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Airwaves [1.12] [Latest ComputerCraft]

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#61 Wojbie

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Posted 24 July 2017 - 07:09 AM

View Postbuzzawak, on 24 July 2017 - 06:58 AM, said:

The number one thing I would like added is bundled cable and number two a public access GPS network.
There is already GPS system in place.


#62 SquidDev

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Posted 24 July 2017 - 07:11 AM

View Postbuzzawak, on 24 July 2017 - 06:58 AM, said:

The number one thing I would like added is bundled cable and number two a public access GPS network.
Sadly I don't think there are any mods which are on 1.12, provide bundled cable and have support for ComputerCraft. I'm curious as to why you want it?

#63 Dahknee

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Posted 24 July 2017 - 07:50 AM

View PostBomb Bloke, on 24 July 2017 - 12:03 AM, said:

Adding mods limits the server's usefulness when testing potential bugs. Of course, you've already crossed that line with Sponge, so in for a penny, right? Besides, some bugs can't be unearthed without other mods, so given that the 1.8 builds are pretty close to "stable" now's as good a time as any to see how they get on with the other children.
That said, where you go from here should hinge on whether you want Airwaves to remain as a "CC" server at all. Mods that "add-on" to CC obviously encourage players to do CC-related stuff, whereas pretty much anything else other than QOL has the opposite effect. Not that anything on your current list runs afoul of that, mind you.
Certainly I don't want to see another world reset - I still have no idea why you decided to do one when updating to 1.12. Having to reconstruct a work area and then reconfigure systems is a pretty major disincentive to testing code on the server, and in the context of ComputerCraft, ore generation etc is quite irrelevant.

Of course I understand this. I want this to stay as a CC / CC peripherals server. I also want to limit the mods, due to again; testing. Changing this can cause issues with other mods; so I want to stick with it, additionally adding Plethora I see as something useful; other than that. I don't want other mods as many players play for the fact it's one mod. Sponge was needed due to being able to manage claims and protection due to people wanting to ruin it for others.

View PostSquidDev, on 24 July 2017 - 07:11 AM, said:

View Postbuzzawak, on 24 July 2017 - 06:58 AM, said:

The number one thing I would like added is bundled cable and number two a public access GPS network.
Sadly I don't think there are any mods which are on 1.12, provide bundled cable and have support for ComputerCraft. I'm curious as to why you want it?

No there isn't which is sad :/

#64 buzzawak

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Posted 25 July 2017 - 09:08 AM

Server is very very laggy

#65 Dahknee

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Posted 25 July 2017 - 11:28 AM

View Postbuzzawak, on 25 July 2017 - 09:08 AM, said:

Server is very very laggy

Well this could be one of two things:

1. You're internet speed/latency to the server is bad,
2. Or it is something we already know about, something in spawn is being a little laggy, but we are not sure

Please always test your ping before posting about lag. You can do this with the /ping command on the server. If it is over 100ms then it could be your internet.

#66 Bomb Bloke

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Posted 06 August 2017 - 03:08 PM

View PostDannySMc, on 11 July 2017 - 12:47 PM, said:

This would be a possible bug with Sponge I would say. But also down to the CC mod.

I had SquidDev take a look at it, and it sounds like updating the server to a later version of Sponge should resolve the issue.

#67 Dahknee

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Posted 07 August 2017 - 07:50 AM

View PostBomb Bloke, on 06 August 2017 - 03:08 PM, said:

View PostDannySMc, on 11 July 2017 - 12:47 PM, said:

This would be a possible bug with Sponge I would say. But also down to the CC mod.
I had SquidDev take a look at it, and it sounds like updating the server to a later version of Sponge should resolve the issue.

No worries, will get this done.

#68 Bomb Bloke

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Posted 08 August 2017 - 05:32 AM

That did the trick! Thank you! :)

#69 Dahknee

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Posted 08 August 2017 - 10:33 AM

View PostBomb Bloke, on 08 August 2017 - 05:32 AM, said:

That did the trick! Thank you! :)/>

No worries, haven't seen you on for a while!

