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[MC1.12][CC1.8] "More Turtles", "Waking Chunks", "Multiple Camera"(Camera Turtle)

turtle peripheral

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#61 vico

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Posted 02 July 2017 - 09:56 PM

Did you skip 1.11.2?

#62 Nokiyen

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Posted 03 July 2017 - 12:23 AM

Yes, but temporally.
It's not so long to release MoreTurtles and Waking Chunks for 1.11.2. (at least I hope.)
So please be patient!

#63 Nokiyen

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Posted 05 July 2017 - 11:00 AM

I've released MoreTurtles & WakingChunks for MC1.11.2.
Enjoy them!

#64 vico

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Posted 09 July 2017 - 08:48 AM

I didnt get any waking turtle in my creative menu nor in JEI recipe list. Is this expected? Latest WakingChunks, MC 1.12 and CC 1.80 b18
Posted Image

Plus, if you have interest i could try to translate your mod to brazilian portuguese, if you like i could send the lang files in resource pack format.

Edited by vico, 09 July 2017 - 08:49 AM.


#65 Nokiyen

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Posted 09 July 2017 - 11:02 AM

View Postvico, on 09 July 2017 - 08:48 AM, said:

Oh, it may be a bag. I will fix it in the next version.
For a while, just craft with a turtle and a chunk awaker level III.

And, brazilian portuguese? Sounds interesting! Thank you for your kind.
I'm happy if you send it to me (via github or this topic). I'll contain the lang file in the next release.

#66 vico

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Posted 09 July 2017 - 06:02 PM

I still need to think in a matching translation for some of the terms used in the mods, so it may take a while to translate...

#67 Nokiyen

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Posted 09 July 2017 - 10:36 PM

No problem. I'm looking forward to your translation!

#68 vico

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Posted 17 October 2017 - 07:03 AM

I got some warnings on my logs:

Spoiler

Also do you plan to update the mod to 1.12.2 (and make the modids propely lowercase as Forge requires)?

Edited by Bomb Bloke, 04 November 2017 - 03:49 AM.


#69 RobotBubble

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Posted 03 November 2017 - 10:15 PM

Hi I haven't been able to find an answer to this in the comments so I apologize if I just skipped over it. But I love the mod it works great but the only difficulty I am having is turning on the camera works, but now without getting an error in return. The camera still activates even when you turn it off and reboot it but is there a way to put it into like the startup for example without a attempt to call nil error?

#70 Nokiyen

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Posted 04 November 2017 - 01:52 AM

View Postvico, on 17 October 2017 - 07:03 AM, said:

Oh! So sorry, cc forum's notification seemed not to work...
Anyway, thank you for your report.

The lowercase naming is just for dependent mods, so currently will not cause any errors.

And the exceptions of model loading are also not a potential problem.
(The exceptions appear, because my "mt_extended_block" uses metadata only between 1 to 9 and 15. Models between 10 to 14 are not needed.)
I'll fix them in the next version.

And, the up-to-date MoreTurtles-2.6.0 is compatible with Forge 1.12.2. Could you try to check it on your environment?


View PostRobotBubble, on 03 November 2017 - 10:15 PM, said:

Thank you for your reply!

I can't fully understand your situation but, you mean
1. call "acitivate(false)" in the turtle's lua code.
2. call "os.reboot()" in the turtle's lua code (or "reboot" on the console).
3. right click your viewer and the camera still shows its view.
?

Unfortunately, this is just a feature.
I CAN fix it, that is, keep the activate flag on the turtle's NBT and don't show the view after reboot.
But Multiple Camera itself is a rapid-making mod for just my interests, and has many many potential problems. So I wont touch it, at least now. Sorry!

#71 vico

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Posted 04 November 2017 - 08:36 PM

View PostNokiyen, on 04 November 2017 - 01:52 AM, said:

The lowercase naming is just for dependent mods, so currently will not cause any errors.

In fact it isnt a game-breaking issue, but Forge enforce this lowercase thing for ALL mods, plus i think if i try to maniulate your mod with crafttweaker or similar software it could cause a issue.
https://github.com/M...878f5a744c9123c

#72 Nokiyen

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Posted 05 November 2017 - 03:29 AM

View Postvico, on 04 November 2017 - 08:36 PM, said:


My expression was not correct...

I know that ALL of mods must use a lowercase name as its modid.
If you define your modid with uppercase, minecraft & forge will crash when the game starts.
Actually, this "unexpected crach phenomenon" confused not a few modders when this change of naming rule was applied.

And about my mod, the lowercase names are coded where mymod defines its dependents.
These dependents are used internally by forge to decide the order to load mods.
I this case, forge may ignore the dependents because the presented names are not correct (due to lowercase characters).
But the modid of MoreTurtles itself is all lowercase. So not causing any potential errors.

Off course, this is not a good coding. I'll fix them in the next version.
Or, if you find any severe errors about this, please report them. I'll rewrite my codes.
Thanks!

Edited by Nokiyen, 05 November 2017 - 03:31 AM.


#73 RobotBubble

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Posted 05 November 2017 - 05:35 AM

Sorry if I'm not being too clear. I type in the code and it works it activates the camera, but is there anyway to add it to the code of a program without getting an error in return? FI want it so that every time you run a program it turns it on but when I do that the program doesn't run because it returns an error for the line of code being sed to activate the camera. If you still don't understand that's fine I know I'm not being overly clear about it haha. I can record a video of it if that helps.

#74 Nokiyen

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Posted 05 November 2017 - 05:57 AM

Hmm.. I still don't fully understand your situation.
You mean, when a computer or a turtle executes camera's "acitivate()" method, the program shows some errors and stops?

video is good, but could you show me your code?

#75 vico

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Posted 07 November 2017 - 09:15 PM

And a last question: Is there any chance of seeing your mods uploaded on CurseForge? Its a great place to share mods for Minecraft, putting there makes far more better to manage modpacks and to stay tuned for updates!

I'm, for example, not accessing the forum so often.

I would be much thankfully if you can put your mods there.

Edited by vico, 07 November 2017 - 09:16 PM.


#76 Nokiyen

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Posted 09 November 2017 - 02:37 PM

View Postvico, on 07 November 2017 - 09:15 PM, said:


Actually, I uploaded one of my mod, "Precious Shot" on Curse Forge.
https://minecraft.cu...s/precious-shot

But, I'm just afraid that if I upload my CC related mods on Curse Forge, it's a kind of multi post...
Anyway, I also have my topic on Japanese forum. It's a bit annoying to manage three topics on the different places.
If I get a good timing, I might release all my mods on Curse Forge, but not soon. Sorry!

#77 vico

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Posted 13 November 2017 - 11:58 PM

View PostNokiyen, on 09 November 2017 - 02:37 PM, said:



Just a suggestion, you could just point the foruns posts to download the mod in CF website. But no problem.

#78 vico

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Posted 25 February 2018 - 12:25 AM

Oh, i'm having this non-fatal errors while minecraft is loading (ignore the non-moreturtles ones, i already tell the other devs too).

Should i be worried?





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