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NF's Games Page: Skyfall Released!

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#1 nitrogenfingers

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Posted 08 October 2014 - 10:30 PM

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About: I've been making games for ComputerCraft for awhile now and have quite a large library. This page catalogues each of them, with how to play them and how to get them. These games are high quality and good fun, ranging from 5 minute time wasters to games you can lose an hour or so to. They will work with most distributions of ComputerCraft since 1.5, and I am regularly updating most of them with new features and bug fixes.

All games on this list will require http to be enabled on your machine. There are two ways you can get them:

Catalogue Browser: The Catalogue Browser will provide you a list of each of the games on this page that you can browse and download at your leisure, as well as look for new updates and (in later versions) screenshots. To run the catalogue, type the following command into any computer terminal:
pastebin run KZsuv1pc

Alternatively, you can download the installers from the pastebin codes provided in each games description.

Games:

Bank Vault

Spoiler

Gold Runner

Spoiler

Column Drop

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Snake Maze

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Solitaire

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Darklands: Tales from Transylvania

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Nitro Chess

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Skyfall

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Laser Blast

Spoiler

Rat Trap

Spoiler

More Information:

I'm still working on this post, reconciling each of the games I've posted here and trying to get them up to standard which is a large job and is taking a long time. Once this is complete, I will not be updating my previous forum posts and questions or comments relating to my games can be directed here. Thank you for reading, and enjoy :)

-NF

Edited by nitrogenfingers, 31 August 2015 - 03:22 AM.


#2 nitrogenfingers

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Posted 10 October 2014 - 08:26 AM

My catalogue browser is now sort of working:

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The display is a little buggy but this will allow you to browse all games I've made and download the latest version. Later I'm hoping to show screenshots of the game and display updates from previous versions but right now it's just supposed to be a way to easily get software that I've made if you so choose. I plan to add other software to this as well later, just to keep everything in the one place.

To use the catalogue, just run the following command in any computer terminal:
pastebin run KZsuv1pc


#3 AssossaGPB

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Posted 10 October 2014 - 02:34 PM

Welcome Back! You haven't been active in a while now. Nice games library!

#4 metron80

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Posted 12 October 2014 - 08:43 PM

Welcome back, nitro! Very nice games page. I love your games!

#5 Lego Stax

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Posted 14 October 2014 - 02:24 AM

Nice! I like it when people make a page for their collection of programs. This way, it is much easier for someone to find a program that they liked, as long as they have the author's name. That catalog browser is looking really cool! Excellent work. :)

#6 Phoenix323

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Posted 23 January 2015 - 09:51 PM

what is monochrome not supported

#7 nitrogenfingers

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Posted 29 January 2015 - 06:57 PM

Games that don't support monochrome will only work on an advanced computer

#8 nitrogenfingers

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Posted 09 March 2015 - 03:10 PM

I've added a new entry to my library: Column Drop.

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I made it in about 3 1/2 hours as a test for the text editor edit+ by Gopher (check it out if you haven't already). The game is based on Columns which in turn is sort of like tetris but with an emphasis on matching colours rather than just filling the well. I've played this a bit and found it to be an extremely challenging game; although it lacks progression and the large well means games can be relatively long, making moves that end up decreasing the number of blocks in the well rather than increasing is extremely challenging, so if you find tetris too easy see if you do better with column drop. You can use the catalogue above to get it or just run the installer at www.pastebin.com/ScBncvEw .

Right now it's just single player and pretty minimalistic, but I enjoyed making it so I'll probably add a few more features like advancing levels and increasing block speed, and I'd like to have a competitive multiplayer mode where creating chains can make your game easier and theirs harder by decreasing the depth of the well. An AI mode would be cool too so I'm thinking of strategies to implement one in the game as well.

I understand games aren't terribly interesting but give this a go if you want to try something a bit different, and I'd be very appreciative if any bugs that crop up are reported. Thanks all, and enjoy.

#9 Bomb Bloke

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Posted 09 March 2015 - 11:47 PM

View Postnitrogenfingers, on 09 March 2015 - 03:10 PM, said:

I understand games aren't terribly interesting

:blink:

Compared to what?

#10 TheOddByte

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Posted 16 March 2015 - 09:26 PM

View Postnitrogenfingers, on 09 March 2015 - 03:10 PM, said:

...
How come I haven't noticed this game until now? I love it! :D
And what isn't interesting about games? I prefeer games instead of other programs, as they're interesting and I like to see how much time people have put into them. You're the one that puts most time into making awesome games, why don't you try out LÖVE and make even more awesome games? :P

#11 gametechish

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Posted 19 March 2015 - 07:01 AM

I remember seeing Darklands ina really early version in one of your applications of ComputerCraft videos! I'm still trying to figure out how you did the 3D for the dungeons

#12 nitrogenfingers

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Posted 19 March 2015 - 08:24 AM

View Postgametechish, on 19 March 2015 - 07:01 AM, said:

I remember seeing Darklands ina really early version in one of your applications of ComputerCraft videos! I'm still trying to figure out how you did the 3D for the dungeons

It's pretty easy. I have a template 'endless corridor' sprite for the base, and then overlay features from the back of the scene forward. Squares represent the end of the corridor, notches in the wall are 90 degree turns left or right. Then you overlay objects like ladders and chests, and job done :)

#13 gametechish

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Posted 19 March 2015 - 08:20 PM

View Postnitrogenfingers, on 19 March 2015 - 08:24 AM, said:

View Postgametechish, on 19 March 2015 - 07:01 AM, said:

I remember seeing Darklands ina really early version in one of your applications of ComputerCraft videos! I'm still trying to figure out how you did the 3D for the dungeons

It's pretty easy. I have a template 'endless corridor' sprite for the base, and then overlay features from the back of the scene forward. Squares represent the end of the corridor, notches in the wall are 90 degree turns left or right. Then you overlay objects like ladders and chests, and job done :)
cool did you use your gameutils API?

