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DeadGlass - CC & OpenPeripheral terminal glasses base monitoring


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#21 instinx

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Posted 11 June 2016 - 01:02 AM

Deadlock989 This is very awesome, thank you!

Suggestion - In game method to change the hostname from DGServer, I am worried that once I show it off others will use it and they will step on each other if too close.
Also, have you tried making it work with RFTools? I think they have a block that is an RFMonitor... My thought is to use it to monitor my EIO capacitor and use Deadglass on the RFTools monitor :)
I have not gotten around to trying it however...

Also, any thoughts on using the terminal keyboard? I was curious if we could create buttons that way in the hud to control items that you already use text commands for...

#22 Deadlock989

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Posted 11 June 2016 - 03:25 PM

View Postinstinx, on 11 June 2016 - 01:02 AM, said:

Suggestion - In game method to change the hostname from DGServer

This is something I hadn't thought of since I usually play alone or in close co-op with another player. Good idea, I will investigate it.

RFTools - possibly but not a high priority

#23 foolish_tobs101

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Posted 07 August 2016 - 06:14 PM

Would it be possible to be able to have a setting to change the side that the ui change side cos it doesn't play well with jetpacks and anything that displays on that side

#24 jonny190

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Posted 27 October 2016 - 07:19 PM

Not sure if i'm just being daft but i cant get a MFSU monitor working, i've attached some screenshots below if its any help:
https://photos.googl...WxIREliQ08tTkpR
https://photos.googl...FNjek1tVXNKVnRn
https://photos.googl...0VKc003NFUxbVNR
Thanks in advance

Edited by Bomb Bloke, 28 October 2016 - 12:21 AM.


#25 Deadlock989

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Posted 28 October 2016 - 12:52 AM

View Postjonny190, on 27 October 2016 - 07:19 PM, said:

Not sure if i'm just being daft but i cant get a MFSU monitor working, i've attached some screenshots below if its any help:
https://photos.googl...WxIREliQ08tTkpR
https://photos.googl...FNjek1tVXNKVnRn
https://photos.googl...0VKc003NFUxbVNR
Thanks in advance

That looks like the right set-up. Check that all the wired modems are turned on

View Postfoolish_tobs101, on 07 August 2016 - 06:14 PM, said:

Would it be possible to be able to have a setting to change the side that the ui change side cos it doesn't play well with jetpacks and anything that displays on that side

Most mods have a config that lets you move their display. "Simply Jetpacks" definitely does.

#26 Sciguy249

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Posted 26 November 2016 - 06:05 AM

This is awesome I love it but I have a few peripheral suggestions
  • Blood magic alter (I think internally its just a tank, but I might be wrong)
  • Botania mana pool (No clue how this one would work)
  • Jabba Barrels
  • Ic2 reactor time remaining
  • Logistics Pipes? (Could there be ANY support here, Not sure if its possible at all, maybe showing current crafting recipes)


#27 IntelectualMind

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Posted 26 November 2016 - 08:27 PM

Can you add suporrt for Warpdrive, reactors, and Auric Energy Bank and anything that produces or stores energy or has storage, and can you also add compat with matter Overdrive if possible, and can you add a % of full for storage and a transfer rate for energy storage, great for monitoring flow between, buffers and generators and storage banks

also can you add a part that allows you to multiply the return value for production and energy storage/liquid storage, so u can make a tower that's for example 5 wide 10 high and 6 deep, u can use wired modems to cover either the 10x6 or 10x5 surface then multiply by 5 or 6 respectively, like for essentially big non-(multiblock) structures, bc they can be disigned to power up evenly
i take MFSU's and build Fibre cable layer then MFSU's to whatever y hieght i want with outputs ontop then a layer of MFSU's on the top then i go 2 out on one side of the pack for the fiber cables in the center edge on same side then go straight down like in my screenshots
i have 6x5x10 MFSU pack so that's 300 MFSU's each able to hold 40 mil EU
so 300x40,000,000 = 12,000,000,000 EU total
i have one face and it's the 6x10 side so that face is 1 fifth of the whole pack so 12 bil *5 =2,400,000,000 so 2.4 billion a face, so my equalizer would have a random number and the top layer charges first and the bottom last so lets say it had a read of 1 mil for the entire top layer it would only say 6 mil on that face but since its the same accross, it's actually x5 that and is 30 mil, but the display would say 6 mil,i would like to have a section that allows us the people to set the return values by a muliple like a function where when we start up a section it says something like "would you like to modify the readout for 3-d consistant measures?" then we can do +,-,*,/, ^ of a number decimal or whole numbers
like for this i woud put *5 and it would muliple the reads to x5 of that block for the enire row line in line with the ports.

http://prntscr.com/dc64x3
http://prntscr.com/dc64xc
http://prntscr.com/dc64xi
http://prntscr.com/dc64xr
http://prntscr.com/dc64xs

Edited by IntelectualMind, 29 November 2016 - 11:12 PM.


