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[3D] [Game] 3D Maze - It's friggin 3D! Woo!

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31 replies to this topic

#21 TableCraft0R

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Posted 24 July 2013 - 08:38 AM

Mine craft = 8 bit
Maze = 16 Bit

SO Can you make Mine Craft in Computer Craft?

#22 jesusthekiller

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Posted 24 July 2013 - 10:12 AM

... What?

Essentially you can, but it would be really low resolution :P

#23 Kingdaro

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Posted 24 July 2013 - 10:44 AM

It would probably slow as hell too, haha.

Nice program by the way.

#24 jesusthekiller

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Posted 24 July 2013 - 11:14 AM

Thanks! :D

Update 2.1
  • No more temporary files!


#25 masterdisasterHD

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Posted 19 September 2013 - 11:49 AM

may i
Spoiler


#26 theoriginalbit

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Posted 19 September 2013 - 11:59 AM

View PostmasterdisasterHD, on 19 September 2013 - 11:49 AM, said:

may i implement this game in my upcoming OS?
Why do you keep using spoilers. Its annoying. Just ask the question in one line of text!

#27 masterdisasterHD

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Posted 19 September 2013 - 12:01 PM

i used a spoiler because i dont want to spoil it :P

#28 nutcase84

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Posted 22 September 2013 - 03:33 PM

View PostTableCraft0R, on 24 July 2013 - 08:38 AM, said:

Mine craft = 8 bit
Maze = 16 Bit

SO Can you make Mine Craft in Computer Craft?

Minecraft is 16 bit, not 8.

#29 ShadowedZenith

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Posted 23 September 2013 - 07:24 AM

View Postnutcase84, on 22 September 2013 - 03:33 PM, said:

View PostTableCraft0R, on 24 July 2013 - 08:38 AM, said:

Mine craft = 8 bit
Maze = 16 Bit

SO Can you make Mine Craft in Computer Craft?

Minecraft is 16 bit, not 8.

I'm pretty sure Minecraft is at minimum 32-bit/64-bit given the fact that it runs on the x86-64 CPU platform. I don't believe any 16-bit CPU could actually handle Minecraft, not only power-wise but RAM-wise as well. In computers, the bit refers to the CPU, not the graphics. Even then, the graphics would be classified as 24-bit.

#30 kennywd7

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Posted 27 September 2013 - 09:23 PM

Very cool!

#31 MAYUYU

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Posted 28 September 2013 - 06:15 AM

whoa tis look amazing

#32 CastleMan2000

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Posted 14 December 2013 - 02:52 PM

Minecraft has 16x16 pixel blocks, I believe, and the program is 32-bit. Pixels != Bits.





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