ComputerCraft app [Android]/[iPhone]
#21
Posted 10 January 2014 - 09:26 PM
I'm getting started on it right now although I doubt I'll be able to finish it any time soon :/
#23
#24
Posted 10 January 2014 - 09:38 PM
#25
Posted 10 January 2014 - 09:42 PM
if I had a phone :I
#26
Posted 15 January 2014 - 06:26 PM
Right now it's just a mobile Lua terminal, with an input bar at the bottom. But hey! It's a start!
#27
Posted 15 January 2014 - 09:54 PM
Apemanzilla, on 15 January 2014 - 06:26 PM, said:
Right now it's just a mobile Lua terminal, with an input bar at the bottom. But hey! It's a start!
#29
Posted 15 January 2014 - 11:40 PM
#30
Posted 16 January 2014 - 07:25 AM
theoriginalbit, on 15 January 2014 - 10:08 PM, said:
#31
Posted 16 January 2014 - 07:38 AM
Csstform, on 16 January 2014 - 07:25 AM, said:
#32
Posted 16 January 2014 - 08:58 AM
theoriginalbit, on 16 January 2014 - 07:38 AM, said:
Csstform, on 16 January 2014 - 07:25 AM, said:
#33
Posted 16 January 2014 - 10:25 AM
Most app developers don't seem to share this philosophy. As few have an interest in "locking out" those customers wishing to give them money, 4.x still seems to be supported more often then not.
#34
Posted 16 January 2014 - 01:18 PM
Apemanzilla, on 16 January 2014 - 01:18 PM, said:
I'm debating how I'll set up the standard CC libraries, especially configurable ones such as the HTTP API. I'll probably have all the options from the config file be in the "Settings" app.
The computer/turtle interface screen, to run commands and add inventory items, will be on the left, a 3-D editor and viewer for the world on the right, and an input bar on the bottom. The onscreen keyboard will probably squish everything, so I'm going to be testing with a Bluetooth keyboard for now.
Calm down, I'm writing it for ios 6. An iPhone 3G should be able to run it fine. Mind you, I'm testing it all in the simulator and on my iPad, but it should work out in the end.
I'm debating how I'll set up the standard CC libraries, especially configurable ones such as the HTTP API. I'll probably have all the options from the config file be in the "Settings" app.
The computer/turtle interface screen, to run commands and add inventory items, will be on the left, a 3-D editor and viewer for the world on the right, and an input bar on the bottom. The onscreen keyboard will probably squish everything, so I'm going to be testing with a Bluetooth keyboard for now.
Edit: If someone could design an app icon and/or a nice UI, I'd appreciate it
Edited by Apemanzilla, 16 January 2014 - 01:21 PM.
#35
Posted 16 January 2014 - 02:31 PM
Apemanzilla, on 16 January 2014 - 01:18 PM, said:
Bomb Bloke, on 16 January 2014 - 10:25 AM, said:
Edited by Csstform, 16 January 2014 - 02:35 PM.
#36
Posted 16 January 2014 - 06:58 PM
Apemanzilla, on 16 January 2014 - 01:18 PM, said:
Csstform, on 16 January 2014 - 02:31 PM, said:
#37
Posted 22 January 2014 - 09:16 AM
#38
Posted 22 January 2014 - 07:11 PM
#40
Posted 22 January 2014 - 10:54 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users