#21
Posted 11 June 2016 - 08:07 PM
#22
Posted 11 June 2016 - 09:45 PM
And, maybe in the future, when the game's done atleast engine wise, as the game is not even close to being finished. I'll just leave it like it is, as a placeholder
#23
Posted 17 June 2016 - 11:59 PM
#24
Posted 18 June 2016 - 12:14 AM
#25
Posted 18 June 2016 - 12:36 AM
Bomb Bloke, on 18 June 2016 - 12:14 AM, said:
Commercial doesn't mean paid. A game could perfectly be free and still be commercial. .com is a short for commercial, and still they aren't always commercial.
#26
Posted 18 June 2016 - 12:47 AM
#27
Posted 18 June 2016 - 01:42 AM
Bomb Bloke, on 18 June 2016 - 12:47 AM, said:
And I don't think releasing a little hacky fan demo for a platform which is just a mod for a game and has no relevance at all is unfair. Various fan games which are released even for the real consoles (take Mega Man Ultra for example) aren't banned, and you think this will?
#28
Posted 18 June 2016 - 08:24 AM
Whether or not a company chooses to do so, of course, doesn't necessarily reflect on their ability to do so.
#29
Posted 18 June 2016 - 09:12 AM
#30
Posted 19 June 2016 - 05:43 PM
To Waitdev_, thanks! I'm trying to work on it as much as I can, and I've made quite a lot of progress on the level editor, so far
And as for the copyright problem... Well, this doesn't have to specifically be a Super Mario Bros. game. The APIs and the level editor aren't meant for platformers only, I'm trying to make them useful for pretty much any 2D tile-based game.
However, as I said before, I'm probably going to keep it as it is, as a placeholder. (I haven't even started writing the actual game engine yet, and I have plenty of time to decide, since the level editor still lacks some functionality. Most notably, objects are yet to be implemented.)
On a side note, I've been thinking of making the bitbucket repo to the level editor public. What do you guys think?
#31
Posted 19 June 2016 - 07:18 PM
I really suggest you make a placeholder name because you don't want Nintendo C&D'ing you
#33
Posted 19 June 2016 - 09:51 PM
#34
#35
Posted 20 June 2016 - 08:23 AM
I don't know if I'll change the name yet... Can't really think of one :/
Possibly a codename or something?
#36
Posted 20 June 2016 - 04:07 PM
#37
Posted 28 June 2016 - 01:34 PM
This project will probably be shifting focus to either re-creating another game, or making a new one entirely, due to engine limitations.
(Main reason being that SMB1 has moving platforms, which while not impossible, would be extremely hard, due to the way collisions with objects are handled.)
What do you guys think?
#38
Posted 28 June 2016 - 03:58 PM
#39
Posted 28 June 2016 - 07:29 PM
#40
Posted 29 June 2016 - 05:15 AM
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