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#262347 BigReactors Turbine Control Program

Posted by Thor_s_Crafter on 30 November 2016 - 09:30 AM in Programs

Quote

minecraft v. 1.6.4 (tekkit)

The program is designed to work with ComputerCraft 1.7. So, you need Minecraft 1.7.10 to run the program.
Earlier versions are not supported. So, you can't use the program in Tekkit.

.



#262184 BigReactors Turbine Control Program

Posted by Thor_s_Crafter on 24 November 2016 - 07:15 AM in Programs

Can you tell me the "name" of the energy core? It shows up in the chat, when you connect the modem to one of the pylons. Probably your name is different from what the computer can detect, because you are playing a modpack, that changed it.



#262176 BigReactors Turbine Control Program

Posted by Thor_s_Crafter on 23 November 2016 - 07:39 PM in Programs

Update 2.4 is released!
Have a look at my first thread for more information and my Update Video.
Thanks for using my program :)



#260995 BigReactors Turbine Control Program

Posted by Thor_s_Crafter on 24 October 2016 - 02:57 PM in Programs

There is formatting bug for all of the numbers. I fixed it, but you have to wait for my next update.



#257759 BigReactors Turbine Control Program

Posted by Thor_s_Crafter on 09 August 2016 - 08:26 PM in Programs

Yeah, that's obviously a visual bug. I should be able to fix it quick.



#257706 BigReactors Turbine Control Program

Posted by Thor_s_Crafter on 08 August 2016 - 01:04 PM in Programs

Jup, that would be possible. I am planning to implement this in a future update.



#257671 BigReactors Turbine Control Program

Posted by Thor_s_Crafter on 07 August 2016 - 02:26 PM in Programs

Update 2.3 is finally done!

Lots and lots of bugfixes! Thanks to you.
Now supporting up to 32 turbines per reactor!

Install this patch to use update 2.3:



#257643 BigReactors Turbine Control Program

Posted by Thor_s_Crafter on 06 August 2016 - 04:51 PM in Programs

Ok. That's very interesting. I am nearly done with my 2.3 Update, where I have rewritten the RodLevel calculation anyway. So hopefully the problem will be fixed with this update.



#257560 BigReactors Turbine Control Program

Posted by Thor_s_Crafter on 05 August 2016 - 09:16 AM in Programs

Thanks for using my program!

Implementing the program wirelessly is nearly impossible. You would need multiple computers (which would make the program much less "comfortable") because the reactor and the turbines don't support wireless modems.
Anyway, thanks for your feedback!



#257347 BigReactors Turbine Control Program

Posted by Thor_s_Crafter on 02 August 2016 - 09:35 PM in Programs

Thanks for your feedback!

The problem with recognizing turbines is most likely that ComputerCraft doesn't like chunks to be unloaded. Rebuilding the modems fixes the problem (temporarily),
The best way is to use some kind of chunkloader (e.g. the ChickenChunks Chunkloader or World Anchors from Railcraft).

I am currently working on version 2.3 which brings some UI tweaks with it. Most likely the turbine buttons will change (again) in future update due to better readability (I am planning for some more colors to show different turbine states).
Using more pages for more buttons is definitly a great idea, I'll consider that, too. I also was able to fix a lot of bugs because of great feedback!

Thank you guys!



#253549 BigReactors Turbine Control Program

Posted by Thor_s_Crafter on 11 June 2016 - 04:07 PM in Programs

View PostHadesDurin, on 11 June 2016 - 02:05 PM, said:

so now it works, but the rod level get not set and it is still 0% for each rod i have

Ok. Can you send me your reactor setup? (http://br.sidoh.org) I'll rebuild your setup and have a look at it. How many turbines do you use? What modpack do you play?



#253532 BigReactors Turbine Control Program

Posted by Thor_s_Crafter on 11 June 2016 - 11:25 AM in Programs

View PostHadesDurin, on 11 June 2016 - 07:35 AM, said:

after seeing your latest update videos to your programm yesterday
i decide to update my cadvanced computer via automatic updater
after that i deleted the old config file and restart.

after doing so my computer now crashes at multiple lines (pictures after restart and crashes):
http://imgur.com/a/0hHQ6

For some reasons the auto-updater is having some problems with the new version. You should completely remove the program and install it again. Just clear the label of the computer ("label clear"), break it and place it again.
Then install the program again (pastebin get np6WZLJw for the English version). I'll fix this asap.