#70 Bomb Bloke

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Posted 08 August 2017 - 12:28 PM

Indeed, when I haven't been busy I've been working on code that isn't exactly server friendly.

Which I totally intend to run on Airwaves anyway, once I find a time slot where it's deserted. It gets a lot of traffic!

#71 Dahknee

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Posted 09 August 2017 - 12:30 AM

View PostBomb Bloke, on 08 August 2017 - 12:28 PM, said:

Indeed, when I haven't been busy I've been working on code that isn't exactly server friendly.

Which I totally intend to run on Airwaves anyway, once I find a time slot where it's deserted. It gets a lot of traffic!

Ahh okay haha, and yeah it does actually, usually it's like 1 person around 4am to 7am GMT 0

#72 Nothy

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Posted 09 August 2017 - 09:57 PM

I don't know if I'm the only one experiencing this on your server, but the chunks load extremely slowly, to the point where it's actually bothersome.

video: https://i.gyazo.com/...9f2e204c125.mp4

#73 Bomb Bloke

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Posted 10 August 2017 - 01:05 PM

That looks plenty fast to me. I do find it a bit odd that they keep disappearing, though. Given that I haven't encountered the same thing myself (despite using creative flight everywhere) I'm going to assume the elytra is the problem.

I suspect the weirdness in Dynmap is another symptom of this. There are missing chunks all over the place once you get away from spawn, it's like a checkerboard - makes me think chunks are generating and then simply not being saved.

Worth noting that these holes stay on the map. Hanging around the affected areas for extended periods of time doesn't fill them in.

Edited by Bomb Bloke, 10 August 2017 - 01:25 PM.


#74 Dahknee

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Posted 10 August 2017 - 01:32 PM

View PostNothy, on 09 August 2017 - 09:57 PM, said:

I don't know if I'm the only one experiencing this on your server, but the chunks load extremely slowly, to the point where it's actually bothersome.

video: https://i.gyazo.com/...9f2e204c125.mp4

I can't say I have had this issue while on the server, could possibly be you're just going fast and the server is struggling to keep up with you? But again I don't know.

View PostBomb Bloke, on 10 August 2017 - 01:05 PM, said:

That looks plenty fast to me. I do find it a bit odd that they keep disappearing, though. Given that I haven't encountered the same thing myself (despite using creative flight everywhere) I'm going to assume the elytra is the problem.

I suspect the weirdness in Dynmap is another symptom of this. There are missing chunks all over the place once you get away from spawn, it's like a checkerboard - makes me think chunks are generating and then simply not being saved.

Worth noting that these holes stay on the map. Hanging around the affected areas for extended periods of time doesn't fill them in.

Yeah I have noticed this, not really sure what to do though, as sometimes it loads in? and sometimes it doesn't?

#75 hugeblank

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Posted 17 August 2017 - 07:45 AM

View PostNothy, on 09 August 2017 - 09:57 PM, said:

I don't know if I'm the only one experiencing this on your server, but the chunks load extremely slowly, to the point where it's actually bothersome.

video: https://i.gyazo.com/...9f2e204c125.mp4

Ya know, I do remember having an issue similar to this on Linux, using a crummy graphics driver (Gallium... psh). The chunks get "loaded" just not "rendered". So I guess the first thing is, is if you're on Linux, expect issues like that, and consider using windows. Secondly, I'd check if you have the latest driver for your GPU. If neither of the suggestions fix that then it may be a deep seated forge issue.

