#21
Posted 06 May 2015 - 03:41 PM
#22
Posted 06 May 2015 - 04:09 PM
#23
Posted 06 May 2015 - 05:13 PM
"Hey, why's ComputerCraft popular?"
"What if I took out the turtles?"
"Um, rather, what if I took out everything that lets you interact with your MineCraft world?" (In response to people reminding him that ComputerCraft can automate via eg redstone and peripherals as well)
So number four, "What could I add to ComputerCraft to make it fun to use?", comes off as having the unspoken implication "... when you're using it outside of MineCraft?".
Dan probably won't read this here, but what the heck, I'm not making a twitter account just to say it (someone can link this post from there if they're feeling generous) - one thing I'd really like to play with again is VDU 23, for defining your own characters. Had all sorts of fun with that as a kid.
Whatever's planned seems to be built with the idea that you can easily use most existing ComputerCraft code with it (so long as that code doesn't rely on a MineCraft world, anyway - but let's assume stuff that Lua doesn't usually have, like the paintutils API, is still available). Dynamic character definitions would mean that if I wanted to, for eg, port across my tetris game, I could use the same "graphics built out of text characters" system I'm using now, and if the character set on offer happens to be missing a suitable block-symbol, I can add one in myself.
Likewise, something like eg Gold Runner could be much more readily customised to use "proper graphics" if the character set were malleable. Furthermore, if scripts don't need to be re-written to use "regular" drawing functions in order to "draw new stuff", it'd be relatively easy to write a single copy of a script that runs in what I'm assuming will be a new environment, as well as in ComputerCraft - backwards compatibility!
#24
Posted 07 May 2015 - 04:02 PM
#26
Posted 07 May 2015 - 10:48 PM
#27
Posted 07 May 2015 - 11:06 PM
Can't wait to see what this is. It'll be a huge boost of graphics for games like my own, assuming we can use it do so. OS's will probably look way better, too.
EDIT: Made it sound like it was completely unrelated to ComputerCraft. Changed.
Edited by Detective_Smith, 10 May 2015 - 12:09 PM.
#28
Posted 10 May 2015 - 11:56 AM
The auto-completion and color scheme really reminds ComputerCraft. Could this actually be ComputerCraft 2.0?
EDIT: notice the font - it's not the default MineCraft font.
Edited by MKlegoman357, 10 May 2015 - 12:02 PM.
#29
Posted 10 May 2015 - 12:05 PM
MKlegoman357, on 10 May 2015 - 11:56 AM, said:
The auto-completion and color scheme really reminds ComputerCraft. Could this actually be ComputerCraft 2.0?
EDIT: notice the font - it's not the default MineCraft font.
#32
Posted 13 May 2015 - 06:54 AM
MKlegoman357, on 10 May 2015 - 11:56 AM, said:
Oh now that is interesting...
Allow me to further, totally baselessly speculate. I'd proffer one of CC's greater achievements is providing such an accessible environment for budding programmers, perhaps this is in the direction of a standalone tool with that sort of 'easy to experiment' mentality in mind? A lot (far from a majority but a lot) of stuff posted here doesn't explicitly need minecraft to work, or even be useful or interesting in whatever context there is after all. Perhaps this is inspired or even somehow linked with the work being done on CCEdu.
#33
Posted 15 May 2015 - 04:43 PM
Looks like the color pallet is wider than CC's (at least more shades of grey), maybe 32 colors.
#34
Posted 15 May 2015 - 04:50 PM
#36
Posted 15 May 2015 - 10:32 PM
http://www.computerc...e-them-in-game/
That said, by this point I've long since been convinced it's not "CC for MineCraft".
#37
Posted 16 May 2015 - 03:38 PM
So now it looks like it's a CC-based game in which, just like in ComputerCraft, you can create any program you want, but is mainly meant for very easily creating games.
#38
Posted 16 May 2015 - 05:38 PM
Whatever it is... I WANT IT NOW. xD
#39
Posted 17 May 2015 - 12:52 AM
The pipes put me in mind of Mario.
#40
Posted 17 May 2015 - 01:29 AM
Maybe the edit function detects the file extension and you can configure what program opens which extension by default. That would be cool, and actually pretty easy to do.
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