#253387 BigReactors Turbine Control Program

Posted by Thor_s_Crafter on 09 June 2016 - 01:07 PM in Programs

View PostHadesDurin, on 09 June 2016 - 10:49 AM, said:

oddly to say that my version number is 0, didn't notice it befor.
after some monitoring i can say, that the higher heat levels come from the not used steam and the heating up of the reactor over time.
right now i added a second turbine and the rods are at 92%.
sadly the reactor simulator doesn't work at the moment because of some api messup.

another have in mind to suggest a config for showing the mb/t in nb/t i am using around 0,095mb/t at the moment and 95nb/t use less space and looks a bit nicer ;-)

additionally a display for reactor total steam production and fuel rod insertion will be nice as an additional option for manually inserting/retracting the rods

i appreciate your work, keep up with the cool coding.

Thanks for the suggestions. I have planned to make some UI improvements anyway. One problem will be space on the monitor soon :blink: :D, but I'll figure something out.



#253385 BigReactors Turbine Control Program

Posted by Thor_s_Crafter on 09 June 2016 - 12:41 PM in Programs

I just updated the program to version 2.2. See the changelog (http://pastebin.com/h1G9tH7y) and my first thread here!
I fixed a lot of small things (e.g. the version number).



#253367 BigReactors Turbine Control Program

Posted by Thor_s_Crafter on 09 June 2016 - 09:06 AM in Programs

View PostHadesDurin, on 08 June 2016 - 08:07 PM, said:

let me thank you for this awesome programm you wrote.

i start a new big reactor with your computer programm, 1 Turbine 9*9*16 with 37 Enderium Blocks as Coils and a Draconic Evolution Tier 7 Energy Storage

here is what my reaktor looks like:
http://br.sidoh.org/...CG7EG5CG9E5G50E

problem is your programm runs my reaktor very hot over time starting at 100 and runs over 2300 C.
also my conversion rate is diffrent from what i have in the simulator (start around 0,058mB/t) and rises also with the tempretaure (over 0,065mb/t).
After checking the coils they are at 95% each and from what the simulator told me 97% are possible
is there a way to work towards the 97%?


I'm working on a lot of updates at the moment. Currently I'm reworking the calculation of the RodLevels. After the update the program will calculate the Steam output more precise and faster.
Just wait for it and delete your config (-> options) afterwards (hopefully it will get it to 97% after recalculating ;)).

I heard about some people having the problem with the reactor running hot, but at the moment I have no clue, why. I'll have to make some tests regarding this :ph34r:.



#252882 BigReactors Turbine Control Program

Posted by Thor_s_Crafter on 03 June 2016 - 04:09 PM in Programs

View PostJewNoodles, on 03 June 2016 - 02:34 PM, said:

i keep getting errors now. ive updated the code so nothing of mine is around.

error:

getting all turbines to 1820 RPM...
turbineControl:421: attempt to compare _ _le on nil and number
start:169: end start


edit: just broke off pc and redownloaded your pastebin.
still happening


edit2: server just restarted and its working again? odddd

edit3: just realised that if i set the speed to 16280 that when it spins up to the speed it will not read out the correct speed for turbine 1 and turbine 7. it says 2082. they are at 20818.x off a whole decimal place off :P, must be rounding something some where.

That's interesting :huh: I'll have to figure out, what that rounding error is. Since I haven't yet implemented the adjustable speed thing, I have no idea why you get this error. We'll see how it will work. :)



#252863 BigReactors Turbine Control Program

Posted by Thor_s_Crafter on 03 June 2016 - 01:53 PM in Programs

View PostJewNoodles, on 03 June 2016 - 01:45 PM, said:

i figured out what i needed to mod to make the turbines spin at the speed i wanted. your code structure is amazing.

http://pastebin.com/edit/0ngUcLL7

you know what file to replace ;) - then i turned off auto update

I try to keep the code structured ;) I know how to do it, because I study information systems (Informatik). :D



#252860 BigReactors Turbine Control Program

Posted by Thor_s_Crafter on 03 June 2016 - 01:34 PM in Programs

View PostPaddopaul, on 02 June 2016 - 11:36 AM, said:

HelloThor_s_Crafter,

First of all, i love you're program works like a charm on our server.
I have one question: Is it possible to delay te Fuel rod adjustment at the first startup, because with big reactors with a lot of fuel rods he is overshooting it by 1 or 2.

I hope you can help me.

Greetings,
Paul


This should be possible. How long should the delay be? I could set it to 2 or 3 seconds if this is better.


