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#252670 Krist - Minable currency that works across servers (paste updated)

Posted by Foogles on 31 May 2016 - 05:08 PM in Programs

View PostTheRockettek, on 31 May 2016 - 11:13 AM, said:

:V Its starting to do the out of memory exception...



Watch your systems available RAM while the program is running. If it is getting dangerously low, that means that your work size is probably still too high. You could try closing all other applications while you mine, as they all consume some amount of RAM and every bit helps.

My work size can go to 2^20 before my rates stop improving significantly, but I run my miner at 2^14 worksize so that my computer doesn't overheat or use excessive RAM. This enables me to go about my day on the PC while mining, without putting too much work on the PC.



#252619 Krist - Minable currency that works across servers (paste updated)

Posted by Foogles on 31 May 2016 - 12:47 AM in Programs

What does the -v argument do?



#252561 Krist - Minable currency that works across servers (paste updated)

Posted by Foogles on 30 May 2016 - 06:11 AM in Programs

Now that I can finally mine Krist with ease (many thanks to apemanzilla for developing and releasing turbokrist), what should I spend it on? :D



#252560 turbokrist - The first ever GPU accelerated Krist miner!

Posted by Foogles on 30 May 2016 - 05:45 AM in General

Just solved my first block while I was just configuring the settings and playing with my bat file. :) Pleasant surprise! Thanks for publishing this.



#244274 powerful Tree Farm

Posted by Foogles on 26 January 2016 - 05:40 PM in Turtle Programs

This is a fantastic program! I use it gather fuel for my farming turtle :)



#244139 Krist - Minable currency that works across servers (paste updated)

Posted by Foogles on 24 January 2016 - 06:23 PM in Programs

How is the progress on the mining pool coming?



#244092 Krist - Minable currency that works across servers (paste updated)

Posted by Foogles on 24 January 2016 - 07:31 AM in Programs

Does that mean that mining krist will always be possible, just extremely difficult when work is 0?



#244077 Foogle Proof Mining Program

Posted by Foogles on 24 January 2016 - 02:23 AM in Turtle Programs

BeanD, this program does not work for certain versions of ComputerCraft.

"Attempt to call nil" indicates that the program attempted to execute a function that does not exist.

Here is line 63:
if (turtle.getItemDetail(i) ~= nil) then

The only function that is called here is turtle.getItemDetail(). That function was added in ComputerCraft 1.6.4.

If you are using the Tekkit modpack, it is important to note that this program will not work in your turtle because that modpack uses an older version of ComputerCraft.

If you are using Tekkit, I'd recommend upgrading to Tekkit Legends, which is using ComputerCraftEdu 1.7.4, a more current and stable version that will work with my program.



#244076 Krist - Minable currency that works across servers (paste updated)

Posted by Foogles on 24 January 2016 - 02:09 AM in Programs

I do not care at all who made the first prototype Krist pool miner :B All I care about is who makes the first krist pool miner that I can use ^_^ Nothing about the history books, only about me getting my hands on some krist.



#244062 Krist - Minable currency that works across servers (paste updated)

Posted by Foogles on 23 January 2016 - 11:17 PM in Programs

View PostLuca_S, on 23 January 2016 - 11:14 PM, said:

I am working on the same idea for a KST Mining pool, it will(Summed up) work like this(Like a concept in real BTC):

- It is based on proof of work(Shares)
- If someone mines a block the shares of every miner gets halfed
- If the pool mines a block, the shares are payed out like this: (<blockvalue>/<all shares>)*<Shares by the miner>
- A share is basically solving a block with a lower value

It is/will be written in Golang/Java(Golang -> Server, Java -> Client) and a bit of HTML and CSS, I already have a base for the TCP connection and the http server. If you want just come along and pull request to the development branch: https://github.com/Luca0208/KristPool

I can't wait to use it! This will give the miners that aren't as good a better shot at consistent KST.



#244059 Krist - Minable currency that works across servers (paste updated)

Posted by Foogles on 23 January 2016 - 10:54 PM in Programs

View Post3d6, on 23 January 2016 - 10:52 PM, said:

-snip-
Require that all solutions to h are mined to a known pool address, and have the pool operator pay the miners based on how many solutions they were able to provide using the money from the solutions that actually solved blocks.

Wouldn't the pool operator be doing a huge brunt of the work, checking whether every random nonce submitted by a pool address is valid in this case?



#244052 Krist - Minable currency that works across servers (paste updated)

Posted by Foogles on 23 January 2016 - 09:05 PM in Programs

Argh I'd really love to get a copy of it. I get terrible numbers from CPU mining, and I have a nice GPU



#243882 Krist - Minable currency that works across servers (paste updated)

Posted by Foogles on 22 January 2016 - 03:17 AM in Programs

Well I can tell someone just started mining again :P



#243878 Krist - Minable currency that works across servers (paste updated)

Posted by Foogles on 22 January 2016 - 02:52 AM in Programs

Hmm, interesting. The reason I ask is because I am using YTCIKristMiner with 2.2ghz clock speed on 8 cores, and getting 1.4 MH/S, which is what I was getting on my other computer with 1.9ghz clock speed on 2 cores...



#243876 Krist - Minable currency that works across servers (paste updated)

Posted by Foogles on 22 January 2016 - 02:36 AM in Programs

Just a thought, what if you were to instead of running one process on, say, 4 threads, ran 4 different mining processes on 1 thread each using different nonces? Would you expect similar output, better, or worse?



