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Jaap81's Content
There have been 11 items by Jaap81 (Search limited from 29-March 23)
#15743 [MC 1.2.5] - [CC 1.33] ccSensors [SMP/SSP]
Posted by Jaap81 on 14 June 2012 - 09:46 AM in Peripherals and Turtle Upgrades
#16185 [MC 1.2.5] - [CC 1.33] ccSensors [SMP/SSP]
Posted by Jaap81 on 19 June 2012 - 12:31 PM in Peripherals and Turtle Upgrades
#16435 [MC 1.2.5] - [CC 1.33] ccSensors [SMP/SSP]
Posted by Jaap81 on 21 June 2012 - 10:02 PM in Peripherals and Turtle Upgrades
I'm playing with this mod for a couple of days now and i think it works nicely. I can now see the chargestatus of my 20 mfsu units on one screen />
I do have some problems with the proximity sensor however. I can't seem to get a reading at all. When i look in the sensor it gives all the targets as it should but when i use the consoleprograms i get the following:
getSensors
1: Sensor
getProbes
Sensor:Sensor
TargetInfo
Player
getReading Sensor Players
This gives no result at all.
When i use the consoleprogram, i can select the sensor, target and probe but when i go to Get Reading the program breaks to the prompt without an error..
I did read the release notes and it says there are problems with the proximity sensor in SMP (it can only detect players) but then this should work i believe.
Maybe someone can provide me with a basic piece of code that works with the proximity sensor? Or is it just a little buggy at the moment?
Regards, Jaap
#17527 [CC 1.5] [MC 1.4.6/1.4.7] [SMP] Xfel's peripherals - New cable appearance!
Posted by Jaap81 on 02 July 2012 - 08:28 PM in Peripherals and Turtle Upgrades
EDIT: Ok, so far:
Circuit (not detected)
Advanced Circuit (not detected)
MV-Transformer (blockTransformerMV.name)
MFSU (blockMFSU.name)
Lapatron Crystal (not detected)
Erergy Crystal (not detected)
Copper Cable (itemCable.name)
RE-Battery (not detected)
Machine Block (BlockMachine.name)
Rubber (not detected)
Bronze (not detected)
Tin (not detected)
Copper (not detected)
UU-Matter (not detected)
Generator (blockGenerator.name)
Refined Iron (not detected)
I used your inventory dump program and it seems that a lot of the IC2 items are not detected (or i;m doing something wrong />)
#17598 [CC 1.5] [MC 1.4.6/1.4.7] [SMP] Xfel's peripherals - New cable appearance!
Posted by Jaap81 on 03 July 2012 - 09:19 PM in Peripherals and Turtle Upgrades
EDIT: Layout is somewhat gone while copying and pasting. Excel file here: http://japs.homeip.n...oads/ic2-id.rar
Iron Scaffold 216
Crop 218
Luminator 219
Scaffold 220
Construction Foam 222
Teleporter 223
Tesla Coil 223:1
Crop-Matron 223:2
Copper Block 224
Tin Block 224:1
Bronze Block 224:2
Uranium Block 224:3
Personal Safe 225
Trade-O-Mat 225:1
Luminator 226
BatBox 227
MFE 227:1
MFSU 227:2
LV-Transformer 227:3
MV-Transformer 227:4
HV-Transformer 227:5
Reinforced Glass 230
Reinforced Stone 231
Iron Fence 232
Reactor Chamber 233
Rubber Sheet 234
Nuke 237
Peripheral Cable 238
Industrial TNT 239
Rubber Tree Sapling 241
Leaves 242
Rubber Wood 243
Mining Pipe 244
Mining Pipe 245
Generator 246
GeoThermal Generator 246:1
Water Mill 246:2
Solar Panel 246:3
Wind Mill 246:4
Nuclear Reactor 246:5
Uranium Ore 247
Tin Ore 248
Copper Ore 249
Machine Block 250
Iron Furnace 250:1
Electric Furnace 250:2
Macerator 250:3
Extractor 250:4
Compressor 250:5
Canning Machine 250:6
Miner 250:7
Pump 250:8
Magnetizer 250:9
Electrolyzer 250:10
Recycler 250:11
Advanced Machine Block 250:12
Induction Furnace 250:13
Mass Fabricator 250:14
Terraformer 250:15
Painter Bone Meal 30154
Painter Orange Dye 30155
