploading to github now.
Oh, that's the issue. thank you again! Dammit I'm always trying to use turtle.getItemCount (slot) as boolean, while it's integer.
Fixed one more thing - turtle.refuel() gets a quantity as an argument, not a slot number. Unless they change it, of course.

View PostVorg, on 13 May 2013 - 05:57 PM, said:

are the pastebin files updated with github changes? or do we need to copy the github files to a pastebin to use the lastest?
I updated the pastebin version. By hands hooves hands There's no automatic sync.



#117292 Turtle Swarm Quarry v0.3 and master/module APIs

Posted by PonyKuu on 12 May 2013 - 01:25 PM in Turtle Programs

._.
I have no idea...



#117253 Turtle Swarm Quarry v0.3 and master/module APIs

Posted by PonyKuu on 12 May 2013 - 09:58 AM in Turtle Programs

I just don't get it. Can you look what EXACTLY happens on refuel?



#117243 Turtle Swarm Quarry v0.3 and master/module APIs

Posted by PonyKuu on 12 May 2013 - 08:51 AM in Turtle Programs

Aha. So I know what happened. It's that small fix that was made recently. Fixed.



#117179 Turtle Swarm Quarry v0.3 and master/module APIs

Posted by PonyKuu on 12 May 2013 - 01:01 AM in Turtle Programs

Actually, if chests got swapped, it will never move away from master.

Which CC version do you use? Can you make a small testing for me?
1) Put down a turtle.
2) Put a chest above it.
3) Enter the lua command line.
4) put item in the SECOND slot
5) Run turtle.dropUp () command



#117067 Turtle Swarm Quarry v0.3 and master/module APIs

Posted by PonyKuu on 11 May 2013 - 02:02 PM in Turtle Programs

That's just weird...I tested that a lot of times so it should work good...



#117030 Turtle Swarm Quarry v0.3 and master/module APIs

Posted by PonyKuu on 11 May 2013 - 11:30 AM in Turtle Programs

um, did you put the chests right? First chest is the fuel chest and second chest is the stuff chest...



#116947 Turtle Swarm Quarry v0.3 and master/module APIs

Posted by PonyKuu on 11 May 2013 - 04:14 AM in Turtle Programs

Actually, I'd like to make some sort of orefinding version of the script (it will dig only down, no movement near bedrock)
That would require some API changes (making equipment table really useful) and some calculations. I just have to be less lazy at first :3



#116216 Turtle Swarm Quarry v0.3 and master/module APIs

Posted by PonyKuu on 08 May 2013 - 01:50 AM in Turtle Programs

Added pastebin links. For pastebin get only - it seems it ate the intendation, so that code is not very readable



#115936 Turtle Swarm Quarry v0.3 and master/module APIs

Posted by PonyKuu on 07 May 2013 - 02:18 AM in Turtle Programs

Master should be a wireless mining turtle. No space for crafting peripheral. Also, It's not a good idea to return modules to Master to repair them.



#115631 Turtle Swarm Quarry v0.3 and master/module APIs

Posted by PonyKuu on 06 May 2013 - 02:02 AM in Turtle Programs

View PostSyberSmoke, on 05 May 2013 - 11:37 PM, said:

Well....depending on implementation and available mods I suppose you could also pack a crafty turtle, placing it in a slot. The turtle is then deployed in a position between two chests. As turtles come in they go to the first chest and deposit materials like diamonds or gems (based on mods) and craft them into replacement tools.

Second thought would be an auto-crafting table or a Fabricator. Then the turtle builds the pattern.

Third of coarse is a second set of Ender Chests where the player has to build the auto-craft based on sorted materials. This of coarse removes the need to craft things because the chest should have a supply of crafted goods already.

and the list goes on and on I guess...just depends on the approach and how the devs choose to make the items have durability and if a turtle will be able to choose and swap their tools them selves or need outside intervention.
If they won't add any self-repair commands, the only solution would be a crafting mining turtle for each module. Because you'll need to pick up a module, craft it with a pick (which you have to get somewhere, and that means another ender chest with tools), and put it down.
It requires state saving and FOUR chests per module - Fuel, Stuff, Crafty Turtle and Tools. It's complicated as hell and makes this script nearly useless... Not taking into account the issue with non-stackable turtles... I hate it so much...



