The master version of the test script isn't working for me:
string:7: attempt to index ? (a nil value)
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There have been 4 items by Xakorik (Search limited from 29-March 23)
#127617 Swarm API
Posted by Xakorik on 19 June 2013 - 08:07 PM in APIs and Utilities
#126706 [MC 1.7.10] [CC 1.65] Immibis's Peripherals
Posted by Xakorik on 16 June 2013 - 11:04 AM in Peripherals and Turtle Upgrades
Would encrypting a hash be too much?
#132935 [MC 1.7.10] [CC 1.65] Immibis's Peripherals
Posted by Xakorik on 11 July 2013 - 07:45 PM in Peripherals and Turtle Upgrades
Ashton, on 03 July 2013 - 07:18 PM, said:
Not sure wheather to post this here or in general/ask since it's mostly code, but...
I'm building a SMP-adventure-map with multiple "dungeons" and am thinking a good way to keep track of these (and the locations they open) is using the mag-cards/RFID cards. My plan is to fill the data-block of the card with 0s and when a specific dungeon is completed and new area unlocked change it's corresponding 0 to a 1.
i.e.:
000000000000000
Dungeon 3 is unlocked:
001000000000000
Dungon 3 and 5 are unlocked:
001010000000000
How could I easily setup the reader/writers to change ONLY the bit that's related wo their dungeon (so that all other progress is not erased)? My only thought is to use complex strings of IF statements (i.e. "if data = 000000000000000 or 000000000000001 or 000000000000010 or 000000000000011 or 000000000000010.... (etc) then data == data + 100000000000000" which would take a LOT of time to code into all 16 (or however many) locations...
I'm building a SMP-adventure-map with multiple "dungeons" and am thinking a good way to keep track of these (and the locations they open) is using the mag-cards/RFID cards. My plan is to fill the data-block of the card with 0s and when a specific dungeon is completed and new area unlocked change it's corresponding 0 to a 1.
i.e.:
000000000000000
Dungeon 3 is unlocked:
001000000000000
Dungon 3 and 5 are unlocked:
001010000000000
How could I easily setup the reader/writers to change ONLY the bit that's related wo their dungeon (so that all other progress is not erased)? My only thought is to use complex strings of IF statements (i.e. "if data = 000000000000000 or 000000000000001 or 000000000000010 or 000000000000011 or 000000000000010.... (etc) then data == data + 100000000000000" which would take a LOT of time to code into all 16 (or however many) locations...
I believe you should simply add the dungeon value by converting the string to a number first then converting back afterwords.
#133659 [Cc 1.55/cc1.53][Mc 1.6.2/mc 1.5.2] Cctags
Posted by Xakorik on 15 July 2013 - 10:10 AM in Peripherals and Turtle Upgrades
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