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There have been 7 items by sonic_overlord25 (Search limited from 10-February 22)
#267476 Adding Zip Disks
Posted by
sonic_overlord25
on 07 June 2017 - 07:15 PM
in
Suggestions
Maybe a recipe for creating a disk could be a paper in the center, and four pieces of redstone dust, arranged similar to that of a compass or clock. To wipe the disk, I suppose one could just omit the paper and place the disk in the center.
#267469 Adding Zip Disks
Posted by
sonic_overlord25
on 07 June 2017 - 06:46 AM
in
Suggestions
I've always wanted to use Zip Disks, but my DOS computer doesn't have the drivers necessary from what I can tell, and I'm unsure where to get them (I use FreeDOS). Anyhow, the CD would be a great alternative since it would still technically be inserted into a disk drive, and is roughly the same thickness as a diskette. Also, since the disk drive recognizes records just fine, I would think CDs could work also.
The writing capability you mention could be beneficial in CC on servers. Maybe one could distribute software through CDs?
The writing capability you mention could be beneficial in CC on servers. Maybe one could distribute software through CDs?
#267466 Adding Zip Disks
Posted by
sonic_overlord25
on 07 June 2017 - 06:22 AM
in
Suggestions
So I've got an idea. CC is basically a mod that is themed in the 1980's, hence the floppy disks and CLI (Command Line Interface). Though there have been requests for HDDs and whatnot for different storage mediums, I would like to make a request along that line. I know the typical solution is to just adjust the config file, but I personally like the challenge of working within the confines of what has been given, and sometimes, the computer/floppy disk just doesn't cut it.
I would like to suggest adding a zip disk. For those of you who are unaware of what a zip disk is, it's basically a really big floppy disk (not so much physically, but storage wise). Ranging in real life from 100MB, to 750MB, zip disks were the next step from the 3.5 inch floppy disk. I'm unsure what the size of this said zip disk would be for CC, but it should be no larger than that of the computer, but for sure larger than a floppy disk. Also, to make it an easy addition, it could be compatible with the disk drive included in CC.
The addition of the zip disk would be both proper in the context of this mod, being that a zip disk is just a larger floppy disk, and it would allow players a slightly larger, portable, storage medium for in-game use, without having to edit the config file, and without it being OP, like an HDD could be.
I know CC doesn't aim for overt realism, but it would be cool to see some variety in the storage medium area of this mod.
Here's some links to view if you'd like on Zip Disks
Zip Drive
https://en.wikipedia.../wiki/Zip_drive
Zip Disk By Floppy Disk Comparison
http://core0.staticw...64994-large.jpg
Cheers!
I would like to suggest adding a zip disk. For those of you who are unaware of what a zip disk is, it's basically a really big floppy disk (not so much physically, but storage wise). Ranging in real life from 100MB, to 750MB, zip disks were the next step from the 3.5 inch floppy disk. I'm unsure what the size of this said zip disk would be for CC, but it should be no larger than that of the computer, but for sure larger than a floppy disk. Also, to make it an easy addition, it could be compatible with the disk drive included in CC.
The addition of the zip disk would be both proper in the context of this mod, being that a zip disk is just a larger floppy disk, and it would allow players a slightly larger, portable, storage medium for in-game use, without having to edit the config file, and without it being OP, like an HDD could be.
I know CC doesn't aim for overt realism, but it would be cool to see some variety in the storage medium area of this mod.
Here's some links to view if you'd like on Zip Disks
Zip Drive
https://en.wikipedia.../wiki/Zip_drive
Zip Disk By Floppy Disk Comparison
http://core0.staticw...64994-large.jpg
Cheers!
#262281 Custom Characters on Screen
Posted by
sonic_overlord25
on 27 November 2016 - 08:07 PM
in
Suggestions
I definitely see what you guys are saying. I suppose though, with the stuff you all have shown me, it should be relatively easy to create a program that could go about this in a similar manner. Thank you also for showing me how to go about this also.
I do apologize it took me so long to write back, I couldn't remember my password.
I do apologize it took me so long to write back, I couldn't remember my password.
#262004 Custom Characters on Screen
Posted by
sonic_overlord25
on 19 November 2016 - 08:57 PM
in
Suggestions
Monospace was what I was trying to say, it just wasn't coming to me when I was writing that earlier today. Consolas was the only thing I could think of.
I didn't even see that post you linked. Otherwise, I wouldn't have posted. Thanks for the code snippet.
Otherwise though, having a standard CC library for that would be kinda nice.
I didn't even see that post you linked. Otherwise, I wouldn't have posted. Thanks for the code snippet.
Otherwise though, having a standard CC library for that would be kinda nice.
#261966 Custom Characters on Screen
Posted by
sonic_overlord25
on 19 November 2016 - 07:47 AM
in
Suggestions
Back when I was working on a science project of mine, I utilized an Arduino microcontroller and a 16x2 LCD display. The Arduino allowed me to program in my own custom characters to be displayed on the LCD. Here's how it worked:
Since the LCD is 16x2 characters, we have a total of 32 "squares" in which characters can be printed on. Each square has a ratio of pixels that it can display. I believe each square has a 5x7 ratio of pixels. Anyhow, I was actually able to program the Arduino to target specific pixels in each square with a binary sequence, in which a 1 equaled an ON pixel, and a 0 equaled an OFF pixel. By setting some pixels ON and others OFF, I was able to create my own custom characters. Since it appears CC uses a Consolas font scheme (look it up if you don't know what I'm referring to. Also, Notepad uses Consolas as its default font.), it should be relatively easy to implement. One pro to this implementation would be custom designs, and more creative GUIs.
I apologize if I butchered this idea I have, I'm not quite awake at the moment. Here are some links that show what I'm talking about.
Arduino Custom Characters
https://www.arduino....ystalCreateChar
Here is a pic of Emoji Characters on a 16x2 LCD
http://www.engineers...3%20%282%29.jpg
Anyhow, one could create a library of custom characters and we could recreate the ASCII character table. Feel free to comment your opinions. I'd love to hear what you all think about this.
Since the LCD is 16x2 characters, we have a total of 32 "squares" in which characters can be printed on. Each square has a ratio of pixels that it can display. I believe each square has a 5x7 ratio of pixels. Anyhow, I was actually able to program the Arduino to target specific pixels in each square with a binary sequence, in which a 1 equaled an ON pixel, and a 0 equaled an OFF pixel. By setting some pixels ON and others OFF, I was able to create my own custom characters. Since it appears CC uses a Consolas font scheme (look it up if you don't know what I'm referring to. Also, Notepad uses Consolas as its default font.), it should be relatively easy to implement. One pro to this implementation would be custom designs, and more creative GUIs.
I apologize if I butchered this idea I have, I'm not quite awake at the moment. Here are some links that show what I'm talking about.
Arduino Custom Characters
https://www.arduino....ystalCreateChar
Here is a pic of Emoji Characters on a 16x2 LCD
http://www.engineers...3%20%282%29.jpg
Anyhow, one could create a library of custom characters and we could recreate the ASCII character table. Feel free to comment your opinions. I'd love to hear what you all think about this.
#258189 Expected "=" on line 21
Posted by
sonic_overlord25
on 20 August 2016 - 06:02 AM
in
Ask a Pro
If I may make a suggestion, you can mask the user input on line two by typing
password = read("*")
This will replace the characters that the user is typing in to an asterisk. You can substitute any character between the quotation marks to be used as a mask.
password = read("*")
This will replace the characters that the user is typing in to an asterisk. You can substitute any character between the quotation marks to be used as a mask.
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