Painter Magenta Dye 30156
Painter Light Blue Dye 30157
Painter Dandeleon Yellow 30158
Painter Lime Dye 30159
Painter Pink Dye 30160
Painter Gray Dye 30161
Painter Light Gray Dye 30162
Painter Cyan Dye 30163
Painter Purple Dye 30164
Painter Lapis Lazuli 30165
Painter Cocoa Beans 30166
Painter Cactus Green 30167
Painter Rose Red 30168
Painter Inc Sac 30169
Painter 30170
QuantumSuit Boots 30171:27
QuantumSuit Leggings 30172:27
QuantumSuit Body Armor 30173:27
QuantumSuit Helmet 30174:27
NanoSuit Boots 30175:27
NanoSuit Leggings 30176:27
NanoSuit Bodyarmor 30177:27
NanoSuit Helmet 30178:27
Composite Vest 39179
BatPack 30180:27
Electolyzed Water Cell 30181
EU-Reader 30182
Wrench 30183
Copper Cable 30184
Uninsulated Copper Cable 30184:1
Gold Cable 30184:2
Insulated Gold Cable 30184:3
2xIns. Gold Cable 30184:4
HV Cable 30184:5
Insulated HV Cable 30184:6
2xIns. HV Cable 30184:7
4xIns. HV Cable 30184:8
Glass Fibre Cable 30184:9
Ultra-Low-Current Cable 30184:10
EU-Detector Cable 30184:11
EU-Splitter Cable 30184:12
Reinforced Door 30185
Industrial Credit 30186
Advanced Alloy 30187
EU-Matter 30188
Scrap 30189
Advanced Circuit 30190
Electronic Circuit 30191
Bronze Boots 30192
Bronze Legs 30193
Bronze Chestplate 30194
Bronze Helmet 30195
Bronze Hoe 30196
Bronze Shovel 30197
Bronze Sword 30198
Bronze Axe 30199
Bronze Pickaxe 30200
Near-depleted Uranium Cell 30201
Re-Enriched Uranium Cell 30202
Depleted Isotope Cell 30203
Intergrated Heat Disperser 30204
Intergrated Reactor Plating 30205
Coolant Cell 30206
Uranium Cell 30207
Mining Laser 30208:27
Electric Jetpack 30209:1
Jetpack 30210:1
Rubber Boots 30211
Treetap 30212
Dynamite-O-Mote 30213
Sticky Dynamite 30214
Dynamite 30215
Rubber 30216
Sticky Resin 30217
Water Cell 30218
OV Scanner 30219:27
OD Scanner 30220:27
(Filled) Tin Can 30221
Tin Can 30222
Compressed Plants 30223
Plantball 30224
H. Coal 30225
Hydrated Coal Dust 30226
BioFuel Cell 30227
CoalFuel Cell 30228
Bio Cell 30229
H. Coal Cell 30230
(Empty) Fuel Can 30231
Filled Fuel Can 30232:15288
Chainsaw 30233:27
Diamond Drill 30234:27
Mining Drill 30235:27
Lava Cell 30236
Empty Cell 30237
Single-Use Battery 30238
RE-Battery 30239
Lapotron Crystal 30240:27
Energy Crystal 30241:27
RE-Battery 30242:27
Uranium Ore 30243
Refined Uranium 30244
Mixed Metal Ingot 30245
Bronze 30246
Tin 30247
Copper 30248
Refined Iron 30249
Small Pile of Iron Dust 30250
Bronze Dust 30251
Tin Dust 30252
Copper Dust 30253
Gold Dust 30254
Iron Dust 30255
Coal Dust 30256
Iron Scaffold 216
Crop 218
Luminator 219
Scaffold 220
Construction Foam 222
Teleporter 223
Tesla Coil 223:1
Crop-Matron 223:2
Copper Block 224
Tin Block 224:1
Bronze Block 224:2
Uranium Block 224:3
Personal Safe 225
Trade-O-Mat 225:1
Luminator 226
BatBox 227
MFE 227:1
MFSU 227:2
LV-Transformer 227:3
MV-Transformer 227:4
HV-Transformer 227:5
Reinforced Glass 230
Reinforced Stone 231
Iron Fence 232
Reactor Chamber 233
Rubber Sheet 234
Nuke 237
Peripheral Cable 238
Industrial TNT 239
Rubber Tree Sapling 241
Leaves 242
Rubber Wood 243
Mining Pipe 244
Mining Pipe 245
Generator 246
GeoThermal Generator 246:1
Water Mill 246:2
Solar Panel 246:3
Wind Mill 246:4
Nuclear Reactor 246:5
Uranium Ore 247
Tin Ore 248
Copper Ore 249
Machine Block 250
Iron Furnace 250:1
Electric Furnace 250:2
Macerator 250:3
Extractor 250:4
Compressor 250:5
Canning Machine 250:6
Miner 250:7
Pump 250:8
Magnetizer 250:9
Electrolyzer 250:10
Recycler 250:11
Advanced Machine Block 250:12
Induction Furnace 250:13
Mass Fabricator 250:14
Terraformer 250:15
#16816 [CC 1.5] [MC 1.4.6/1.4.7] [SMP] Xfel's peripherals - New cable appearance!
