apemanzilla, on 15 April 2014 - 10:47 PM, said:
Gamax92's CCLite ComputerCraft Emulator (Updated for CC1.75)
#61
Posted 16 April 2014 - 02:48 PM
#62
Posted 16 April 2014 - 11:19 PM
apemanzilla, on 08 April 2014 - 11:26 PM, said:
axel.codeFail(), on 09 April 2014 - 02:51 AM, said:
commandBlock.lua computer.lua diskDrive.lua printer.lua wiredModem.lua wirelessModem.lua
Graypup, on 14 April 2014 - 04:38 AM, said:
local h = http.get("http://ma.sdf.org:1254") print(h.readAll())EXPECTED RESULT: http.get taking 5 seconds
ACTUAL RESULT: http.get returning nil instantly
Server code, in nodejs:
var h = require('http') var s = h.createServer(function (req, resp) { req.on('data', function(datas) { console.log('Got: ' + datas) }) var body = 'yaaays\r\n' setTimeout(function () { resp.writeHead(200, {'Content-Length' : body.length, 'Content-Type' : 'text/plain'}) resp.end(body) }, 5000) }) console.log('running') s.listen(1254)
There's probably some Keep-Alive trickery going on that Java does.
RoD, on 15 April 2014 - 08:03 PM, said:
- You should add some arrow buttons into the screen so people can move arround in edit mode
- You should add a ctrl button as well
My phone is incapable of running the Love2D port.
Someone, go ahead and make a Android version.
#63
Posted 16 April 2014 - 11:20 PM
#65
Posted 17 April 2014 - 03:13 PM
Source is available on GitHub.
RoD, on 17 April 2014 - 10:56 AM, said:
Unfortunately, I don't think I will be continuing with the iOS emulator as dan200 requested that I not release it on any app stores.
Which basically means it'd be impossible to download on iOS. Sorry folks :/
Edited by apemanzilla, 17 April 2014 - 03:15 PM.
#66
Posted 17 April 2014 - 03:24 PM
apemanzilla, on 17 April 2014 - 03:13 PM, said:
Source is available on GitHub.
RoD, on 17 April 2014 - 10:56 AM, said:
Unfortunately, I don't think I will be continuing with the iOS emulator as dan200 requested that I not release it on any app stores.
Which basically means it'd be impossible to downloa
So there is d on iOS. Sorry folks :/
#67
Posted 17 April 2014 - 03:29 PM
RoD, on 17 April 2014 - 03:24 PM, said:
apemanzilla, on 17 April 2014 - 03:13 PM, said:
Source is available on GitHub.
RoD, on 17 April 2014 - 10:56 AM, said:
Unfortunately, I don't think I will be continuing with the iOS emulator as dan200 requested that I not release it on any app stores.
Which basically means it'd be impossible to downloa
So there is d on iOS. Sorry folks :/
Anyway, you going to try the mobile cclite or not?
#68
Posted 17 April 2014 - 04:07 PM
apemanzilla, on 17 April 2014 - 03:29 PM, said:
RoD, on 17 April 2014 - 03:24 PM, said:
apemanzilla, on 17 April 2014 - 03:13 PM, said:
Source is available on GitHub.
RoD, on 17 April 2014 - 10:56 AM, said:
Unfortunately, I don't think I will be continuing with the iOS emulator as dan200 requested that I not release it on any app stores.
Which basically means it'd be impossible to downloa
So there is d on iOS. Sorry folks :/
Anyway, you going to try the mobile cclite or not?
A few moments later:
Well, it didnt show up any control pad, but i got 2 error at the beggining:
Invalid value for _conf.mobileMode
Invalid value for _conf.ctrlPad
I am a little stupid, but i tried to edit in the conf.lua file joystick to true but my guess that that dont do anything
#69
Posted 17 April 2014 - 04:12 PM
RoD, on 17 April 2014 - 04:07 PM, said:
apemanzilla, on 17 April 2014 - 03:29 PM, said:
RoD, on 17 April 2014 - 03:24 PM, said:
apemanzilla, on 17 April 2014 - 03:13 PM, said:
Source is available on GitHub.
RoD, on 17 April 2014 - 10:56 AM, said:
Unfortunately, I don't think I will be continuing with the iOS emulator as dan200 requested that I not release it on any app stores.
Which basically means it'd be impossible to downloa
So there is d on iOS. Sorry folks :/
Anyway, you going to try the mobile cclite or not?
A few moments later:
Well, it didnt show up any control pad, but i got 2 error at the beggining:
Invalid value for _conf.mobileMode
Invalid value for _conf.ctrlPad
I am a little stupid, but i tried to edit in the conf.lua file joystick to true but my guess that that dont do anything
#70
Posted 17 April 2014 - 04:55 PM
apemanzilla, on 17 April 2014 - 04:12 PM, said:
RoD, on 17 April 2014 - 04:07 PM, said:
apemanzilla, on 17 April 2014 - 03:29 PM, said:
RoD, on 17 April 2014 - 03:24 PM, said:
apemanzilla, on 17 April 2014 - 03:13 PM, said:
Source is available on GitHub.