(Pro tip for dealing with this if you're just lazy: f3+a is your best friend, spamming it over the course of a long distance works [kinda in a way])

#76 Nothy

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Posted 17 August 2017 - 02:14 PM

View Posthugeblank, on 17 August 2017 - 07:45 AM, said:

View PostNothy, on 09 August 2017 - 09:57 PM, said:

I don't know if I'm the only one experiencing this on your server, but the chunks load extremely slowly, to the point where it's actually bothersome.

video: https://i.gyazo.com/...9f2e204c125.mp4

Ya know, I do remember having an issue similar to this on Linux, using a crummy graphics driver (Gallium... psh). The chunks get "loaded" just not "rendered". So I guess the first thing is, is if you're on Linux, expect issues like that, and consider using windows. Secondly, I'd check if you have the latest driver for your GPU. If neither of the suggestions fix that then it may be a deep seated forge issue.

(Pro tip for dealing with this if you're just lazy: f3+a is your best friend, spamming it over the course of a long distance works [kinda in a way])
I'm on windows and running the latest drivers for the GTX780ti, so I'm suspecting it might be a forge issue.

And F3+a does indeed help with it, alongside the lag around spawn.

#77 hugeblank

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Posted 18 August 2017 - 12:17 AM

View PostNothy, on 17 August 2017 - 02:14 PM, said:

View Posthugeblank, on 17 August 2017 - 07:45 AM, said:

*snip snip, dip dip*
I'm on windows and running the latest drivers for the GTX780ti, so I'm suspecting it might be a forge issue.

And F3+a does indeed help with it, alongside the lag around spawn.
Yeah, it's minecraft limiting the amount of chunks to (I believe) the chunk distance you set squared. And forge is just doing a garbage job of unloading/loading them.

Edited by hugeblank, 18 August 2017 - 12:18 AM.


#78 cyborgtwins

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Posted 20 August 2017 - 08:08 PM

View Posthugeblank, on 18 August 2017 - 12:17 AM, said:

View PostNothy, on 17 August 2017 - 02:14 PM, said:

View Posthugeblank, on 17 August 2017 - 07:45 AM, said:

*snip snip, dip dip*
I'm on windows and running the latest drivers for the GTX780ti, so I'm suspecting it might be a forge issue.

And F3+a does indeed help with it, alongside the lag around spawn.
Yeah, it's minecraft limiting the amount of chunks to (I believe) the chunk distance you set squared. And forge is just doing a garbage job of unloading/loading them.

Im back baby!

Edited by cyborgtwins, 20 August 2017 - 08:09 PM.


#79 Dahknee

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Posted 20 August 2017 - 10:24 PM

View Postcyborgtwins, on 20 August 2017 - 08:08 PM, said:

View Posthugeblank, on 18 August 2017 - 12:17 AM, said:

View PostNothy, on 17 August 2017 - 02:14 PM, said:

View Posthugeblank, on 17 August 2017 - 07:45 AM, said:

*snip snip, dip dip*
I'm on windows and running the latest drivers for the GTX780ti, so I'm suspecting it might be a forge issue.

And F3+a does indeed help with it, alongside the lag around spawn.
Yeah, it's minecraft limiting the amount of chunks to (I believe) the chunk distance you set squared. And forge is just doing a garbage job of unloading/loading them.

Im back baby!

Oh wow... Damn. Talk to huge to add you to the new slack group

#80 cyborgtwins

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Posted 21 August 2017 - 12:03 AM

View PostDannySMc, on 20 August 2017 - 10:24 PM, said:

View Postcyborgtwins, on 20 August 2017 - 08:08 PM, said:

View Posthugeblank, on 18 August 2017 - 12:17 AM, said:

View PostNothy, on 17 August 2017 - 02:14 PM, said:

View Posthugeblank, on 17 August 2017 - 07:45 AM, said:

*snip snip, dip dip*
I'm on windows and running the latest drivers for the GTX780ti, so I'm suspecting it might be a forge issue.

And F3+a does indeed help with it, alongside the lag around spawn.
Yeah, it's minecraft limiting the amount of chunks to (I believe) the chunk distance you set squared. And forge is just doing a garbage job of unloading/loading them.

Im back baby!

Oh wow... Damn. Talk to huge to add you to the new slack group

Will do sir! Cy is back reporting for duty!





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