#28 Sniper_killshot

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Posted 16 December 2016 - 12:21 AM

Hey, I'm having a problem, when I try to start the server, it says 'no terminal glasses bridge attached, aborting' even though the terminal glasses bridge is attached to the monitor. Help?

Sorry not monitor, the advanced computer.

#29 Lupus590

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Posted 16 December 2016 - 12:50 PM

View PostSniper_killshot, on 16 December 2016 - 12:21 AM, said:

Hey, I'm having a problem, when I try to start the server, it says 'no terminal glasses bridge attached, aborting' even though the terminal glasses bridge is attached to the monitor. Help?

Sorry not monitor, the advanced computer.
can we have a screen shot of your setup?

#30 Deadlock989

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Posted 16 December 2016 - 01:25 PM

View PostSciguy249, on 26 November 2016 - 06:05 AM, said:

This is awesome I love it but I have a few peripheral suggestions
  • Blood magic alter (I think internally its just a tank, but I might be wrong)
  • Botania mana pool (No clue how this one would work)
  • Jabba Barrels
  • Ic2 reactor time remaining
  • Logistics Pipes? (Could there be ANY support here, Not sure if its possible at all, maybe showing current crafting recipes)

Hi there, thanks for kind comments
  • I'm allergic to magic mods, especially when mixed with tech, so no, will never support Blood Magic, Thaumcraft etc
  • Botania is on that borderline between tech and magic but ... c'mon ... it's flowers.
  • Jabba Barrels are already supported, or are supposed to be
  • IC2 support has been pushed to the limit, nothing else useful can be extracted, unless there's been updates to IC2 to OpenPeriph I don't know about
  • LP, not sure, don't recall seeing anything in OpenPeriph docs about it

View PostIntelectualMind, on 26 November 2016 - 08:27 PM, said:

Can you add suporrt for Warpdrive, reactors, and Auric Energy Bank and anything that produces or stores energy or has storage, and can you also add compat with matter Overdrive if possible, and can you add a % of full for storage and a transfer rate for energy storage, great for monitoring flow between, buffers and generators and storage banks

also can you add a part that allows you to multiply the return value for production and energy storage/liquid storage, so u can make a tower that's for example 5 wide 10 high and 6 deep, u can use wired modems to cover either the 10x6 or 10x5 surface then multiply by 5 or 6 respectively, like for essentially big non-(multiblock) structures, bc they can be disigned to power up evenly
i take MFSU's and build Fibre cable layer then MFSU's to whatever y hieght i want with outputs ontop then a layer of MFSU's on the top then i go 2 out on one side of the pack for the fiber cables in the center edge on same side then go straight down like in my screenshots
i have 6x5x10 MFSU pack so that's 300 MFSU's each able to hold 40 mil EU
so 300x40,000,000 = 12,000,000,000 EU total
i have one face and it's the 6x10 side so that face is 1 fifth of the whole pack so 12 bil *5 =2,400,000,000 so 2.4 billion a face, so my equalizer would have a random number and the top layer charges first and the bottom last so lets say it had a read of 1 mil for the entire top layer it would only say 6 mil on that face but since its the same accross, it's actually x5 that and is 30 mil, but the display would say 6 mil,i would like to have a section that allows us the people to set the return values by a muliple like a function where when we start up a section it says something like "would you like to modify the readout for 3-d consistant measures?" then we can do +,-,*,/, ^ of a number decimal or whole numbers
like for this i woud put *5 and it would muliple the reads to x5 of that block for the enire row line in line with the ports.

http://prntscr.com/dc64x3
http://prntscr.com/dc64xc
http://prntscr.com/dc64xi
http://prntscr.com/dc64xr
http://prntscr.com/dc64xs

Really ... "can you add support for anything that has storage" ... the answer to that would be "no"

I'm not sure what that big block of text actually means. For energy storage and tanks that support it properly, the gauges (bars) are already combined if they're of the same type and connected to the same client

Essentially I've reached the limit of what I can do for now - I'm also not playing much Minecraft these days and when I do it's with packs that don't include CC, so if there's ever a major new version, it'll be a total rewrite for OpenComputers. Sorry folks but it was fun while it lasted, thanks to all for the help and nice feedback.

Edited by Deadlock989, 16 December 2016 - 01:31 PM.


#31 Lupus590

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Posted 16 December 2016 - 02:00 PM

View PostDeadlock989, on 16 December 2016 - 01:25 PM, said:

View PostSciguy249, on 26 November 2016 - 06:05 AM, said:

  • Logistics Pipes? (Could there be ANY support here, Not sure if its possible at all, maybe showing current crafting recipes)
  • LP, not sure, don't recall seeing anything in OpenPeriph docs about it
That's because it provides it's own: http://rs485.network...mputerCraft_API

View PostDeadlock989, on 16 December 2016 - 01:25 PM, said:

Essentially I've reached the limit of what I can do for now - I'm also not playing much Minecraft these days and when I do it's with packs that don't include CC, so if there's ever a major new version, it'll be a total rewrite for OpenComputers. Sorry folks but it was fun while it lasted, thanks to all for the help and nice feedback.