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View PostJewNoodles, on 03 June 2016 - 12:23 PM, said:

just wondering. can the user set the target speed that they are looking for out of the turbines?

i run all my turbines at 6280


works well :)

edit:
your code is wroking great!!!

this is what i have been running before i found your code and modified to run at my speed. just wanted to give you an idea on variable speeds :P


http://pastebin.com/VcpFw1DU




edi2: sooo many pastebins... also how do you edit your code? i cant edit it ingame. :(


This is a great idea! I will add an option for this in one of the future updates!

I write this program in ecplise with the lua plugin. This makes it easier to get the structure in the code. It also has syntax highlighting and so on.



#251488 BigReactors Turbine Control Program

Posted by Thor_s_Crafter on 18 May 2016 - 12:03 AM in Programs

Hmm. That's strange. I have to figure out why this is happening. The only thing you can try is rebuilding the entire setup (modems and such). I'll let you know when I find something

Edit: I found out why my program doesn't recognizes your capacitorbank. I installed the Space Astronomy modpack. It uses another name for the capacitorbank. I added it to my program.

You should be able to use it now ;) Just update the program.




#251434 BigReactors Turbine Control Program

Posted by Thor_s_Crafter on 17 May 2016 - 04:08 PM in Programs

The program can't find your Capacitorbank. Try to remove the modem on the Capacitorbank an place it again. Then restart the computer. This should work. If this doesn't work, wait for my next update. I have to rework this anyway.

Edit: I tweaked it a little bit. You will get this now when starting the actual program (not the main menu). The error message should also be in English now (if set so).



#251386 BigReactors Turbine Control Program

Posted by Thor_s_Crafter on 16 May 2016 - 11:03 PM in Programs

Thanks for your answer.

If the Thermal Expansion Cell doesn't work, try putting a peripheral proxy from OpenPeripheralAddons on it. Then attach the modem to the proxy.
For your recommendation, I will try to put the language selection in the installer, but this might take some code reworking ;). I will update this asap.



#251286 BigReactors Turbine Control Program

Posted by Thor_s_Crafter on 15 May 2016 - 12:18 PM in Programs

Hello Guys,

this is my Turbine Control program. The current version is 2.4.

If you are on versions below 2.4, please have look below! You need to install the Github Downloader!

For anyone who likes to support me coding, the program is now available on GitHub. Feel free to use my code anywhere else. Feel free to visit my website! Features:
  • Supporting up to 32 Turbines (per Reactor)
  • Supports multiple languages (currently English and German)
  • Automatic OR manual Control of Reactor and attached Turbines
  • Energy-based automatic Control
    • Switches Reactor and Turbines on/off if energy level is low/high
    • Supporting EnderIO-Capacitorbanks, Thermal Expansion Energy Cells and the Draconic Evolution Energy Core
  • Options
    • Change Background and Text Color
    • Change automatic behaviour
  • Main menu to set basic setting before starting the program (e.g. switching between auto/manual mode)
  • Using the Touchpoint API by Lyqyd (slightly changed) (thanks to him!)
Coming in future updates:
  • Wireless monitoring/Remote control from a second Computer or Pocket Computer
  • More languages (if requested)
  • Any kind of improvements
Screenshots

Videos:

I made some videos! Have a look: How to install:
  • Set up a computer, and download/execute the Github Dowloader program:
    pastebin get k3Vtpv3f git
Changelog:
Previous Updates

Update 2.4

Added an option for setting the steam level!
Improved installation (Github Downloader)
Reactor mode can now be run without an energy storage
Other small improvements and bugfixes


Enjoy the program! I would be happy for all comments/critics/suggestions! I hope my English is okay ;)
I would love to get any corrections (in this post, my program or anywhere else)!



#249008 Touchpoint API

Posted by Thor_s_Crafter on 28 March 2016 - 10:29 AM in APIs and Utilities

Hey Lyqyd,
I've been using Dire's Button API for a while now until someone told me about your Touchpoint API, I really like it, It makes a lot of things easier to handle.
Especially the Event-Handling is quite nice. However, I was working on my program and want to remove some Buttons I created earlier. Is it possible to remove all of the buttons at once? I do know, that creating multple pages would be an option, but I'd like to remove all Buttons at the same time.
Thor_s_Crafter

PS: I hope my English isn't that bad :P



#247526 Reaktor- und Turbinenprogramm | Reactor and Turbine Control Program

Posted by Thor_s_Crafter on 07 March 2016 - 06:05 PM in Programs

-- Outdated --

http://www.computerc...__fromsearch__1