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[MC 1.8.9-1.11.2] CC Tweaks


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#121 Sebra

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Posted 21 March 2016 - 07:28 PM

View PostSquidDev, on 21 March 2016 - 05:51 PM, said:

I've also updated the OP with a complete feature list. Have a look, see if there is something you didn't know about!
How Pocket computer peripherals works?

#122 SquidDev

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Posted 21 March 2016 - 07:54 PM

View Postminizbot2012, on 21 March 2016 - 07:17 PM, said:

I hate telling you this but its the wrong file that you uploaded..... (Sorry)
Thanks. Serves me right for rushing!

View PostSebra, on 21 March 2016 - 07:28 PM, said:

How Pocket computer peripherals works?
You can add other peripherals to pocket computers through crafting the peripheral with a pocket computer (same way as you add the wireless modem). Currently you can only add the wireless bridge as a peripheral, though I'm happy to add others if people want it.

#123 Sebra

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Posted 21 March 2016 - 08:28 PM

View PostSquidDev, on 21 March 2016 - 07:54 PM, said:

You can add other peripherals to pocket computers through crafting the peripheral with a pocket computer (same way as you add the wireless modem). Currently you can only add the wireless bridge as a peripheral, though I'm happy to add others if people want it.
So you add ability to connect to wired network. Quite doubtful.
I see no logical candidates except Ender Modem.
By the way how much is the probability to use as peripheral helmet for example?

#124 SquidDev

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Posted 21 March 2016 - 09:01 PM

View PostSebra, on 21 March 2016 - 08:28 PM, said:

So you add ability to connect to wired network. Quite doubtful.
I see no logical candidates except Ender Modem.
Eh. I'm prioritising convenience rather than believability.

View PostSebra, on 21 March 2016 - 08:28 PM, said:

By the way how much is the probability to use as peripheral helmet for example?
I'm confused? I guess you mean peripherals mounted on a helmet? had a go at something like this a while back, but I'm not sure I'd put it in CCTweaks though, I'm not sure it really fits.
Posted Image

#125 Sebra

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Posted 22 March 2016 - 03:09 PM

View PostSquidDev, on 21 March 2016 - 09:01 PM, said:

View PostSebra, on 21 March 2016 - 08:28 PM, said:

So you add ability to connect to wired network. Quite doubtful.
I see no logical candidates except Ender Modem.
Eh. I'm prioritising convenience rather than believability.
As you wish.

View PostSquidDev, on 21 March 2016 - 09:01 PM, said:

View PostSebra, on 21 March 2016 - 08:28 PM, said:

By the way how much is the probability to use as peripheral helmet for example?
I'm confused? I guess you mean peripherals mounted on a helmet? had a go at something like this a while back, but I'm not sure I'd put it in CCTweaks though, I'm not sure it really fits.
Posted Image
I think as Computer can see Monitor above it, Pocket Computer in players inventory can find equipped helmet and use it as a peripheral. (in theory) I do not see Dan200 would want it so ask your opinion about it's possibility. Helmet? connected via special antenna is too weird for me. Bluetooth-like system is more logical.
What is on this picture?

#126 SquidDev

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Posted 01 April 2016 - 02:18 PM

Just pushed CCTweaks (the mod) v0.3.2.1 which fixes several issues with the CC 1.79. If you are updating to 1.79, you'll also need to update your CCTweaks version.

#127 flaunting

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Posted 23 April 2016 - 07:57 PM

Just wondering if there is any documentation for this mod for syntax and different commands, or an easy way for me to find them. sorry not great with the computers yet but this mod adds things I really want to use

#128 SquidDev

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Posted 24 April 2016 - 01:58 PM

View Postflaunting, on 23 April 2016 - 07:57 PM, said:

Just wondering if there is any documentation for this mod for syntax and different commands, or an easy way for me to find them. sorry not great with the computers yet but this mod adds things I really want to use

There aren't any commands for CCTweaks, a lot of tweaks are done via config options. If you have a look in the CCTweaks config file most things are documented there (or you can use the config GUI in game). For any CCTweaks item you can press "r" and it should display a help message (if you have NEI/JEI installed). If you have any questions about particular features/functionality do post here or PM me.

