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[Cc: 1.48] [Mc: 1.4.7] Aperture Science Turtle Upgrades


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#61 matejdro

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Posted 01 October 2012 - 01:53 PM

It's enabled. I have even tried spawning myself silktouch only pick using NEI, but is still did not work.

#62 Hackingroelz

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Posted 01 October 2012 - 02:47 PM

View Postmatejdro, on 01 October 2012 - 01:53 PM, said:

It's enabled. I have even tried spawning myself silktouch only pick using NEI, but is still did not work.
I've found the problem: you need a silk touch I pickaxe to craft it. For now, you can use creative mode to get the silk touch turtle.

#63 matejdro

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Posted 01 October 2012 - 03:47 PM

I did enchant it using NEI (Silktouch I only) but it still did not work.

Oh and also, in NEI, silktouch turtle had purple side like texture was missing. Maybe it could be conflict with CC 1.43?

#64 Hackingroelz

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Posted 01 October 2012 - 04:11 PM

View Postmatejdro, on 01 October 2012 - 03:47 PM, said:

I did enchant it using NEI (Silktouch I only) but it still did not work.

Oh and also, in NEI, silktouch turtle had purple side like texture was missing. Maybe it could be conflict with CC 1.43?

http://i49.tinypic.com/2j5lyza.png
Does it look like this? What you're using is propably a normal silk touch pickaxe, and not a "silk touch 1" pickaxe

#65 matejdro

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Posted 01 October 2012 - 06:04 PM

http://imgur.com/a/3CsCG

Config: http://pastebin.com/SnvinDru

NEI will show it fine like your picture. But when I try to craft it, it will not work.

#66 Hackingroelz

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Posted 01 October 2012 - 06:25 PM

View Postmatejdro, on 01 October 2012 - 06:04 PM, said:

http://imgur.com/a/3CsCG

Config: http://pastebin.com/SnvinDru

NEI will show it fine like your picture. But when I try to craft it, it will not work.

Thanks for reporting this. As I said before, I'll change the recipe in the next version.

#67 abihoooo

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Posted 02 October 2012 - 05:08 AM

Where in the server files does it save the database labels? If I can find them I can find out if the server is even saving the names.

#68 Hackingroelz

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Posted 02 October 2012 - 01:51 PM

View Postabihoooo, on 02 October 2012 - 05:08 AM, said:

Where in the server files does it save the database labels? If I can find them I can find out if the server is even saving the names.

in TurtleDatabase

#69 DarkSnake

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Posted 02 October 2012 - 02:36 PM

View PostHackingroelz, on 01 October 2012 - 06:25 PM, said:

Thanks for reporting this. As I said before, I'll change the recipe in the next version.

I have a recipe suggestion :(/>. It might be overpowered tho... :S
Any type of mining turtle surrounded by 8 bottles o' enchanting = Silk Touched Pickaxe :D/>

#70 matejdro

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Posted 02 October 2012 - 05:17 PM

Except that you cannot get bottles o' enchanting in regular survival?

#71 DarkSnake

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Posted 02 October 2012 - 05:44 PM

View Postmatejdro, on 02 October 2012 - 05:17 PM, said:

Except that you cannot get bottles o' enchanting in regular survival?
Yes you can.

#72 matejdro

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Posted 02 October 2012 - 05:49 PM

How?

#73 Cloudy

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Posted 02 October 2012 - 05:58 PM

Trading with villagers.

#74 abihoooo

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Posted 02 October 2012 - 07:03 PM

okay, so I opened up my server inventory in nbtExplorer, and it shows that the server is indeed saving the label, so its just not showing up clientside. Is there any mods that could conflict with it? I'm only running NEI, CC, Immibi's Peripherals, Rei Minimap, and industrialcraft.

#75 matejdro

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Posted 02 October 2012 - 07:24 PM

Also, turtles from this mod will not show up in NEI list of items. For example if you search for turtle, it will only display normal CC turtles.

#76 Hackingroelz

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Posted 02 October 2012 - 07:31 PM

View Postmatejdro, on 02 October 2012 - 07:24 PM, said:

Also, turtles from this mod will not show up in NEI list of items. For example if you search for turtle, it will only display normal CC turtles.

That's with all custom turtles right now.

#77 matejdro

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Posted 02 October 2012 - 07:35 PM

Yes, but I thought it would be better to report it here rather than CC bug reports.

#78 matejdro

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Posted 05 October 2012 - 07:58 AM

Quite serious bug:

Every chunk with solar turtle will regenerate whole chunk after server restart (or leaving/joining world in SP).

Here is screenshot of a problem on SkyGrid map (best visible):

Placing down turtle: http://i.imgur.com/qqZpk.png?1
After leaving and joining SP world (or restarting SMP server): http://i.imgur.com/XCOaj.png?1

Happens with both 1.43pr1 and 1.43 final.

#79 Cloudy

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Posted 05 October 2012 - 09:19 AM

Have you reproduced this? E.g. Making sure that the solar turtle is the only mod item that is placed in a chunk? Generally this would be an issue with NBT saving or conflicting tile entity names - which aren't even handled by peripherals.

#80 matejdro

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Posted 05 October 2012 - 11:33 AM

Yes, I have reproduced it several times.





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