RoD, on 17 April 2014 - 10:56 AM, said:
Unfortunately, I don't think I will be continuing with the iOS emulator as dan200 requested that I not release it on any app stores.
Which basically means it'd be impossible to downloa
So there is d on iOS. Sorry folks :/
Anyway, you going to try the mobile cclite or not?
A few moments later:
Well, it didnt show up any control pad, but i got 2 error at the beggining:
Invalid value for _conf.mobileMode
Invalid value for _conf.ctrlPad
I am a little stupid, but i tried to edit in the conf.lua file joystick to true but my guess that that dont do anything
#71
Posted 17 April 2014 - 05:58 PM
RoD, on 17 April 2014 - 04:55 PM, said:
apemanzilla, on 17 April 2014 - 04:12 PM, said:
RoD, on 17 April 2014 - 04:07 PM, said:
apemanzilla, on 17 April 2014 - 03:29 PM, said:
RoD, on 17 April 2014 - 03:24 PM, said:
apemanzilla, on 17 April 2014 - 03:13 PM, said:
Source is available on GitHub.
RoD, on 17 April 2014 - 10:56 AM, said:
Unfortunately, I don't think I will be continuing with the iOS emulator as dan200 requested that I not release it on any app stores.
Which basically means it'd be impossible to downloa
So there is d on iOS. Sorry folks :/
Anyway, you going to try the mobile cclite or not? />
A few moments later:
Well, it didnt show up any control pad, but i got 2 error at the beggining:
Invalid value for _conf.mobileMode
Invalid value for _conf.ctrlPad
I am a little stupid, but i tried to edit in the conf.lua file joystick to true but my guess that that dont do anything />
#72
Posted 17 April 2014 - 06:42 PM
apemanzilla, on 17 April 2014 - 05:58 PM, said:
RoD, on 17 April 2014 - 04:55 PM, said:
apemanzilla, on 17 April 2014 - 04:12 PM, said:
RoD, on 17 April 2014 - 04:07 PM, said:
apemanzilla, on 17 April 2014 - 03:29 PM, said:
RoD, on 17 April 2014 - 03:24 PM, said:
apemanzilla, on 17 April 2014 - 03:13 PM, said:
Source is available on GitHub.
RoD, on 17 April 2014 - 10:56 AM, said:
Unfortunately, I don't think I will be continuing with the iOS emulator as dan200 requested that I not release it on any app stores.
Which basically means it'd be impossible to downloa
So there is d on iOS. Sorry folks :/
Anyway, you going to try the mobile cclite or not? />
A few moments later:
Well, it didnt show up any control pad, but i got 2 error at the beggining:
Invalid value for _conf.mobileMode
Invalid value for _conf.ctrlPad
I am a little stupid, but i tried to edit in the conf.lua file joystick to true but my guess that that dont do anything />
Edited by Agoldfish, 17 April 2014 - 06:43 PM.
#73
Posted 17 April 2014 - 06:54 PM
Apemanzilla: in wich data folder is it?
Shouldnt it be in the *.love file? or maybe in the love2d for android folder?
#74
Posted 17 April 2014 - 07:32 PM
RoD, on 17 April 2014 - 06:54 PM, said:
Apemanzilla: in wich data folder is it?
Shouldnt it be in the *.love file? or maybe in the love2d for android folder?
#75
Posted 17 April 2014 - 07:43 PM
#76
Posted 17 April 2014 - 07:45 PM
RoD, on 17 April 2014 - 07:43 PM, said:
#77
Posted 17 April 2014 - 07:52 PM
#78
Posted 17 April 2014 - 08:44 PM
Also i have no clue where the data folder is for love2d android.
#79
Posted 20 April 2014 - 12:27 AM
Fixed a really stupid bug with http where every single empty line was removed
Fixed a bug where redirects would cause CCLite to freeze on the next http request.
Fixed term.write showing "nan" instead of "NaN", but you won't see it anyway since dan broke term.write lua sided.
You can also have your useless fs.getDir!
Edited by gamax92, 20 April 2014 - 12:30 AM.
#80
Posted 21 April 2014 - 04:44 AM
gamax92, on 16 April 2014 - 11:19 PM, said:
Graypup, on 14 April 2014 - 04:38 AM, said:
local h = http.get("http://ma.sdf.org:1254") print(h.readAll())EXPECTED RESULT: http.get taking 5 seconds
ACTUAL RESULT: http.get returning nil instantly
Server code, in nodejs:
var h = require('http') var s = h.createServer(function (req, resp) { req.on('data', function(datas) { console.log('Got: ' + datas) }) var body = 'yaaays\r\n' setTimeout(function () { resp.writeHead(200, {'Content-Length' : body.length, 'Content-Type' : 'text/plain'}) resp.end(body) }, 5000) }) console.log('running') s.listen(1254)
There's probably some Keep-Alive trickery going on that Java does.
EVEN
http.request("http://ma.sdf.org:1254") e, p1, p2 = os.pullEvent()doesn't work
Edited by Graypup, 21 April 2014 - 04:45 AM.
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