Jump to content




[MC 1.6.4] [CC 1.58] Item Scanner (Find IDs, Meta and more - Build advanced sorting)

peripheral computer turtle

7 replies to this topic

#1 Kashin

  • Members
  • 9 posts

Posted 07 February 2014 - 03:12 PM

Hi all! B)

Welcome to my very first mod / peripheral - The Item Scanner.

Item scanner is a peripheral that allows you to retrieve information about whatever blocks/items you place in the scanners inventory.

Download: https://www.dropbox....mScanner1.0.zip

Item Scanner
Posted Image

The item scanner can retrieve ID and name of whatever is in it's inventory,it is unable to know the difference between meta items, and as such will always return the main block it recognises. Example: trying to scan "Red Wool" will read as ID: 35 and name: "Wool".

The Item Scanner enables the following calls:
  • getId()
  • getName()
  • getAll()
The Item Scanner will also throw an event when an item enters it inventory; 'itemscanner_scan', having ID and Name as parameters. When it's inventory is emptied, it will throw the event 'itemscanner_empty'.

Recipe
Spoiler

But wait! There's more!

Advanced Item Scanner
Posted Image

The Advanced Item Scanner is able to retrieve the following:
  • ID
  • Meta ID
  • MaxDamage (being as many uses a tool can survive)
  • Name
The Advanced Item Scanner enables the following calls:
  • getId()
  • getMeta()
  • getMaxDamage()
  • getName()
  • getAll()
Like the normal scanner, the advanced scanner fires two events, the 'itemscanner_empty' is still without parameters, but 'itemscanner_scan' now has a few more parameters:
  • ID
  • Meta
  • MaxDamage
  • Name
Recipe
Spoiler

Known bugs
Spoiler

I'll try and get and get and example video up if people request it.

Any feedback is greatly appreciated

Please let me know of bugs/suggestions - I would love to see what you're building and using these for if you decide to do so!

Edited by Kashin, 11 February 2014 - 04:41 PM.


#2 awsmazinggenius

  • Members
  • 930 posts
  • LocationCanada

Posted 07 February 2014 - 03:41 PM

Nice mod, though the peripherals are a bit expensive. Also, you might want to note in your thread the license - basically how people can use and redistribute the code. I mention this mainly for the purpose of people wanting to include this in their modpacks.

#3 Kashin

  • Members
  • 9 posts

Posted 07 February 2014 - 03:53 PM

View Postawsmazinggenius, on 07 February 2014 - 03:41 PM, said:

Nice mod, though the peripherals are a bit expensive. Also, you might want to note in your thread the license - basically how people can use and redistribute the code. I mention this mainly for the purpose of people wanting to include this in their modpacks.

I'm open to reworking the recipes, though I feel they need to be semi expensive considering the options these peripherals enable. Regarding the license, I'll have to look into that in a few :P

#4 awsmazinggenius

  • Members
  • 930 posts
  • LocationCanada

Posted 07 February 2014 - 04:17 PM

There is the MIT license, which permits almost anything with credit provided, the GPL, saying that if you use it it has to be free software, and others. http://choosealicense.org/

#5 nexfwall

  • New Members
  • 1 posts
  • LocationMoscow

Posted 21 February 2014 - 05:21 AM

Can i add this as an upgrade to my turtle, and use it as an inbuild peripheral to determine ID's of items in turtle's inventory?

#6 Kashin

  • Members
  • 9 posts

Posted 21 February 2014 - 06:28 PM

View Postnexfwall, on 21 February 2014 - 05:21 AM, said:

Can i add this as an upgrade to my turtle, and use it as an inbuild peripheral to determine ID's of items in turtle's inventory?

That's currently not supported, since that would be incredibly overpowered, in my oppinion. Might add it later with the ability to be toggled in the config.

Is this something there's a general wish for?

#7 gollark8

  • Members
  • 207 posts

Posted 22 February 2014 - 02:30 AM

View PostKashin, on 21 February 2014 - 06:28 PM, said:

View Postnexfwall, on 21 February 2014 - 05:21 AM, said:

Can i add this as an upgrade to my turtle, and use it as an inbuild peripheral to determine ID's of items in turtle's inventory?

That's currently not supported, since that would be incredibly overpowered, in my oppinion. Might add it later with the ability to be toggled in the config.

Is this something there's a general wish for?
I'd like that as an optional feature.

#8 Kashin

  • Members
  • 9 posts

Posted 23 February 2014 - 11:47 AM

I'll see what I can do when I have some spare time :)





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users