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[1.21][MC: 1.4.6] CCInput2, remote control!


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#1 Hackingroelz

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Posted 05 October 2012 - 08:19 PM

Posted Image


CCInput2 allows you to remote control turtles, play games on monitors, program on monitors and much more!


Video


Download
1.21 for MC 1.4.6/1.4.7: Download (uses HackingroelzCore: http://www.mediafire...lv8vv517av6b57x)
1.12 for MC 1.4.4: Download
1.11 for MC 1.4.2: Download
1.02 for MC 1.3.2: Download

If you want CCInput2 for 1.2.5, download mcp and port it.

Changelog
1.2:
- Updated to 1.4.6
- Added screens
- Screens can receive messages that will be displayed in the chat
- Receivers display their label now
- Receivers can now be rotated
1.1:
- Added Advanced Remotes
- Advanced Remotes can display text using name.print(text)
- Fixed server version
1.08:
- Ported to 1.4.2
- Added CCInput2 tab to creative menu
1.02:
- Works with CC 1.45 now
- Fixed bugs
1.01:
- CCInput2 should work on servers now
- Fixed a lot of small bugs

How to install
1. Install ComputerCraft
2. Download CCInput2
3. place the zip file in the mods folder

If you don't read the instuctions I will NOT help you.

How to use
First, craft a receiver:
Posted Image

Place it next to a computer and then craft a remote:
Posted Image

Right click the receiver with the remote to link it. Right click the remote to activate it. All button presses will be send to the receiver. When the remote is enabled, you can't move, this allows you to type text on a monitor or play a game on it.

#2 cant_delete_account

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Posted 06 October 2012 - 12:34 AM

This is for multiplayer with the Forge Mod System right?

#3 Hackingroelz

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Posted 06 October 2012 - 05:15 AM

 thesbros, on 06 October 2012 - 12:34 AM, said:

This is for multiplayer with the Forge Mod System right?
Yes

#4 Tiin57

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Posted 07 October 2012 - 12:32 PM

I don't get it. Why not rework the old post? Was it necessary to create another one?

#5 cant_delete_account

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Posted 07 October 2012 - 07:25 PM

 tiin57, on 07 October 2012 - 12:32 PM, said:

I don't get it. Why not rework the old post? Was it necessary to create another one?
Because it's beta right now.

#6 sirdabalot

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Posted 07 October 2012 - 08:24 PM

java.lang.NullPointerException
at hackingroelz.ItemRemote.a(ItemRemote.java:42)
at rj.r(SourceFile:331)
at aqh.a(SourceFile:125)
at aqh.a(SourceFile:107)
at aqq.a(SourceFile:31)
at aqn.a(SourceFile:442)
at auw.b(EntityRenderer.java:917)
at net.minecraft.client.Minecraft.J(Minecraft.java:882)
at net.minecraft.client.Minecraft.run(Minecraft.java:775)
at java.lang.Thread.run(Unknown Source)

I really couldn't give you an explination to what causes that because so much makes that happen.

#7 Hackingroelz

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Posted 07 October 2012 - 08:49 PM

 sirdabalot, on 07 October 2012 - 08:24 PM, said:

java.lang.NullPointerException
at hackingroelz.ItemRemote.a(ItemRemote.java:42)
at rj.r(SourceFile:331)
at aqh.a(SourceFile:125)
at aqh.a(SourceFile:107)
at aqq.a(SourceFile:31)
at aqn.a(SourceFile:442)
at auw.b(EntityRenderer.java:917)
at net.minecraft.client.Minecraft.J(Minecraft.java:882)
at net.minecraft.client.Minecraft.run(Minecraft.java:775)
at java.lang.Thread.run(Unknown Source)

I really couldn't give you an explination to what causes that because so much makes that happen.

Fixed, will release beta 5 tomorrow

#8 Hackingroelz

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Posted 08 October 2012 - 03:04 PM

CCInput beta 5 is released

#9 sirdabalot

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Posted 08 October 2012 - 05:07 PM

Second error, not sure if it's my fault this time:

Spoiler


#10 Hackingroelz

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Posted 08 October 2012 - 05:24 PM

Fixed

#11 cant_delete_account

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Posted 08 October 2012 - 06:55 PM

So I linked the remote, played some worm, then I was gonna start working on my farm program, so I pressed ESC (exited the remote thingy) and was gonna open up the computer, but when I right clicked the computer with the remote I got kicked out of my world and this error came up:
2012-10-08 11:52:16 [SEVERE] [ForgeModLoader] A critical server error occured handling a packet, kicking gz@e20699a
java.lang.NullPointerException
at gz.a(NetServerHandler.java:597)
at eg.a(SourceFile:58)
at ba.b(MemoryConnection.java:78)
at gz.d(NetServerHandler.java:80)
at ha.b(NetworkListenThread.java:55)
at axy.b(IntegratedServerListenThread.java:111)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:650)
at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:565)
at axv.p(IntegratedServer.java:110)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:471)
at ep.run(SourceFile:539)
(I dunno if this is even related to your mod, it might of just been a fluke)

#12 Hackingroelz

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Posted 14 October 2012 - 07:35 AM

Version 1.0 has been released

#13 matejdro

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Posted 14 October 2012 - 08:25 AM

This mod prevents me from connecting to a multiplayer server.

When I connect, it gets stuck on "Connecting to a server...". Works fine without mod.

It does not matter if mod is installed on server or not.

#14 sirdabalot

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Posted 14 October 2012 - 05:31 PM

Getting same problem as above.

#15 Hackingroelz

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Posted 14 October 2012 - 05:33 PM

 sirdabalot, on 14 October 2012 - 05:31 PM, said:

Getting more errors:

Spoiler

Read the installation instructions again.

#16 Hackingroelz

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Posted 14 October 2012 - 05:38 PM

 matejdro, on 14 October 2012 - 08:25 AM, said:

This mod prevents me from connecting to a multiplayer server.

When I connect, it gets stuck on "Connecting to a server...". Works fine without mod.

It does not matter if mod is installed on server or not.

For some reason the packet that gets send by the client doesn't work. This is causing the maxDistance to not work. works fine in lan though.

#17 sirdabalot

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Posted 14 October 2012 - 06:00 PM

Quote

Read the installation instructions again.

Yeah, sorry, I posted, read again then edited. But somehow you replied before I could edit it, ninja.

#18 LucasUK

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Posted 14 October 2012 - 09:21 PM

Quote

This mod prevents me from connecting to a multiplayer server.

When I connect, it gets stuck on "Connecting to a server...". Works fine without mod.


It does not matter if mod is installed on server or not.

Same here

#19 Hackingroelz

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Posted 15 October 2012 - 10:24 AM

Released version 1.01. Fixed a lot of bugs and it'll work on servers now.

#20 yx33a

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Posted 15 October 2012 - 06:12 PM

Hang on; bit of a deciding factor here, can I place one of the Receivers on a Turtle? I could have use for such a setup(not a great coder for automation in Lua, but remote controlled Turtles would be easier for me for sure).





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