Jump to content


Dreamlash's Content

There have been 12 items by Dreamlash (Search limited from 30-March 23)


By content type

See this member's

Sort by                Order  

#6059 Cookiebal's Programs (CookieSystem || Turtle advanced movement || Skynet...

Posted by Dreamlash on 25 March 2012 - 03:13 AM in Programs

The huge machine is still good for a electronic engineer (irl) as practice, but just in a flat world. Less lag help you make more pixels in your screen maybe. (time someone make a video clip ? )

The crafting table can be do for anyone, here in CC are plenty of skilled coders, the hard part is make it user friendly, so not just a coder will enjoy the software.

I still failing trying to make a rednet/skynet, that will remove the need of use wireless redstone (appears like nothings happening, nil ?, so that means the mess I been doing >.<

Oh also you can add a Soprano Noteblock (Supernoteblock) as a speaker for custom Disk music 8bits, oh I remember those 8bit voice samplings.

You have a lot of work for make the first complete TV.

I monitoring this thread for PWE and for Skynet advances.



#6035 Cookiebal's Programs (CookieSystem || Turtle advanced movement || Skynet...

Posted by Dreamlash on 24 March 2012 - 11:32 PM in Programs

Noob question: all those logic functions can be "emulated" inside a computer? saving tons of lag?

I really will like a complete video for a Pale rust factory (aka World eater project), is theorically can be building from one turtle with the basic machines or just the code and 1 turtle (ton of coding and that will need to much time for store the basic materials for make replications from zero)



#5971 [Turtle] Insta-Bunker

Posted by Dreamlash on 24 March 2012 - 07:32 PM in Turtle Programs

I like this code help a lot for insta build nuclear chambers and tower floors, I m totally noob about coding, and I sadly can´t spend correct time to learn something.

I know about sometimes is hard to find a constructive criticism, not angry responses and easily offenden people even the coment are not directed exactly to then. Just go into the MC forum CC thread and look the responses I get for a suggestion (not a edict or terrorist demands).

I was suggesting (as a noob and yeah ignorance cause I searching someone remove in polite way, cause I speak polite), I was talking about if are possible make CC compatible with other user friendly languages as like with lua. I don´t get a response like " no, sadly is not possible because are hard, and for "X" or "Y" reasons at the moment, are not possible make alternative scripting with other languages apart of lua", I get a really inmature response (check MC CCthread).

More in the topic, if for example is possible the turtle don´t care in wich slot inside his inventory the resources are? (I don´t know that why I making a question), and the turtles can go to a container and get more resources?.

View Posthamish1001, on 23 March 2012 - 06:27 AM, said:

your insta-bunker is cool but i think i stuffed it somehow :)/> it was built retarded i gave it heaps of cobblestone :(/> it didn't look right can you upload a screenshot of what it is meant to look like

If cause you need put the resources in exact slots inside turtle inventory cause it don´t recognize "exact ID" or name for blocks, just move the scroll and try to rezz the block.

Edit: maybepossible blueprints coordinates would be epic



#5949 The Game Library!

Posted by Dreamlash on 24 March 2012 - 06:12 PM in Games

View PostWolvan, on 23 March 2012 - 06:54 PM, said:

future asteroids CC version?

View Postlegomaniack, on 22 March 2012 - 11:43 PM, said:

Working on a space ship game.... dodge and shoot asteroids as you fly through space!



#5890 Stronghold cords finding.

Posted by Dreamlash on 24 March 2012 - 01:34 PM in Programs

Hey anyone can fall into a error, but not anyone accept when something is wrong. And about being more in the topic, is totally nice. I ve finding so annoying the ender pearls are destroyed sometimes when you try to find the stronghold



#5709 The Game Library!

Posted by Dreamlash on 23 March 2012 - 06:22 PM in Games

Those games plus the future Asteroids CC version are too classy, congrats guys : D



#5683 [MC 1.2.5] - [CC 1.33] ccSensors [SMP/SSP]

Posted by Dreamlash on 23 March 2012 - 01:56 PM in Peripherals and Turtle Upgrades

View Postcrimsonknight3, on 23 March 2012 - 01:44 PM, said:

Does the sensor update in realtime? for example i want to run this on a monitor to keep an eye of my energy generation levels and dont want to have to go to the computer to get a fresh reading every time?

The ony way I see how, is the console program result are conected to a monitor, I come here for ask about is someone can edit this program for make it compatible with a monitor. I was doing some edits... with no results, I don´t know much about the language yet.



#5189 [CC 1.5] [MC 1.4.6/1.4.7] [SMP] Xfel's peripherals - New cable appearance!

Posted by Dreamlash on 20 March 2012 - 04:10 PM in Peripherals and Turtle Upgrades

View PostXfel, on 20 March 2012 - 08:36 AM, said:

In general, you're right. RP tubes are more convenient in use, and it contains mechanics which would fit my purposes better.

Unfortunately, RedPower lacks a public API or mod developement instructions.To use it, I would have to decompile and deobfuscate it manually.
Buildcraft, on the other hand, has a bunch of classes modders are allowed to redistribute. Additionally, it is open source, so I can get all code in deobfuscated state. Using the buildcraft API, the mod will still work without bc, but if it is installed, the features are used.

Well you can ask Eloraam about hand off the codes you will need. As I know she will accept if you ask for it, or maybe cause all are used by Forge, the necessary code will be inside that is Open source too.

I apologize of any error I post here, totally noob in java matters.



#5064 [CC 1.31] Super Note Block - All Note Blocks In One!

Posted by Dreamlash on 19 March 2012 - 07:19 PM in Peripherals and Turtle Upgrades

Name it "Soprano Note Block" that fit more.



#5060 [CC 1.5] [MC 1.4.6/1.4.7] [SMP] Xfel's peripherals - New cable appearance!

Posted by Dreamlash on 19 March 2012 - 07:12 PM in Peripherals and Turtle Upgrades

Use integration with RP cause bundle cables are optimal for CC, and the tubes from RP have a better code. but if you check Forge, this will fit with two mods. I think a Disk are better or maybe a wifi like plate.

Make it compatible with RP wires and bundles :3



#4913 [MC 1.2.5] - [CC 1.33] ccSensors [SMP/SSP]

Posted by Dreamlash on 18 March 2012 - 09:08 PM in Peripherals and Turtle Upgrades

Oh my, I was searching for this exactly, a way to send world info to the computers (Iam a total noob with CC but after I saw CC videos, I find it lacks about have a connection with MCworld, yep sensors).

But why make it with a lot of different type of sensors by mod, and not just one sensor? just wondering



#4728 Mine Manager for turtle fleet

Posted by Dreamlash on 17 March 2012 - 06:54 PM in Programs

When I attent to run the "setcoords" it returns "a attent to index? (a nil value)

and remote-pc attent to call nil

:D/>