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WIP Game - Super Mario Bros. 1

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#21 HDeffo

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Posted 11 June 2016 - 08:07 PM

First of all please don't misunderstand I think this game is amazing! However, because of copyright and everything I think it might be a "better safe than sorry" situation if you took the Mario out of the name and left it super CC bros.

#22 RatcheT2497

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Posted 11 June 2016 - 09:45 PM

Thanks! :D

And, maybe in the future, when the game's done atleast engine wise, as the game is not even close to being finished. I'll just leave it like it is, as a placeholder :P

#23 jv110

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Posted 17 June 2016 - 11:59 PM

There's no copyright problem or anything, as this doesn't evento reach commercial.

#24 Bomb Bloke

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Posted 18 June 2016 - 12:14 AM

The idea that money has anything to do with copyrights is a misconception. In certain non-commercial cases Fair Use may apply, but this wouldn't be one of them.

#25 jv110

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Posted 18 June 2016 - 12:36 AM

View PostBomb Bloke, on 18 June 2016 - 12:14 AM, said:

The idea that money has anything to do with copyrights is a misconception. In certain non-commercial cases Fair Use may apply, but this wouldn't be one of them.

Commercial doesn't mean paid. A game could perfectly be free and still be commercial. .com is a short for commercial, and still they aren't always commercial.

#26 Bomb Bloke

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Posted 18 June 2016 - 12:47 AM

And "non-commercial use" doesn't mean "fair use".

#27 jv110

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Posted 18 June 2016 - 01:42 AM

View PostBomb Bloke, on 18 June 2016 - 12:47 AM, said:

And "non-commercial use" doesn't mean "fair use".

And I don't think releasing a little hacky fan demo for a platform which is just a mod for a game and has no relevance at all is unfair. Various fan games which are released even for the real consoles (take Mega Man Ultra for example) aren't banned, and you think this will?

#28 Bomb Bloke

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Posted 18 June 2016 - 08:24 AM

Putting aside that MMU is a romhack, something which very clearly isn't suitable content for any copyright-respecting website, fan games can and often do lead to their creators being hit by cease and desists.

Whether or not a company chooses to do so, of course, doesn't necessarily reflect on their ability to do so.

#29 Waitdev_

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Posted 18 June 2016 - 09:12 AM

This is really cool! And how fast you're making it, that's awesome!

#30 RatcheT2497

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Posted 19 June 2016 - 05:43 PM

Sorry for the lack of updates, guys, I've been sick, and didn't really feel like posting anything at all...

To Waitdev_, thanks! I'm trying to work on it as much as I can, and I've made quite a lot of progress on the level editor, so far :D

And as for the copyright problem... Well, this doesn't have to specifically be a Super Mario Bros. game. The APIs and the level editor aren't meant for platformers only, I'm trying to make them useful for pretty much any 2D tile-based game.

However, as I said before, I'm probably going to keep it as it is, as a placeholder. (I haven't even started writing the actual game engine yet, and I have plenty of time to decide, since the level editor still lacks some functionality. Most notably, objects are yet to be implemented.)

On a side note, I've been thinking of making the bitbucket repo to the level editor public. What do you guys think?

#31 CrazedProgrammer

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Posted 19 June 2016 - 07:18 PM

I think it's great that you make the repo public.
I really suggest you make a placeholder name because you don't want Nintendo C&D'ing you :P

#32 Creator

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Posted 19 June 2016 - 08:14 PM

View PostCrazedProgrammer, on 19 June 2016 - 07:18 PM, said:

I think it's great that you make the repo public.
I really suggest you make a placeholder name because you don't want Nintendo C&D'ing you :P

Nintendo doesn't care for some 3000 line Lua game that only runs on CC.

#33 CrazedProgrammer

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Posted 19 June 2016 - 09:51 PM

Good point :P

#34 Emma

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Posted 19 June 2016 - 10:43 PM

View PostCreator, on 19 June 2016 - 08:14 PM, said:

View PostCrazedProgrammer, on 19 June 2016 - 07:18 PM, said:

I think it's great that you make the repo public.
I really suggest you make a placeholder name because you don't want Nintendo C&D'ing you :P/>

Nintendo doesn't care for some 3000 line Lua game that only runs on CC.

Still, better safe than sorry. And Nintendo is notorious for calling C&D on anything related to them. But you're probably right ;P

#35 RatcheT2497

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Posted 20 June 2016 - 08:23 AM

Yeah, since this was supposed to be a full remake, with all the levels and such, I can see them trying to go after it...

I don't know if I'll change the name yet... Can't really think of one :/

Possibly a codename or something?

#36 jv110

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Posted 20 June 2016 - 04:07 PM

You're all crazy, see what happened to Zelda Maker. If they try to stop us, change it. Better sorry than safe.

#37 RatcheT2497

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Posted 28 June 2016 - 01:34 PM

Quite important update:

This project will probably be shifting focus to either re-creating another game, or making a new one entirely, due to engine limitations.
(Main reason being that SMB1 has moving platforms, which while not impossible, would be extremely hard, due to the way collisions with objects are handled.)
What do you guys think?

#38 CrazedProgrammer

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Posted 28 June 2016 - 03:58 PM

Do what you want to do :P

#39 RatcheT2497

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Posted 28 June 2016 - 07:29 PM

Haha, I'd still like the opinions of other people on the matter :P

#40 HDeffo

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Posted 29 June 2016 - 05:15 AM

Nintendo is known to go after copyright claims frequently, however these tend to only be big popular ones. Flappy bird for example was a big one Nintendo hit. In all reality even against the fact more than likely they would never say a word even if they did they aren't going to pay their team of lawyers just to combat your tiny fan game. Instead the absolute worst you could except as a worst case scenario would be a list of things in your game you must change in order to keep it online. That would be as simple as just following their requests and done. You are probably more likely to win the lottery several times over before Nintendo says a word about this. I was merely pointing out as bomb bloke said the "can" not the "will". Didn't mean to make a big debate out of it :P





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