Computercraft is dying.
#1
Posted 08 July 2017 - 04:16 PM
So, here are my solutions:
1: A load of players go and advertise computercraft off-forums, this would increase the amount of players, many would quickly leave, but at least 25% would keep joining. (This would solve the "Community is shrinking" problem)
2: Create a large amount of new servers that have more mods than just computercraft (CC only servers tend to lose their playerbase after a few weeks and then die after a month or two) the new servers also must be lightweight (To avoid what I call "TechCorp syndrome" the extreme bloat that causes the server to crash due to buggy mods that cause memory leaks) and must keep their playerbase any way possible (To prevent what I would call "Lurcraft syndrome" a good server that lost the majority of its playerbase and the remaining players become "Toxic" to newcomers)
3: Merchandise. Yes, you heard me correctly, this is my "Sledgehammer on fly" solution to the problem, It would be quite expensive to manufacture and sell Computercraft merchandise, but, after a few weeks, the community would exponentially increase in size due to the "Silent publicity" of seeing computercraft stuff out in the world.
-Terra1, also known as Terrariola and Terra.
#2
Posted 08 July 2017 - 04:52 PM
#3
Posted 08 July 2017 - 06:14 PM
I think what would seriously help this community is if we went back and held "CC Jams" hosted by well-known Computercrafters and then maybe advertised Computercraft to the modded community as a whole by making an enticing video of the winner(s) and posting it on the FeedTheBeast forums/reddit, as well on information on how those players can get started with Computercraft and potentially join a CC Jam themselves. One thing about CC Jams though is that they should definitely be hosted by a "veteran" member. I do recall there being many such CC Jams but they ultimately did not gain the traction they expected until oeed hosted one with properly layed-out rules and format.
Edited by Axiom, 08 July 2017 - 06:17 PM.
#4
Posted 08 July 2017 - 06:23 PM
#5
Posted 08 July 2017 - 07:24 PM
Axiom, on 08 July 2017 - 06:14 PM, said:
I'd like to think of CCJam as a reunion as well as a competition, because we may find that old CC users come back to CCJams as that one time of the year where they check up on the community and see what they can make. For example, 1lann and Nitrogen Fingers, who are largely inactive today but have been very influential community members in the past, are both planning to come to CCJam 2017 as judges.
#6
Posted 08 July 2017 - 07:57 PM
3d6, on 08 July 2017 - 07:24 PM, said:
Axiom, on 08 July 2017 - 06:14 PM, said:
I'd like to think of CCJam as a reunion as well as a competition, because we may find that old CC users come back to CCJams as that one time of the year where they check up on the community and see what they can make. For example, 1lann and Nitrogen Fingers, who are largely inactive today but have been very influential community members in the past, are both planning to come to CCJam 2017 as judges.
#7
Posted 08 July 2017 - 09:15 PM
Axiom, on 08 July 2017 - 07:57 PM, said:
3d6, on 08 July 2017 - 07:24 PM, said:
Axiom, on 08 July 2017 - 06:14 PM, said:
I'd like to think of CCJam as a reunion as well as a competition, because we may find that old CC users come back to CCJams as that one time of the year where they check up on the community and see what they can make. For example, 1lann and Nitrogen Fingers, who are largely inactive today but have been very influential community members in the past, are both planning to come to CCJam 2017 as judges.
No, but he did participate in the 2014 CCJam.
#8
Posted 08 July 2017 - 09:23 PM
apemanzilla, on 08 July 2017 - 09:15 PM, said:
Axiom, on 08 July 2017 - 07:57 PM, said:
3d6, on 08 July 2017 - 07:24 PM, said:
Axiom, on 08 July 2017 - 06:14 PM, said:
I'd like to think of CCJam as a reunion as well as a competition, because we may find that old CC users come back to CCJams as that one time of the year where they check up on the community and see what they can make. For example, 1lann and Nitrogen Fingers, who are largely inactive today but have been very influential community members in the past, are both planning to come to CCJam 2017 as judges.
No, but he did participate in the 2014 CCJam.
My apologies for confusing it with CC Jam, but it does appear the concept is similar haha.
#9
Posted 09 July 2017 - 01:52 AM
I for one would maybe start by talking to the people who are currently promoting CC and do some customer research.
I would first be contacting the Youtubers who create CC content and get them to ask their subscribers for input.
Get a ComputerCraft facebook pages, As much as I love the forum format and the ability to build conversation, forums no longer provide a point of contact for newcomers.
There is a big enter barrier that needs to be looked at.
Pretend you are a newbie and take the steps needed the have CC working and you sitting on a server ready to play.
You have to be darn determined this is what you wanted in the first place. If you just want to check it out (because it sounds fun)
the steps involved in getting on a CC server is a big investment for the average user.
Just my two cents worth.
P.S you can find me on AirWaves: V2
Edited by buzzawak, 09 July 2017 - 01:56 AM.
#10
Posted 09 July 2017 - 04:32 AM
Axiom, on 08 July 2017 - 09:23 PM, said:
My apologies for confusing it with CC Jam, but it does appear the concept is similar haha.
Yeah, I actually couldn't remember myself at first. You could kind of call it the prequel I guess.
#11
Posted 09 July 2017 - 06:03 AM
I think the first thing that we need to realize and accept is that Minecraft in its entirety is going to, or is already (depending on who you ask), dying. That said, it should be expected that communities will eventually fizzle out. Computercraft is unfortunately just the tip of the iceberg in regards to communities that are/will be falling apart.