#115602 Turtle Swarm Quarry v0.3 and master/module APIs

Posted by PonyKuu on 05 May 2013 - 10:36 PM in Turtle Programs

View PostSyberSmoke, on 05 May 2013 - 04:57 PM, said:

Where did you get the info about the developers choosing to have degrading tools?
I actually don't know. But I saw this many times at FTB forums.

View PostKeridos, on 05 May 2013 - 06:33 PM, said:

View PostPonyKuu, on 05 May 2013 - 09:47 AM, said:

Ah, OK. I think that's what I wanted. Thank you again.

Also, I heard that devs decided to make turtles have breakable tools.
that means two things:
1) We will not be able to repair the module during operation.
2) They will not stack.

I'm not sure that I'll be able to fix these scripts to work with new "features". That's ridiculous.

Well you could add in another chest where the player has to refill the tools, i really hope they make them repair/exchangable from the program, without intervention of players.

Ok when the turtles do not stack it makes it impossible to use more than 10 or so then. Lets hope they have an idea of how to fix that then.
Yeah, I know. But it is still a pain in the butt. And even with, say, extra chest with turtles, it would be a pain to bring it with you and set to a new position.



#115469 Turtle Swarm Quarry v0.3 and master/module APIs

Posted by PonyKuu on 05 May 2013 - 09:47 AM in Turtle Programs

Ah, OK. I think that's what I wanted. Thank you again.

Also, I heard that devs decided to make turtles have breakable tools.
that means two things:
1) We will not be able to repair the module during operation.
2) They will not stack.

I'm not sure that I'll be able to fix these scripts to work with new "features". That's ridiculous.



#115347 Turtle Swarm Quarry v0.3 and master/module APIs

Posted by PonyKuu on 05 May 2013 - 02:53 AM in Turtle Programs

View PostKeridos, on 04 May 2013 - 08:47 AM, said:

Hi there, just a small info for you: When you use lava buckets as fuel, the turtles put the empty buckets back in the enderchest so they can be refilled again. But: When a turtle pulls an empty bucket from the enderchest (when there is still one left by another turtle, before the refilling system can pull it out) the turtle gets stuck. Maybe add in a check that checks if refueling from the slot you put the item in works, and if it does not, put the item back in the enderchest and wait a second, then try refueling again.

/edit: made a pull request with a small fix for that: https://github.com/P...CC_Swarm/pull/1
Thank you! I think I merged it to the main branch. I'm sorry, I'm still pretty new to GitHub, so I might did something wrong.



#113850 Turtle Swarm Quarry v0.3 and master/module APIs

Posted by PonyKuu on 24 April 2013 - 09:06 AM in Turtle Programs

I mean script version...
But anyways, normal chests wouldn't work because to dump stuff module
1) Places the chests
2) Puts items into it
3) Gets chest back.
So it should be ChichenBones EnderChest hooked to a sorting system.



#113661 Turtle Swarm Quarry v0.3 and master/module APIs

Posted by PonyKuu on 23 April 2013 - 04:19 PM in Turtle Programs

First of all, which version did you get?

Also, you need a bunch of ChickenBones' EnderChests in the second slot - one for each module. They are needed for modules to clean their inventories when they are full. Vanilla EnderChests won't work because they are stupid and cannot be broken and I think mods don't like them.



#113323 Turtle Swarm Quarry v0.3 and master/module APIs

Posted by PonyKuu on 22 April 2013 - 07:46 PM in Turtle Programs

Weird. Can you explain what exactly do you do?



#112811 Turtle Swarm Quarry v0.3 and master/module APIs

Posted by PonyKuu on 21 April 2013 - 04:40 PM in Turtle Programs

It wants a fuel chest. It's a bit harder to fix, so for now put a stack of cobble in the first slot, stuff chests in the second and turtles in the third

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