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#276962 Communtiy OS 2.0

Posted by RR_DEADPOOL on 24 April 2018 - 11:41 PM in General

View PostEveryOS, on 23 April 2018 - 11:35 AM, said:

Sent this guy a PM 5 days ago, he has not replied, deleting it. He must not be logging in (His profile does not specify when he last logged in)

im busy and to be honest I have not received a message from you. try re-sending it.



#276930 Communtiy OS 2.0

Posted by RR_DEADPOOL on 22 April 2018 - 02:46 AM in General

View PostJummit, on 17 April 2018 - 05:39 PM, said:

View PostCLNinja, on 17 April 2018 - 01:21 AM, said:

View PostLuca_S, on 12 April 2018 - 08:08 PM, said:

You still haven't told us why you need to make another OS. What should it do better than what's already out there?(Remember: We already got 300 OS and yours needs to be unique for people to use it)

While I agree that making another OS is pointless, I'll make the point I made when squid brought up this same point:

It isn't REALLY pointless, if you're having fun making it. Games in general are pointless, as they don't advance humanity in any true way, so why play them? Because it brings us joy. We could all sit around working all day and making money and bettering ourselves, but in the end up of it, fun is fun, so let people have it.
Well said, well said indeed.

as they've mentioned, playing games in general is pointless. its just for fun. if you dont want to partake in it then dont post and stay out of it... not to be rude but you did come on here with the intent of possibly stopping this @Lucas_S



#276837 A properly working speaker.

Posted by RR_DEADPOOL on 12 April 2018 - 06:03 PM in Suggestions

 apemanzilla, on 11 April 2018 - 10:55 PM, said:

 RR_DEADPOOL, on 09 April 2018 - 05:37 AM, said:

Although I like the speaker we have now, it would be 100 times better if we could use google translate like the other mod, its oviously doable to a certain degree, so I think we should try to do something like:

speakers.speak(<language>, <pitch>, <speed(1-5>, <text>)

Nah, I think it's fine the way it is. It would add unnecessary complexity and go against the mod's retro theme.

It is not complex, it has been done before; quite easily may I add.



#276836 Communtiy OS 2.0

Posted by RR_DEADPOOL on 12 April 2018 - 06:02 PM in General

View PostLupus590, on 12 April 2018 - 05:54 PM, said:

If you want to avoid git because you don't understand it, you may want to read my tutorial: http://www.computerc...through-github/

I understand it but the way it was one before, it was a failure then, I will be hosting this on my server which will be open to the public very, very soon.

View PostSaldor010, on 12 April 2018 - 03:04 PM, said:

Why would Git be more messy compared to storing the code on your server?


You are not understanding, on the games server. Players can come on and work on the computers themselves OR send their code and i will manually add it to the computers via ftp.

View PostKingofGamesYami, on 12 April 2018 - 04:53 PM, said:

What version control software do you plan to use that is not git?

just read above and your question will be answered or read my original post.



#276825 Communtiy OS 2.0

Posted by RR_DEADPOOL on 12 April 2018 - 02:07 PM in General

Since my last message was removed on this topic I'm creating a new one. I want to form a community OS on my server NOT on github. Git would be too messy. Before deleting my message at least tell me why. When you sign up for it DO NOT spam me, it was completely childish and obnoxious..

PM me for the signup.



#276721 Tile Editor

Posted by RR_DEADPOOL on 09 April 2018 - 08:08 AM in APIs and Utilities

This is awesome but I have nothing negative to say.



#276719 [Hard to say..] script variable for arguments

Posted by RR_DEADPOOL on 09 April 2018 - 07:06 AM in Ask a Pro

View PostJummit, on 09 April 2018 - 06:51 AM, said:

View PostRR_DEADPOOL, on 09 April 2018 - 06:30 AM, said:

View PostJummit, on 06 April 2018 - 01:21 PM, said:

Later you can make a function to make a new button:
--# function to make a new button, takes x, y, w, h and func and returns button
local function newButton(x, y, w, h, func)
  return {
	x=x,y=y,w=w,h=h,func=func,
	draw = function(self)
	  --# use the paintutils api to draw a box
	  paintutils.drawFilledBox(self.x, self.y, self.x+self.w-1, self.y+self.h-1, colors.lightBlue)
	end,
	update = function(self, mouseX, mouseY)
	  if mouseX>=self.x and mouseY>=self.y and mouseX<self.x+self.w and mouseY<self.y+self.h then
		self.func()
	  end
	end
end
--# make a new button
local button = newButton(10, 10, 10, 5, function()
  print("pressed")
end)
--# draw button
button:draw()
--# get events once again
local event, mouseButton, mouseX, mouseYos.pullEvent("mouse_click")
button:update(mouseX, mouseY)

that is overly complicated... you can make one function to make several buttons.
Wait, I thought I did exactly that? With the newButton function you can make as many buttons as you want. Or what are you trying to say?

