Edited by MKlegoman357, 21 June 2016 - 07:50 PM.
[Results in!] CCJam 2016
#41
Posted 15 June 2016 - 02:25 PM
#42
Posted 15 June 2016 - 02:49 PM
TheRockettek, on 15 June 2016 - 02:15 PM, said:
Is there some sort of chatroom for CCJam? IRC, Discord?
Edited by Anavrins, 15 June 2016 - 02:50 PM.
#43
Posted 15 June 2016 - 04:53 PM
Also, will they be running it from the standard CraftOS shell on a command computer (except if the program is made for turtles or pocket computers, of course)?
I'm almost certain I will use the new characters and maybe some of the command computer's functionality, I also need this info for compatibility reasons.
Edited by CrazedProgrammer, 15 June 2016 - 04:55 PM.
#44
Posted 15 June 2016 - 05:36 PM
#46
Posted 15 June 2016 - 06:22 PM
#48
Posted 15 June 2016 - 06:27 PM
Edited by apemanzilla, 15 June 2016 - 06:27 PM.
#49
Posted 15 June 2016 - 06:29 PM
Edited by CrazedProgrammer, 15 June 2016 - 06:30 PM.
#50
Posted 15 June 2016 - 06:57 PM
#51
Posted 15 June 2016 - 07:41 PM
#52
Posted 15 June 2016 - 09:33 PM
Anavrins, on 15 June 2016 - 02:49 PM, said:
Gitter seems to be a pretty ideal platform for CC related stuff (I use tons of channels on it) given its interconnection to GitHub and Markdown support.
I've created a channel which everyone is welcome to join, I've invited most of the GitHub accounts already listed here (you'll need a GitHub account, which you should have anyway ). https://gitter.im/oeed/CCJam2016
3d6 may I suggest the link goes in the main post?
Edited by oeed, 15 June 2016 - 09:38 PM.
#56
Posted 18 June 2016 - 10:36 AM
#57
Posted 19 June 2016 - 12:22 PM
KingofGamesYami, on 13 June 2016 - 07:52 PM, said:
manu_03, on 13 June 2016 - 07:50 PM, said:
No, according to the OP.
3d6, on 12 June 2016 - 05:28 PM, said:
#58
Posted 22 June 2016 - 04:42 PM
A week is a long time for a jam, so I hope I can make a polished product
#59
Posted 22 June 2016 - 05:05 PM
#60
Posted 22 June 2016 - 09:29 PM
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