Ask A Pro Renewal Project (and How You Can Help!)
#41
Posted 26 August 2013 - 01:08 PM
(And on an off-topic note : what is possessing people to do recursive function calls to loop? I didn't even think of it when I was learning how to program...)
#42
Posted 26 August 2013 - 01:49 PM
#43
Posted 26 August 2013 - 02:00 PM
Sora the Hedgehog, on 26 August 2013 - 01:08 PM, said:
(And on an off-topic note : what is possessing people to do recursive function calls to loop? I didn't even think of it when I was learning how to program...)
Thanks! I've left some critique on the topic for possible improvements that would steer it toward the quality we are looking for.
#44
Posted 29 August 2013 - 04:52 AM
Sora the Hedgehog, on 26 August 2013 - 01:08 PM, said:
("How do you make it go to a specific line?" "Well, you can use functions, but that-" "I'll take 20!")
#45
Posted 29 August 2013 - 05:59 AM
#46
Posted 29 August 2013 - 08:36 AM
immibis, on 29 August 2013 - 04:52 AM, said:
ugh. Trust me, the presence of goto in lua would just make this worse, with people putting labels inside loops, trying to goto labels in other functions, skipping over variable declarations, skipping to before variable declarations and re-initializing them and clobbering their values...
#47
Posted 30 August 2013 - 02:05 PM
We should get back on topic. Sorry for the thread-jack, Lyqyd. ^.^ v
#48
Posted 01 September 2013 - 03:45 PM
Feedback would be appreciated!
#49
Posted 01 September 2013 - 03:55 PM
Lyqyd, on 01 September 2013 - 03:45 PM, said:
Feedback would be appreciated!
1. Maybe snip the crafting grid screenshot so it is bigger and there is less Minecraft window and more recipe.
2. Specify that the edit program, the program you want to edit is specified with the command line argument, just like with the list command. And state how lots of programs (cc and user made) quite often make use of runtime arguments.
3. Might fall out of scope of the tutorial, but I think its the best one to be in... Show and tell about the "programs" program, so they can see the CC programs?
Other than that, like I said, very good.
#50
Posted 01 September 2013 - 04:05 PM
Thanks!
#51
Posted 01 September 2013 - 05:40 PM
Lyqyd, on 01 September 2013 - 04:05 PM, said:
Thanks!
No problems
#52
Posted 01 September 2013 - 05:49 PM
Edit: And I've updated Basics I. Let me know if that covers your suggestion, or if you still think it's insufficient.
#53
Posted 01 September 2013 - 06:19 PM
Lyqyd, on 01 September 2013 - 05:49 PM, said:
EDIT 1:
Lyqyd, on 01 September 2013 - 05:49 PM, said:
EDIT 2:
Also I know it's not ideal, but would it be worth having a pinned topic with links out to the AaP Renewal tutorials, so they don't get lost in the sea of tutorials?
EDIT 3:
Quote
And lastly...
Is it worth saying that with the rename, move, cd, copy, etc, we can use specify an absolute path to be able to move to a completely different location? For example running say `tutorial> mv bar /tutorial2/bar/foo`.
Edited by theoriginalbit, 01 September 2013 - 06:46 PM.
#54
Posted 01 September 2013 - 06:49 PM
Clearing the screen is a possibility, though the tutorials are meant to be walked through with a computer, so at this point, they display exactly what the player would see on his screen if he followed the tutorial exactly. If it is found to be too distracting, they could be re-shot with a cleared screen for each shot.
The pinned topic already exists, it just hasn't been made visible yet. Since these tutorials are starting to get written, I may make it visible soon.
Just noticed your signature the other day, by the way. I like the first line of it.
#55
Posted 01 September 2013 - 06:53 PM
Lyqyd, on 01 September 2013 - 06:49 PM, said:
Lyqyd, on 01 September 2013 - 06:49 PM, said:
Lyqyd, on 01 September 2013 - 06:49 PM, said:
#56
Posted 01 September 2013 - 06:55 PM
Edit: I'll go through some of the other tutorials written for this in the next couple of days and ensure that they meet quality standards and then link them in. We do need the basic tutorials written before the intermediate ones get linked, though.
#57
Posted 02 September 2013 - 03:29 PM
Lyqyd, on 01 September 2013 - 06:55 PM, said:
EDIT: Also should `peripheral.getNames` be covered in the Peripheral Basics tutorial, or not since it's really more of the remote peripherals tutorial job?
Edited by theoriginalbit, 02 September 2013 - 03:47 PM.
#58
Posted 02 September 2013 - 03:47 PM
#60
Posted 02 September 2013 - 04:03 PM
Good question!
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