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#15743 [MC 1.2.5] - [CC 1.33] ccSensors [SMP/SSP]

Posted by Jaap81 on 14 June 2012 - 09:46 AM in Peripherals and Turtle Upgrades

Just wanted to say thanks for this great mod! Exactly what computercraft needed! The most difficult part was finding the crafting recipe for IC2, had to watch the youtube video to find it :(/>



#16185 [MC 1.2.5] - [CC 1.33] ccSensors [SMP/SSP]

Posted by Jaap81 on 19 June 2012 - 12:31 PM in Peripherals and Turtle Upgrades

View PostSaboru, on 15 June 2012 - 12:51 AM, said:

View PostJaap81, on 14 June 2012 - 09:46 AM, said:

Just wanted to say thanks for this great mod! Exactly what computercraft needed! The most difficult part was finding the crafting recipe for IC2, had to watch the youtube video to find it :(/>

mine telling what video it was? I'd like to check it out

This one:



#16435 [MC 1.2.5] - [CC 1.33] ccSensors [SMP/SSP]

Posted by Jaap81 on 21 June 2012 - 10:02 PM in Peripherals and Turtle Upgrades

Hi There,

I'm playing with this mod for a couple of days now and i think it works nicely. I can now see the chargestatus of my 20 mfsu units on one screen :P/>

I do have some problems with the proximity sensor however. I can't seem to get a reading at all. When i look in the sensor it gives all the targets as it should but when i use the consoleprograms i get the following:

getSensors
1: Sensor

getProbes
Sensor:Sensor
TargetInfo
Player

getReading Sensor Players
This gives no result at all.

When i use the consoleprogram, i can select the sensor, target and probe but when i go to Get Reading the program breaks to the prompt without an error..

I did read the release notes and it says there are problems with the proximity sensor in SMP (it can only detect players) but then this should work i believe.

Maybe someone can provide me with a basic piece of code that works with the proximity sensor? Or is it just a little buggy at the moment?

Regards, Jaap



#17527 [CC 1.5] [MC 1.4.6/1.4.7] [SMP] Xfel's peripherals - New cable appearance!

Posted by Jaap81 on 02 July 2012 - 08:28 PM in Peripherals and Turtle Upgrades

Hm, i've already tried that and it doesn't show. I will try a couple of other items from industrialcraft and post a list here if that helps. Thanks for the fast response!

EDIT: Ok, so far:

Circuit (not detected)
Advanced Circuit (not detected)
MV-Transformer (blockTransformerMV.name)
MFSU (blockMFSU.name)
Lapatron Crystal (not detected)
Erergy Crystal (not detected)
Copper Cable (itemCable.name)
RE-Battery (not detected)
Machine Block (BlockMachine.name)
Rubber (not detected)
Bronze (not detected)
Tin (not detected)
Copper (not detected)
UU-Matter (not detected)
Generator (blockGenerator.name)
Refined Iron (not detected)

I used your inventory dump program and it seems that a lot of the IC2 items are not detected (or i;m doing something wrong :P/>)



#17598 [CC 1.5] [MC 1.4.6/1.4.7] [SMP] Xfel's peripherals - New cable appearance!

Posted by Jaap81 on 03 July 2012 - 09:19 PM in Peripherals and Turtle Upgrades

Ok, i did a lot of typing (NEI needs an export option :P/> ) Anyway, in the spoiler you find the id's and damagevalues i found in the IndustrialCraft2 items. Hopefully this helps!

EDIT: Layout is somewhat gone while copying and pasting. Excel file here: http://japs.homeip.n...oads/ic2-id.rar

Spoiler



#16816 [CC 1.5] [MC 1.4.6/1.4.7] [SMP] Xfel's peripherals - New cable appearance!

Posted by Jaap81 on 25 June 2012 - 09:14 PM in Peripherals and Turtle Upgrades

Hello!

This mod looks great and i think i've got it installed ok but is it possible that someone shows me some sample code on how to use the digital workbench? I'm trying now to get this thing working but without any succes..

This is what i am trying:
recipe = db.getRecipesFor(sticks)
print(recipe)
workbench.setRecipe("left",recipe)

I believe this should show me the recipe for sticks but in stead it shows: table:<some hex string>

this string changes everytime i run the program...

i also tried a couple of other things but non of it seems to work.

Hopefully someone can help me, some sample programs would be very much appriciated. i'm quite new to lua programming so i'm probably doing something wrong..



