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[MC 1.6.4] [CC 1.57] Held's Peripherals - Bugfixes!

peripheral

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#41 Lordmau5

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Posted 17 May 2013 - 07:42 AM

Unfortunately this doesn't work for 1.5.2 :(
But I hope, he will update it as soon as possible :)

#42 heldplayer

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Posted 17 May 2013 - 08:58 AM

Oh? I haven't really tested with 1.5.2 yet, assumed it would work because I compile with srg names (or at least try to :P). As I'm typing currently a new build is being compiled. Will update post as soon as it finishes and the new version is uploaded.

EDIT: Had some troubles compiling, but it's here!

Changelog:
  • Updated to minecraft 1.5.2
  • (Attempt) at fixing bug with tile entities persisting


#43 Lordmau5

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Posted 17 May 2013 - 10:02 AM

404 not found :(
Even in the index of the files folder, I can't find the update :(

#44 heldplayer

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Posted 17 May 2013 - 12:05 PM

View PostLordmau5, on 17 May 2013 - 10:02 AM, said:

404 not found :(
Even in the index of the files folder, I can't find the update :(

Fixed :)


EDIT: sneakingly fixed a bug in the CC API that I was shipping; if you crash try redownloading the latest version

#45 Lordmau5

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Posted 17 May 2013 - 02:00 PM

Works fine now, thank you so much!

#46 heldplayer

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Posted 17 May 2013 - 05:14 PM

Alright, uploaded a new version just to fix an issue.

Apparently the script I was using to compile my mod with srgnames wasn't actually compiling against them. That explains why my mod didn't work in versions past 1.5.1

Secondly, I recently did a database restructure on my site. With this restructure I had to change a lot of files. Unfortunately due to a small mistake in the script on the download page, no downloads have been recorded for the past 3 weeks. This doesn't affect you guys, but 3 weeks is a lot of time. Just sayin' :)
Spoiler


#47 heldplayer

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Posted 25 May 2013 - 12:38 PM

Updated to version 1.9.3!

  • Bumped max volume of the NoiseMaker up from 1 to 10. Higher volumes travel further distances
  • Fixes server crash because of client side call on common code
  • Limits amount of sounds that can be played in a certain amount of time
  • Added some sounds "CC.HP.bell/siren/cloister-bell"
  • Updated CC API to 1.53


#48 happysmash27

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Posted 29 May 2013 - 08:07 PM

I dont know when it will come out but...... can I implement this into a modpack? And, if you want to know, the modpack will proboly be called "Super-Blue modpack" or something similer.

#49 heldplayer

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Posted 30 May 2013 - 09:45 AM

View Posthappysmash27, on 29 May 2013 - 08:07 PM, said:

I dont know when it will come out but...... can I implement this into a modpack? And, if you want to know, the modpack will proboly be called "Super-Blue modpack" or something similer.
If it is a private modpack, then sure you can!

If it is a public modpack however... I hereby grant you permission to use it in your modpack. However I can chose to change my mind at any time and deny permission if it seems fit (fyi, the chances of this are less than 1% :P)

#50 sylphio

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Posted 03 June 2013 - 01:37 AM

Hello HeldPlayer,

Just tried your mod and i really like it. Thank a lot.
Long range communication but not unlimited great :-)

Just for the info, you have a bug in the receive with timeout function. A "n" is missing in the parameter name :-p

function receive( timeout )
local timer = nil
if nTimeout then
timer = os.startTimer( nTimeout )
end
.....

Thank

#51 Snerky

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Posted 09 June 2013 - 05:10 AM

This mod seems to be exactly what our server is looking for! The idea was to have inter-age chat disabled, with communication only available through in-age chat or via computer terminals displaying a group chatroom (or possibly a private messaging system, also through the terminals). Everyone on the server is pretty excited for this system, and now (fingers crossed) we can finally implement it!
Speaking of which, do you have any recommendations for a mod disabling chat between dimensions? If not, is it an optional feature that could possibly be bundled with this mod in the future? Thanks for any response!