#129 masterdisasterHD

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Posted 29 April 2016 - 02:10 PM

I can't get this to work across dimensions, any tips?

#130 SquidDev

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Posted 29 April 2016 - 02:14 PM

View PostmasterdisasterHD, on 29 April 2016 - 02:10 PM, said:

I can't get this to work across dimensions, any tips?

Sorry, I'm going to need a little bit more info. Which feature doesn't work across dimensions? Which version of the mod are you using (and which Minecraft version)?

Edit I see you've reported this on the issue tracker. Thanks!

Edited by SquidDev, 29 April 2016 - 02:21 PM.


#131 SquidDev

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Posted 15 May 2016 - 02:42 PM

Due to a forum issue I'm posting this again. I've released CCTweaks 0.3.3. This adds ender modem upgrades to pocket computers and fixes some bugs. I've also noticed that we've hit 30,000 downloads: thanks to everyone for your support!

#132 SquidDev

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Posted 17 May 2016 - 07:46 PM

Just released CCTweaks-Lua 1.0.5. This will be merged into the main CCTweaks mod in the next couple of weeks

Changelog
  • Allow passing HTTP verbs to http.request
  • Fix more LuaJC bugs
  • Add profiler to Cobalt


#133 flaunting

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Posted 22 May 2016 - 07:09 AM

Ok I'm sure you will be able to answer this quickly but its the first time I have tried using tool host. How do you add a tool to a grabber turtle.

also local game times out from server when using NEI to get tool manipulator

#134 SquidDev

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Posted 22 May 2016 - 09:42 AM

View Postflaunting, on 22 May 2016 - 07:09 AM, said:

Ok I'm sure you will be able to answer this quickly but its the first time I have tried using tool host. How do you add a tool to a grabber turtle.

also local game times out from server when using NEI to get tool manipulator

The tool host will use whichever tool is in the turtle's selected slot. Not sure about your computer timing when using NEI. CCTweaks doesn't do anything special but just in case could you put your logs on pastebin? Thanks!

#135 SquidDev

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Posted 23 May 2016 - 08:53 PM

Just pushed CCTweaks 1.0.0 for Minecraft 1.7.10 and 1.8.9 to Curse. Nothing major here, just bug fixes.

#136 HDeffo

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Posted 25 May 2016 - 05:33 PM

Just out of curiosity would it be possible to take out the client side changes within in the mod and make this a server side only mod? I am not sure how the communication works with computercraft but I assume simply changing to LuaJIT only needs to be done on the server side without impacting clients or forcing them to download another mod.

#137 SquidDev

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Posted 25 May 2016 - 05:48 PM

View PostHDeffo, on 25 May 2016 - 05:33 PM, said:

Just out of curiosity would it be possible to take out the client side changes within in the mod and make this a server side only mod? I am not sure how the communication works with computercraft but I assume simply changing to LuaJIT only needs to be done on the server side without impacting clients or forcing them to download another mod.

It depends. CCTweaks-Lua could trivially be ported over to a server side mod (you just need to add config loading and a core mod). Most of the functionality in the core mod however (such as network tweaks) cannot be as the client also needs those features. I'm reluctant do do this as managing multiple mods/versions is a pain. If you fancy doing it yourself though feel free: it could probably be done with a single file mod (+build file).

Edited by SquidDev, 25 May 2016 - 05:49 PM.


#138 HDeffo

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Posted 25 May 2016 - 05:54 PM

I think I might just do that since I absolutely love your mod and would love to put at least most of its changes into existing modpacks and servers.

#139 SquidDev

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Posted 13 June 2016 - 10:06 AM

Just pushed CCTweaks-Lua 1.0.7. This includes custom backgrounds for CCEmuRedux and several bug fixes.

#140 NanoBob

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Posted 22 June 2016 - 08:37 PM

Can't believe I've never seen this, would love to play with the TCP stuff especially. Do you happen to know of any (popular-ish) modpacks which contains CCTweaks?





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