#14 nitrogenfingers

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Posted 20 April 2015 - 04:26 PM

Two new games to upload today, as part of the one package: Klondike and Blackjack.

Klondike is a sub-optimal card sorting algorithm, better known as "Solitaire" or "Patience".

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Blackjack meanwhile is a gambling game about counting and slowly losing.

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Not particularly convincing I know but it's about as close as CC can manage. You kind of get used to comparing the ace of carets with the 7 of asterisks anyway.

The games took about a half day to write each, and use a card API I've embedded in the distribution to make these sorts of games easier to write, so I might add more in the future. I wrote them because I enjoy them both and wanted something to procrastinate on, and both have turned out pretty well; the games play smoothly, are lazily animated don't seem to contain any serious bugs. You can download them from the link below, and I'll add it to my catalogue maybe tomorrow.

They both play in the same program, advanced only I'm afraid. You can get it here: http://pastebin.com/wg6xLisV

If you really like this you can mess around with the stylings of the cards in the source file, or even write your own card games if you're the eagerest of beavers.

-NF

#15 CrazedProgrammer

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Posted 20 April 2015 - 07:50 PM

As always, amazing :D
I have added Solitaire and Blackjack to Strafe if you don't mind.

#16 nitrogenfingers

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Posted 21 April 2015 - 06:43 AM

I'm genuinely surprised my games fit your requirements, I'd be sure a few have some bad paths in them somewhere!

I should mention I released this not knowing about BBCards existing on the forums. Sorry about that to all, I'll try to check more thoroughly on the forums before releasing content to differentiate it more.

Made a few fixes to blackjack which were surprisingly funny in playtesting; the dealer was crooked and didn't give proper payouts for blackjack or pushes, and the player being able to go into debt to continue playing.

#17 TheFrank

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Posted 21 April 2015 - 08:49 AM

Good job, Nitro! I love your games very much)

#18 nitrogenfingers

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Posted 21 April 2015 - 04:42 PM

Stuck two more card games in the card games collection thing I put up yesterday. They're so easy to write, and I've suddenly discovered an appetite for solitaire...

Golf and Spider Solitare are part of the package now so you can download it to give them a try:

Spoiler

I put Spider in the package because I remember it being one of the few things I enjoyed about Windows Vista, but for some reason now I hate it. I think it's because every time you feel like you've made progress you have to stop and redeal, making a mess of whatever you were doing. It's a mean game, but it's there if you want to try it.

Golf was thrown in because it was incredibly easy to implement; I think it took me about a half hour to have it playable. Actually not a bad game, I hadn't heard of it until recently; if you haven't played before you take cards off the board onto the pile below but they have to be one value higher or lower than the card already there (so sevens go on sixes or eights etc.), but nothing goes on a king. You get a negative score if you clear the entire board but I've not yet managed that.

#19 Bomb Bloke

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Posted 22 April 2015 - 10:47 AM

View Postnitrogenfingers, on 21 April 2015 - 04:42 PM, said:

I put Spider in the package because I remember it being one of the few things I enjoyed about Windows Vista, but for some reason now I hate it. I think it's because every time you feel like you've made progress you have to stop and redeal, making a mess of whatever you were doing. It's a mean game, but it's there if you want to try it.

I've not long since learned the rules to Spider myself (something like within the last year), and reckon it to be fairer than regular Solitaire (or Klondike, as people seem to keep calling it these days). I rather prefer FreeCell to either; there you have the potential to figure out if the game's winnable before you even move your first card (though very, very few games are unwinnable).

Another variant I'd been considering was Pyramid. Depending on how you handle the draw pile, that one's either a game of logic, or another game of luck.

Wish I'd thought of scrolling the play area around.

Edited by Bomb Bloke, 22 April 2015 - 10:48 AM.


#20 nitrogenfingers

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Posted 31 August 2015 - 03:19 AM

Another simple little arcade game, that you can play to kill a minute or two, Skyfall:

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Snow is falling from the sky and burying everything underneath it. To stay alive, you have to jump on the snowfall and avoid being crushed, trying to reach the top of the screen. There are three levels of difficulty, with the snow falling heavier and faster in each one. Use arrow keys for movement and the spacebar to jump. It's a bit trickier at later levels; remember to avoid the valleys (snow falls uses an unweighted random distribution so it forms peaks and troughs that can be deadly if you get trapped), and that you can climb up the edge of a wall if you're near the top.

This one is advanced only but it will work on any sized screen. It might be a bit dull if the screen is too big, however.

It's a very simple game, but if you enjoy these sorts of things you might have a few minutes of fun with it. You can get it here: http://pastebin.com/mjyCbPks


-NF

Edited by nitrogenfingers, 31 August 2015 - 03:20 AM.






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