I think I'm confusing myself with the buttons function but you can make a simple button using just one function within about 4 lines of code.



#276717 [Hard to say..] script variable for arguments

Posted by RR_DEADPOOL on 09 April 2018 - 06:30 AM in Ask a Pro

View PostJummit, on 06 April 2018 - 01:21 PM, said:

View PostRR_DEADPOOL, on 06 April 2018 - 12:14 PM, said:

to make it work on if a player clicks a button on their mouse you have to use an os event. i can help you with it if you would like

i cant exactly help right now so tell me when youre on
If you want to get the x and y coordinate of the mouse when clicked, you use the os.pullEvent function:
--# make a new button
local button = {
  x = 10, y = 10, w = 10, h = 5, func = function()
	--# we call this function when the button is clicked
	print("button clicked")
  end
}

--# waits until mouse is pressed and gets data about the click
local event, mouseButton, mouseX, mouseY = os.pullEvent("mouse_click")

--# check if our button is clicked
if mouseX>=button.x and mouseY>=button.y then
  # mouse was clicked right and below the button
  if mouseX<button.x+button.w and mouseY<button.y+button.h then
	--# mouse was clicked left and above the bottom right corner of the button

	--# run the button function
	button.func()
  end
end

Here is more information about os.pullEvent and which events are there.

Later you can make a function to make a new button:
--# function to make a new button, takes x, y, w, h and func and returns button
local function newButton(x, y, w, h, func)
  return {
	x=x,y=y,w=w,h=h,func=func,
	draw = function(self)
	  --# use the paintutils api to draw a box
	  paintutils.drawFilledBox(self.x, self.y, self.x+self.w-1, self.y+self.h-1, colors.lightBlue)
	end,
	update = function(self, mouseX, mouseY)
	  if mouseX>=self.x and mouseY>=self.y and mouseX<self.x+self.w and mouseY<self.y+self.h then
		self.func()
	  end
	end
end
--# make a new button
local button = newButton(10, 10, 10, 5, function()
  print("pressed")
end)
--# draw button
button:draw()
--# get events once again
local event, mouseButton, mouseX, mouseYos.pullEvent("mouse_click")
button:update(mouseX, mouseY)

that is overly complicated... you can make one function to make several buttons.



#276716 A properly working speaker.

Posted by RR_DEADPOOL on 09 April 2018 - 05:37 AM in Suggestions

Although I like the speaker we have now, it would be 100 times better if we could use google translate like the other mod, its oviously doable to a certain degree, so I think we should try to do something like:

speakers.speak(<language>, <pitch>, <speed(1-5>, <text>)



#276669 Download a file.

Posted by RR_DEADPOOL on 06 April 2018 - 12:25 PM in Ask a Pro

upload it to pastebin and take the random bits that will look like "6dn2x83" and do "pastebin get 6dn2x83 <filename> so...

pastebin get 6dn2x83 testfile

that 7digit code is just random btw



#276668 [Hard to say..] script variable for arguments

Posted by RR_DEADPOOL on 06 April 2018 - 12:14 PM in Ask a Pro

to make it work on if a player clicks a button on their mouse you have to use an os event. i can help you with it if you would like

i cant exactly help right now so tell me when youre on



#276638 Is there a way I can form a group?

Posted by RR_DEADPOOL on 04 April 2018 - 02:38 AM in General

View PostBomb Bloke, on 04 April 2018 - 01:04 AM, said:

There's no need for you to create a thread in the server section until you've created a server.
I have a server... but I cannot post it on here.



#276625 Is there a way I can form a group?

Posted by RR_DEADPOOL on 03 April 2018 - 04:00 PM in General

So, I recently decided to form a group dedicated to doing ComputerCraft challenges. One problem, I am not able to post on the Server Section, I assume because I am a new member and need 3 or more approved posts. Regardless, I am curious to see if people will actually be interested in joining. I am probably not allowed to share to much info on this, in the section.

My main questions are, When will I be able to post on the Sever section and Would anyone like to join?