Swarm Miner - Quarry Up Where You Want. Version 2.0
#101
Posted 25 October 2013 - 05:50 PM
normal turtle
computercraft 1.56 (mc1.6.2)
current.log : bios:339: [string "current.log"] :1: unexpected symbol
#102
Posted 25 October 2013 - 06:32 PM
wojbie, on 25 October 2013 - 02:33 PM, said:
Think of it as speedloader for a quarry. As stupid as it sounds
I Got a 64 turtle quarry with a speedloader!!!
I wasn't thinking of the deployer turtle acting as a server. I was just thinking, if I'm going to place all of my mining turtles and enderchests in another chest for the deployer turtle to deploy, it makes the most sense to create the quarry order (saved to disk) using the deployer turtle.
Or is your method to send the first turtle out manually just like you do now, (create the order, reboot the turtle and load the latest swarminer) then tell the deployer turtle to send out the rest?
#105
Posted 26 October 2013 - 05:57 AM
normal turtle
computercraft 1.56 (mc1.6.2)
Current log: current.log : bios:339: [string "current.log"] :1: unexpected symbol
#106
Posted 26 October 2013 - 08:17 AM
For future reference you should use
edit current.logto view contents of file.
Attempting to run it gives no informative data for me.
#107
Posted 26 October 2013 - 08:38 AM
Miningparallel:22:swarminer:251: Too long without yielding
normal turtle
computercraft 1.56 (mc1.6.2)
Current.log: {["layer"}=17,["fuel"]=318,["id"]=22,["run"]=true,["loc"]={["x"]=2,["z"]=5,},["pos"]={["y"]=17,["x"]=265,["z"]=-196, ["zd"]=0, ["xd"]=1,},}
#108
Posted 26 October 2013 - 09:31 AM
#109
Posted 26 October 2013 - 09:46 AM
Working on it
#110
Posted 26 October 2013 - 01:42 PM
Also would be cool to fuel them with buckets of lava, they take the buckets but don't know how to get rid of the bucket once they empty it so the turtle just sits there.
Edited by Mad_Professor, 26 October 2013 - 01:46 PM.
#111
Posted 26 October 2013 - 01:46 PM
Unless you make them follow a maze to refueling station they should get there with 200 fuel spare each time.
In other words - can't reproduce. sorry.
#112
Posted 26 October 2013 - 07:54 PM
This was on a test 100x100, 1x1 sector repeats, down to y=6 quarry.
The current.log of one of the turtles contains: {["pos"]={["y"]=75,["x"]=2888,["z"]=-912,["zd"]=1,["xd"]=0,},["run"]=true,["fuel"]=4699,["id"]=153,}
Any ideas?
thanks!
#113
Posted 26 October 2013 - 11:26 PM
#114
Posted 27 October 2013 - 04:12 AM
IT would be better if you could use 3-10 for sector size then use repeats to make it size you need.
#115
Posted 27 October 2013 - 10:58 AM
#116
Posted 27 October 2013 - 11:11 AM
Swarminer id: is id of computer assigned by ComputerCraft - I simply use that cause i have 100% knowledge it will be unique. Unless you pick one of labeled computers in creative and place it few times. In other words they are always unique in survival and in creative you need to watch out for duplicating. Same case for installer disks id - also assigned unique by ComputerCraft
Side Note - I am finishing working on that yield error - tx to help from ask a pro subforums i should be able minimize its happening.
Should be ready for release in next 24h.
#117
Posted 27 October 2013 - 11:22 AM
wojbie, on 27 October 2013 - 11:11 AM, said:
Swarminer id: is id of computer assigned by ComputerCraft - I simply use that cause i have 100% knowledge it will be unique. Unless you pick one of labeled computers in creative and place it few times. In other words they are always unique in survival and in creative you need to watch out for duplicating. Same case for installer disks id - also assigned unique by ComputerCraft
Side Note - I am finishing working on that yield error - tx to help from ask a pro subforums i should be able minimize its happening.
Should be ready for release in next 24h.
It's single player survival, but I had to switch to peaceful a few times when I was trying to figure this stuff out and kept getting bugged by the mobs. Doesn't seem to affect it though, but just makes it harder to track on the scanner when two id flash two different sets of information.
also, stil having turtles run out of fuel, it's almost as if they are not aware of running low, but as you said you can't reproduce it, so I'm S.o.L. It's not a big deal, unless they stall in a laval pool.
#118
Posted 27 October 2013 - 12:34 PM
#119
Posted 27 October 2013 - 01:21 PM
Warlordjones, on 27 October 2013 - 12:34 PM, said:
You are looking for sleep command in line 1369 - by default its 0.01 sec but you can set it to whatever you want.
Mad_Professor, on 27 October 2013 - 11:22 AM, said:
also, stil having turtles run out of fuel, it's almost as if they are not aware of running low, but as you said you can't reproduce it, so I'm S.o.L. It's not a big deal, unless they stall in a laval pool.
Having more than one turtle with same number id is a weird situation - code is not designed to handle it - can cause all matter of bugs and hangs.
Best for you would be to get rid of one of duplicates.
#120
Posted 27 October 2013 - 01:31 PM
Mad_Professor, on 27 October 2013 - 11:22 AM, said:
Switching to peaceful wouldn't do it. Turtles and computers are given a unique ID by ComputerCraft when they are placed in the world.
Without manually editing some config files, the only way to get a duplicate ID is to place the turtle in creative mode. Since creative mode doesn't remove the item you've placed from your inventory, in the case of a turtle or computer, placing the item will duplicate it. The end result is that you have more than one turtle or computer with the same ID. That's the only way it will happen.
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