[MC 1.6.4] [CC 1.57] Held's Peripherals - Bugfixes!
#41
Posted 17 May 2013 - 07:42 AM
But I hope, he will update it as soon as possible
#42
Posted 17 May 2013 - 08:58 AM
EDIT: Had some troubles compiling, but it's here!
Changelog:
- Updated to minecraft 1.5.2
- (Attempt) at fixing bug with tile entities persisting
#43
Posted 17 May 2013 - 10:02 AM
Even in the index of the files folder, I can't find the update
#45
Posted 17 May 2013 - 02:00 PM
#46
Posted 17 May 2013 - 05:14 PM
Apparently the script I was using to compile my mod with srgnames wasn't actually compiling against them. That explains why my mod didn't work in versions past 1.5.1
Secondly, I recently did a database restructure on my site. With this restructure I had to change a lot of files. Unfortunately due to a small mistake in the script on the download page, no downloads have been recorded for the past 3 weeks. This doesn't affect you guys, but 3 weeks is a lot of time. Just sayin'
#47
Posted 25 May 2013 - 12:38 PM
- Bumped max volume of the NoiseMaker up from 1 to 10. Higher volumes travel further distances
- Fixes server crash because of client side call on common code
- Limits amount of sounds that can be played in a certain amount of time
- Added some sounds "CC.HP.bell/siren/cloister-bell"
- Updated CC API to 1.53
#48
Posted 29 May 2013 - 08:07 PM
#49
Posted 30 May 2013 - 09:45 AM
happysmash27, on 29 May 2013 - 08:07 PM, said:
If it is a public modpack however... I hereby grant you permission to use it in your modpack. However I can chose to change my mind at any time and deny permission if it seems fit (fyi, the chances of this are less than 1% )
#50
Posted 03 June 2013 - 01:37 AM
Just tried your mod and i really like it. Thank a lot.
Long range communication but not unlimited great :-)
Just for the info, you have a bug in the receive with timeout function. A "n" is missing in the parameter name :-p
function receive( timeout )
local timer = nil
if nTimeout then
timer = os.startTimer( nTimeout )
end
.....
Thank
#51
Posted 09 June 2013 - 05:10 AM
Speaking of which, do you have any recommendations for a mod disabling chat between dimensions? If not, is it an optional feature that could possibly be bundled with this mod in the future? Thanks for any response!
#52
Posted 09 June 2013 - 07:50 AM
Snerky, on 09 June 2013 - 05:10 AM, said:
Speaking of which, do you have any recommendations for a mod disabling chat between dimensions? If not, is it an optional feature that could possibly be bundled with this mod in the future? Thanks for any response!
#53
Posted 09 June 2013 - 02:13 PM
#54
Posted 15 June 2013 - 02:22 PM
Quote
and if there is an endernet_message event, what arguments does it return?
because we're trying to make a program that checks for several events in parallel
local evt, arg1, arg2 = os.pullEvent() if evt == "key" then KeyPress(arg1) elseif evt == "char" then AddChar(arg1) elseif evt == "endernet_message" then ParseMsg(arg1, arg2) end
#55
Posted 15 June 2013 - 03:42 PM
Snerky, on 15 June 2013 - 02:22 PM, said:
Quote
and if there is an endernet_message event, what arguments does it return?
because we're trying to make a program that checks for several events in parallel
local evt, arg1, arg2 = os.pullEvent() if evt == "key" then KeyPress(arg1) elseif evt == "char" then AddChar(arg1) elseif evt == "endernet_message" then ParseMsg(arg1, arg2) end
There are events yes
transworld_receive gets called when a text message is received
transworld_item gets called when an item is received
transworld_liquid gets called when a liquid is received
#56
Posted 15 June 2013 - 03:46 PM
#57
Posted 15 June 2013 - 04:54 PM
endernet.receive()and my friend enters:
endernet.send(191,"hello",left)it returns false. Is the 'receiver ID' the ID of the computer we're trying to talk to?
#58
Posted 16 June 2013 - 04:13 PM
Snerky, on 15 June 2013 - 04:54 PM, said:
endernet.receive()and my friend enters:
endernet.send(191,"hello",left)it returns false. Is the 'receiver ID' the ID of the computer we're trying to talk to?
#59
Posted 16 June 2013 - 05:35 PM
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