Posted by Jaap81 on 25 June 2012 - 09:14 PM in Peripherals and Turtle Upgrades
This mod looks great and i think i've got it installed ok but is it possible that someone shows me some sample code on how to use the digital workbench? I'm trying now to get this thing working but without any succes..
This is what i am trying:
recipe = db.getRecipesFor(sticks)
print(recipe)
workbench.setRecipe("left",recipe)
I believe this should show me the recipe for sticks but in stead it shows: table:<some hex string>
this string changes everytime i run the program...
i also tried a couple of other things but non of it seems to work.
Hopefully someone can help me, some sample programs would be very much appriciated. i'm quite new to lua programming so i'm probably doing something wrong..
#17521 [CC 1.5] [MC 1.4.6/1.4.7] [SMP] Xfel's peripherals - New cable appearance!
Posted by Jaap81 on 02 July 2012 - 05:16 PM in Peripherals and Turtle Upgrades
term.clear()
term.setCursorPos(1,1)
print("Crafting...")
var = db.getItem("UU-Matter")
print(tostring(workbench.setRecipe("left",{nil,nil,nil,nil,var,nil,nil,nil,nil,})))
but it doesn't give any recipe. When i put wood in the var variable it works fine.I've also tried a couple of other items but it seems only legacy minecraft items work. So basicly, what string do i have to use for different items in db.getItem.
#16884 [CC 1.5] [MC 1.4.6/1.4.7] [SMP] Xfel's peripherals - New cable appearance!
Posted by Jaap81 on 26 June 2012 - 07:13 PM in Peripherals and Turtle Upgrades
For instance, when i put this recipe in it:
print(tostring(workbench.setRecipe("left",{plank,nil,nil,plank,nil,nil,nil,nil,nil,}))) i can create sticks so i figured when i put the recipe
print(tostring(workbench.setRecipe("left",{nil,nil,nil,nil,nil,nil,nil,nil,nil,}))) in, that this should clear the workbench but it doen't.
Essentialy whats happening is that the new recipe is layed over the old one... It there a trick to solve this? Some basic examples would be really appriciated!
Anyway, thanks for this great add-on, it really keeps minecraft interesting />
#17590 [CC 1.5] [MC 1.4.6/1.4.7] [SMP] Xfel's peripherals - New cable appearance!
Posted by Jaap81 on 03 July 2012 - 08:22 PM in Peripherals and Turtle Upgrades
#17517 [CC 1.5] [MC 1.4.6/1.4.7] [SMP] Xfel's peripherals - New cable appearance!
Posted by Jaap81 on 02 July 2012 - 05:01 PM in Peripherals and Turtle Upgrades
Thanks for creating this update. It is now possible to clear the craftingtable with print(tostring(workbench.setRecipe("left",{nil,nil,nil,nil,nil,nil,nil,nil,nil,}))) and then insert a different recipe. Works like a charm now.
I was wondering, it it possible to use items from other mods on the digital workbench? A couple of pages back i'm reading something about the redpower blocks working but i can't seem to get this done myself. I would love to use parts from industrialcraft in the workbench so i can finaly make my uumatter to solarpanel machine />
#17853 [CC 1.5] [MC 1.4.6/1.4.7] [SMP] Xfel's peripherals - New cable appearance!
Posted by Jaap81 on 05 July 2012 - 12:02 PM in Peripherals and Turtle Upgrades
Fokka, on 04 July 2012 - 03:59 PM, said:
Xfel, on 04 July 2012 - 08:09 AM, said:
but i have some Questions...
1. can i use db.getItem("ITEMID") instead of the Itemname ?
2. workbench.getRecipe("side") & workbench.getResult("side") not giving any results ?
i tried it in this way...
print("Processing... 20. Workbench Online. Loading Recipe Data.") workbench.setRecipe("right", recipe) sleep(10.0) print("Processing... 40. Recipe Loaded.") workbench.getRecipe("right") sleep(10.0) print("Processing... 60. Recipe:") workbench.getResult("right")
3. Is there a way to deploy the Massfabricator near the computer connected with a wire ?
Hi Fokka,
How did you insert there items in the config file?
like this?
216=Iron Scaffold,<more> does there have to something in the <more> field?
and what about the damagevalues? Do you insert them like this?
12345:27=Itemname ?
Thanks!
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