What do you think of someone taking the torch for this project? I can't do it myself but someone else may.

#32 Deadlock989

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Posted 16 December 2016 - 02:08 PM

View PostDeadlock989, on 16 December 2016 - 01:25 PM, said:

What do you think of someone taking the torch for this project? I can't do it myself but someone else may.

They'd be welcome - I can't actually stop anyone from doing that anyway and wouldn't want to even if I could. I'm not big on copyright

They might find it easier to start from scratch, though - bear in mind that this was the project I used to teach myself Lua. The code is sometimes ... inelegant.

#33 EnderScout_77

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Posted 05 March 2017 - 12:01 AM

theres an issue im having with big reactors. The computer seems to be causing the reactor to randomly shut off. any idea why this is happening?

#34 AlecPlays

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Posted 06 March 2017 - 11:09 PM

View PostEnderScout_77, on 05 March 2017 - 12:01 AM, said:

theres an issue im having with big reactors. The computer seems to be causing the reactor to randomly shut off. any idea why this is happening?
Its not a glitch, if look in the code, you can see:
-- auto control
	    if energy > 9000000 then pblock.setActive(false)
	    elseif energy < 1000000 then pblock.setActive(true)
	    end

If you don't like it, just remove that piece of code. Its pretty useful though, if you don't have one yet.

#35 RedNeckSnailSpit

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Posted 13 May 2017 - 05:00 PM

Is there any way to prevent DG from attaching to a monitor? I only have one in my base currently, and I use that for other stuff. DG keeps messing with it each time I start it, and the only way I could find to prevent it is commenting lines 493 - 499 in gserver and disabling the auto update in startup.

It would be nice to have that as a parameter or setting of some sort. I love the app, but I can't have it messing with my other apps.

Edit: Also, I've attached one BigReactors reactor (Has 3 fuel rods, 2 fuel input/output thingies, and 2 computer ports) but DG is showing 4 reactors on my screen?

On first setup, it showed only one. After I quit and rejoined the world, it showed 3. Both of these were before I commented the above lines. Now (After the commenting and a few reboots) it's showing me 4 reactors, and each one has a different output.

I also only have one reactor in the entire world, apart from one that I have disassembled and only ever put up when I need to move my quarry somewhere remote (And it hasn't been set up at all while running DG.)


Nevermind. As it turns out, all the clients I have in my base are all reading the reactor at the same time, meaning instead of one, I get about 5 of the same reactor.

Another Edit:
I seems like when I use a wired connection and peripheral proxies, it combines all their inventories. For example:
3 chests:
chest_0 - 3 items
chest_1 - 5 items
chest_2 - 2 items

The glasses report one chest with 10 times. I haven't been able to test the issue with reactors yet, but it seems to happen with chests.

I later went to a testing world and tested a couple of things and noticed some stuff happening (I used wireless for the most part, apart from the final bit)

I connected 1 reactor, 3 crystal chests (iron chests mod), 3 buildcraft tanks, 3 vanilla single chests, and one MFE (IC2)

My only issue I had was the tanks trying to all show up in the same place. Using $$reboot seemed to fix that, and they all showed up separately.

After that, I used another PC and connected that PC to a wired and wireless modem. The wired modem went to 3 double chests with proxies. After I connected the client and started it up, everything seemed fine in the screen (Connected well, detected the chests, all that) but I still only had 3 vanilla chests, instead of 6.

I tried some rebooting on all clients and the server, but it stayed the same. I put an item in one of the double chests and one of the 3 chest icons added an item (After a really long delay), then I added 2 items to a single chest, 3 to the next, and 4 to the last. Now my HUD says I have 3 chests with 2 items, 3 items, and 4 items. Not even registering that there's any double chests with items in them.

I'm assuming this is a bug, and I don't know how to fix this :( I guess I have to go out enderman hunting again

Edited by RedNeckSnailSpit, 13 May 2017 - 06:33 PM.


#36 Olfi01

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Posted 06 October 2017 - 10:28 PM

Hi, thanks for this awesome program! As you already have some methods for BigReactors, would it be possible to add a command to engage / disengage a turbines coils?
Best regards, Olfi01

#37 Lupus590

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Posted 07 October 2017 - 01:36 PM

View PostOlfi01, on 06 October 2017 - 10:28 PM, said:

Hi, thanks for this awesome program! As you already have some methods for BigReactors, would it be possible to add a command to engage / disengage a turbines coils?
Best regards, Olfi01

View PostDeadlock989, on 16 December 2016 - 01:25 PM, said:

Essentially I've reached the limit of what I can do for now - I'm also not playing much Minecraft these days and when I do it's with packs that don't include CC, so if there's ever a major new version, it'll be a total rewrite for OpenComputers. Sorry folks but it was fun while it lasted, thanks to all for the help and nice feedback.


#38 apoc123

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Posted 07 July 2019 - 06:26 PM

could you add ender io storage,draconic evolution storage to peripheral support for energy storage pls.





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