#17521 [CC 1.5] [MC 1.4.6/1.4.7] [SMP] Xfel's peripherals - New cable appearance!

Posted by Jaap81 on 02 July 2012 - 05:16 PM in Peripherals and Turtle Upgrades

ok cool, but where do i start? For example i have tried this:

term.clear()
term.setCursorPos(1,1)
print("Crafting...")

var = db.getItem("UU-Matter")
print(tostring(workbench.setRecipe("left",{nil,nil,nil,nil,var,nil,nil,nil,nil,})))


but it doesn't give any recipe. When i put wood in the var variable it works fine.I've also tried a couple of other items but it seems only legacy minecraft items work. So basicly, what string do i have to use for different items in db.getItem.



#16884 [CC 1.5] [MC 1.4.6/1.4.7] [SMP] Xfel's peripherals - New cable appearance!

Posted by Jaap81 on 26 June 2012 - 07:13 PM in Peripherals and Turtle Upgrades

Ok, i'm a littlebit further now, i'm able to set a recipe in the digital workbench and then craft it. Now, the next problem i'm having is this: How do i clear the workbench?

For instance, when i put this recipe in it:

print(tostring(workbench.setRecipe("left",{plank,nil,nil,plank,nil,nil,nil,nil,nil,}))) i can create sticks so i figured when i put the recipe

print(tostring(workbench.setRecipe("left",{nil,nil,nil,nil,nil,nil,nil,nil,nil,}))) in, that this should clear the workbench but it doen't.

Essentialy whats happening is that the new recipe is layed over the old one... It there a trick to solve this? Some basic examples would be really appriciated!

Anyway, thanks for this great add-on, it really keeps minecraft interesting :P/>



#17590 [CC 1.5] [MC 1.4.6/1.4.7] [SMP] Xfel's peripherals - New cable appearance!

Posted by Jaap81 on 03 July 2012 - 08:22 PM in Peripherals and Turtle Upgrades

Thanks a lot. I'm not using NEI but i'll try to install it and get the id's and values.



#17517 [CC 1.5] [MC 1.4.6/1.4.7] [SMP] Xfel's peripherals - New cable appearance!

Posted by Jaap81 on 02 July 2012 - 05:01 PM in Peripherals and Turtle Upgrades

Hello!

Thanks for creating this update. It is now possible to clear the craftingtable with print(tostring(workbench.setRecipe("left",{nil,nil,nil,nil,nil,nil,nil,nil,nil,}))) and then insert a different recipe. Works like a charm now.

I was wondering, it it possible to use items from other mods on the digital workbench? A couple of pages back i'm reading something about the redpower blocks working but i can't seem to get this done myself. I would love to use parts from industrialcraft in the workbench so i can finaly make my uumatter to solarpanel machine :P/>



#17853 [CC 1.5] [MC 1.4.6/1.4.7] [SMP] Xfel's peripherals - New cable appearance!

Posted by Jaap81 on 05 July 2012 - 12:02 PM in Peripherals and Turtle Upgrades

View PostFokka, on 04 July 2012 - 03:59 PM, said:

View PostXfel, on 04 July 2012 - 08:09 AM, said:

Well, it seems that there is a bug with the load order. I configured the mod to be loaded last, but as it seems, ic2 is loaded later, so it's items don't exist at that time. You could try going into the config and inserting your table as "<item id>=<item name>,<more>" into the special items cofig field. This would be the quickest fix. I'll try to fix it, but it will take some time.
I added the IC2 Items and it works like a charm. i can now craft nukes! ;>
but i have some Questions...

1. can i use db.getItem("ITEMID") instead of the Itemname ?

2. workbench.getRecipe("side") & workbench.getResult("side") not giving any results ?
i tried it in this way...


print("Processing... 20. Workbench Online. Loading Recipe Data.")
  workbench.setRecipe("right", recipe)
  sleep(10.0)
  print("Processing... 40. Recipe Loaded.")
  workbench.getRecipe("right")
  sleep(10.0)
  print("Processing... 60. Recipe:")
  workbench.getResult("right")

3. Is there a way to deploy the Massfabricator near the computer connected with a wire ?

Hi Fokka,
How did you insert there items in the config file?

like this?

216=Iron Scaffold,<more> does there have to something in the <more> field?

and what about the damagevalues? Do you insert them like this?

12345:27=Itemname ?

Thanks!