Note, I could be totally wrong, this community could grow far beyond what it has been ever before, and things could work out. My rule of thumb is to expect and prepare for the worst, and hope for the best. Worst being the community ceasing to exist, Best being the community thrives.
On to what Oeed said:
oeed, on 09 July 2017 - 04:32 AM, said:
Essentially that would require a big enough hoo-rah from the people that we do have in the community directed at a group like technic or forge or curse, just a community with more people. That way, they recognize the mod and (hopefully) add it to their packs. On top of that, as I have already said Minecraft itself may or may not be dying, so we really have to factor that into our deliberations.
Kaos-Net's efforts to withhold the inevitable:
Kaos Network I cannot say under any circumstance has the following of groups as large as Technic, FTB, or any other 'popular' modpack developers. I can say that we are trying to shake things up a bit with some mod packs in development. Maybe, as a community, and when the server is ready, it will become a flagship server for computercraft. I think one of the major flaws with a lot of the modpacks that have computercraft in it, it is the center focus of the entire server. Kaos-Net has admittedly made this mistake, a majority of it being on my behalf (rip krakenkraft). In the future, this has to change. Under no circumstance should one, or even two mods be a highlight of a server. They all need to compliment each other equally, or proportionally. Obviously we are taking this into account as soon as we begin to develop the modpack. More information will hopefully be posted, stay tuned! (I mean it, this one's a game changer )
#12
Posted 09 July 2017 - 08:41 AM
Seriously, search before saing such things: https://github.com/d.../ComputerCraft/ and http://cc.crzd.me/
ComputerCraft is very well, thanks to kindness of dan and the hard work of him and SquidDev we could get CC for 1.12 (i dont see OC builds for it yet).
Just because nothing was posted on the main blog doesnt mean there's zero work on the mod, look around.
Sorry about the rant, but this type of topic is kinda useless.
Edited by Lyqyd, 09 July 2017 - 06:55 PM.
#13
Posted 09 July 2017 - 08:53 AM
vico, on 09 July 2017 - 08:41 AM, said:
On the rest of this topic, I really don't think marketing tactics is the answer. Merchandise, Facebook pages and YouTubers is really not the answer here. This is a mod for a voxel game we're talking about here, not some fancy startup.
Honestly, I feel this thread isn't going to go anywhere - it's just an excuse for everyone to moan about things .
#14
Posted 09 July 2017 - 09:10 AM
SquidDev, on 09 July 2017 - 08:53 AM, said:
vico, on 09 July 2017 - 08:41 AM, said:
Ugh, i didnt knew about this fork, and at the first glance i didnt like it, it already have another random dependency we need to install, nah, i prefer your solution (1.11/1.12 forks)
#15
Posted 09 July 2017 - 02:25 PM
So if we want to avoid this becoming just another ranting topic we need to start polishing up the code ready for release. Perhaps we could get a beta release up on curseforge to start off a coordinated effort to get a stable release?
#16
Posted 11 July 2017 - 01:05 PM
blunty666, on 09 July 2017 - 02:25 PM, said:
So if we want to avoid this becoming just another ranting topic we need to start polishing up the code ready for release. Perhaps we could get a beta release up on curseforge to start off a coordinated effort to get a stable release?
#17
Posted 11 July 2017 - 02:40 PM
blunty666, on 09 July 2017 - 02:25 PM, said:
Edited by KingofGamesYami, 11 July 2017 - 02:41 PM.
#18
Posted 12 July 2017 - 09:39 PM
KingofGamesYami, on 11 July 2017 - 02:40 PM, said:
#19
Posted 17 July 2017 - 05:57 AM
Lignum, on 08 July 2017 - 04:52 PM, said:
This.
Axiom, on 08 July 2017 - 06:14 PM, said:
I think what would seriously help this community is if we went back and held "CC Jams" hosted by well-known Computercrafters and then maybe advertised Computercraft to the modded community as a whole by making an enticing video of the winner(s) and posting it on the FeedTheBeast forums/reddit, as well on information on how those players can get started with Computercraft and potentially join a CC Jam themselves. One thing about CC Jams though is that they should definitely be hosted by a "veteran" member. I do recall there being many such CC Jams but they ultimately did not gain the traction they expected until oeed hosted one with properly layed-out rules and format.
And this.
Those are the 2 biggest reasons imo. If you want to keep playing MC (which is, imo, overrated and gets boring after 10m - time enough to build a nice house and you're like..now what?) and keep programming then making mods is the way to go.
However, most veterans move on to more real-life applications, but I'll admit every now and then it's fun to go revisit creating an OS (been creating a kernel in my spare time lately - pretty cool) but those (like myself) who have jobs with real-world programming applications...what's the real point of going back to a virtual, game-based programming platform?
Minecraft is for the younger-viewer scene, always was. People get older, programs get older and Minecraft gets older. It's now very old and there are lots of better games out there (better being a more relative term but also in a sense of "most people would agree...").
People be holdin' on to MC out of sentimental reasons be silly.
#20
Posted 17 July 2017 - 11:19 AM
Dave-ee Jones, on 17 July 2017 - 05:57 AM, said:
I don't think this is silly at all.
It's a game that many people have shared in good times or bad and have helped out a lot of people with getting rid of stress, finding friends, etc. so I don't think holding on to the game for sentimental reasons is silly.
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