#243873 [Not Whitelisted] [CC 1.79] [Back] VanillaCraft Survival

Posted by Foogles on 22 January 2016 - 02:01 AM in Servers

You guys should bundle it as a technic mod pack! :D I've tried multiple versions of Forge 1.7.10, no luck.



#243870 Krist - Minable currency that works across servers (paste updated)

Posted by Foogles on 22 January 2016 - 12:39 AM in Programs

What are the rules for a nonce? Alphanumeric? What are the minimum/maximum character counts?

Also, do some work better than others, or is it essentially random, like a minecraft world seed?



#243831 Krist - Minable currency that works across servers (paste updated)

Posted by Foogles on 21 January 2016 - 06:20 PM in Programs

Well, I'm sure we are using different nonces, so it's not like we are overlapping work -- it's still theoretically possible for me to solve a block, right? :lol:



#243828 Krist - Minable currency that works across servers (paste updated)

Posted by Foogles on 21 January 2016 - 06:13 PM in Programs

Awesome, thanks for the info. I'm really just doing this to play around because I'm interested in how it works -- I wouldn't be surprised if I get no krist at all from mining.

So I'm using my spare laptop right now as I am out and about. I'm getting ~1.35 MH/S with 2 cores, which from what I understand is not pitiful, but is also not good at all.

I noticed that it keeps changing what block it is working on at random intervals. Is that because someone else already solved the block my miner was working on? If so, holy cow... a block is being solved every 5-30 seconds which I didn't expect.

How much is a block worth?



#243824 [Not Whitelisted] [CC 1.79] [Back] VanillaCraft Survival

Posted by Foogles on 21 January 2016 - 04:27 PM in Servers

View Postrealgogogoluke, on 21 January 2016 - 12:24 AM, said:

View PostFoogles, on 20 January 2016 - 03:21 AM, said:

Which release of FML is best used with the modpack?

I recommend the latest build. Me, Levi, and the server use it.

The latest version as in Forge 1.8? I saw most of the mods were 1.7.10, so I was trying that version of forge -- probably why I wasn't able to get in XD



#243820 Krist - Minable currency that works across servers (paste updated)

Posted by Foogles on 21 January 2016 - 04:08 PM in Programs

I have an 8-core alienware laptop (2.0 ghz processor speed). I would like to mine krist but I don't want to overload the computer. Anyone have a miner jar they recommend using?



#243713 [Not Whitelisted] [CC 1.79] [Back] VanillaCraft Survival

Posted by Foogles on 20 January 2016 - 03:21 AM in Servers

Which release of FML is best used with the modpack?



#243710 [Not Whitelisted] [CC 1.79] [Back] VanillaCraft Survival

Posted by Foogles on 20 January 2016 - 03:00 AM in Servers

IGN: foogimicester
Age (Do not lie, we are open minded): 20
CC Experience: Limited experience (I have only worked with turtles so far)... Click Here For My Pride and Joy
Maturity: I am polite and have a calm, relaxed demeanor
Have you been banned from another server? If so, which one, and why? (Do not lie, everyone makes mistakes): Not that I am aware of! XD
How much are you going to play? I run a spigot non-modded server, so I won't be playing here exclusively. However, I would like to be on at least a few days a week.
Will you follow the rules? Of course! I will not intentionally damage another's property or the server, nor will I take what is not mine.
What time zone do you live in? EST



#243696 Foogle Proof Mining Program

Posted by Foogles on 20 January 2016 - 12:03 AM in Turtle Programs

As promised, here is Foogle Proof Mining version 1.3!

Foogle Proof Mining Version 1.3: link
  • Turtle now empties out unneeded items at end of return trip
  • Turtle is now truly 100% gravel proof to my knowledge
  • Turtle now places torches every 14 blocks. Due to its tunnel building skills, water will not destroy them to my knowledge.
  • Fixed mistake in which the turtle placed random blocks if it ran out of cobblestone

At this point, all known bugs have been fixed!

Let me know what you would like to see in future updates, and let me know your thoughts and opinions on the code/performance! :)



#243648 Foogle Proof Mining Program

Posted by Foogles on 19 January 2016 - 04:01 PM in Turtle Programs

Hey everyone! 3500 views, 1300 pastebin downloads on the latest version, and until now I had yet to fix the gravel issue, and yet to implement torch placing.

I stayed up late last night and pumped out Foogle Proof Mining Version 1.3.

In the latest version, the turtle now handles gravel flawlessly. I had already implemented a solution for gravel in front of the turtle.

However, the turtle failed to handle gravel properly if the gravel fell on it's head before it attempted to move up. Once I realized this is where the error was occurring, it was a simple matter of replacing turtle.up() with a recursive TurtleUp() function that utilizes the boolean returned by turtle.up() to determine if the turtle needs to continue mining blocks above it before it can move.

I also made it so that the turtle will not only dump excess items in a chest when its inventory overflows, but also when it finishes the trip.

In addition, as promised months ago, I implemented torch placing. If the turtle has a torch, it will locate it, and place it every 16 blocks along the mineshaft. This part was trickier than expected because it seems to always place the torch in a specific orientation, meaning that when the turtle is going one direction versus another, it would sometimes put the torch on the wrong wall and then mine that block, destroying the torch.

Also, as an experiment, I sent 16 mining turtles on 100 block long missions (Using the command: Mine 100) giving them only 1 bucket of lava. All turtles returned at the correct height level and did everything as expected, without running out of fuel.

Tonight I will implement a version of Lion4ever's compass program in order to place the torch securely without wasting any fuel by moving back to place the torch.

Be on the lookout for the new pastebin link for Foogle Proof Mining 1.3 within the next 12 hours!