#52 heldplayer

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Posted 09 June 2013 - 07:50 AM

View PostSnerky, on 09 June 2013 - 05:10 AM, said:

This mod seems to be exactly what our server is looking for! The idea was to have inter-age chat disabled, with communication only available through in-age chat or via computer terminals displaying a group chatroom (or possibly a private messaging system, also through the terminals). Everyone on the server is pretty excited for this system, and now (fingers crossed) we can finally implement it!
Speaking of which, do you have any recommendations for a mod disabling chat between dimensions? If not, is it an optional feature that could possibly be bundled with this mod in the future? Thanks for any response!
I'm glad that you'd want to use it! As for the chat disabling, I don't think that'll become a feature of this mod as it kind of goes over the point of this mod. However if you're using BukkitForge there are a lot of chat plugins available that can do just that. (Can't remember any of the top of my head right now :P)

#53 heldplayer

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Posted 09 June 2013 - 02:13 PM

Just a short notice here! My mods are now 100% more open source! You can find the source code on github at https://github.com/h...eldsPeripherals

#54 Snerky

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Posted 15 June 2013 - 02:22 PM

Thanks for the response, we've been working at this since I last posted, and we've been having awful luck. I've got a message to ask on behalf of our resident programmer:

Quote

in the 1.4.7 version that we're using because we're on an FTB server, is there an endernet_message() event or do we HAVE to use endernet.receive()?
and if there is an endernet_message event, what arguments does it return?
because we're trying to make a program that checks for several events in parallel
local evt, arg1, arg2 = os.pullEvent()
	    if evt == "key" then
			    KeyPress(arg1)
	    elseif evt == "char" then
			    AddChar(arg1)
	    elseif evt == "endernet_message" then
			    ParseMsg(arg1, arg2)
	    end


#55 heldplayer

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Posted 15 June 2013 - 03:42 PM

View PostSnerky, on 15 June 2013 - 02:22 PM, said:

Thanks for the response, we've been working at this since I last posted, and we've been having awful luck. I've got a message to ask on behalf of our resident programmer:

Quote

in the 1.4.7 version that we're using because we're on an FTB server, is there an endernet_message() event or do we HAVE to use endernet.receive()?
and if there is an endernet_message event, what arguments does it return?
because we're trying to make a program that checks for several events in parallel
local evt, arg1, arg2 = os.pullEvent()
		if evt == "key" then
				KeyPress(arg1)
		elseif evt == "char" then
				AddChar(arg1)
		elseif evt == "endernet_message" then
				ParseMsg(arg1, arg2)
		end

There are events yes :)
transworld_receive gets called when a text message is received
transworld_item gets called when an item is received
transworld_liquid gets called when a liquid is received

#56 Snerky

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Posted 15 June 2013 - 03:46 PM

Excellent! Thanks for the speedy reply again, we'll give this another go.

#57 Snerky

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Posted 15 June 2013 - 04:54 PM

Still having some troubles so we've gone back to basics. When I enter:
endernet.receive()
and my friend enters:
endernet.send(191,"hello",left)
it returns false. Is the 'receiver ID' the ID of the computer we're trying to talk to?

#58 heldplayer

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Posted 16 June 2013 - 04:13 PM

View PostSnerky, on 15 June 2013 - 04:54 PM, said:

Still having some troubles so we've gone back to basics. When I enter:
endernet.receive()
and my friend enters:
endernet.send(191,"hello",left)
it returns false. Is the 'receiver ID' the ID of the computer we're trying to talk to?
Receiver ID is the computer ID yep. You seem to be missing some quotation marks around "left" though.

#59 Snerky

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Posted 16 June 2013 - 05:35 PM

Hm. Do you know if there's any compatibility issues with MystCraft ages?

#60 superaxander

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Posted 17 June 2013 - 12:15 AM

View Postheldplayer, on 09 October 2012 - 10:17 PM, said:

Ender eyes 40 and Eyes of Ender 60
Do you mean ender pearls and eyes of ender?





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