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[CC 1.5] [MC 1.4.6/1.4.7] [SMP] Xfel's peripherals - New cable appearance!

peripheral api

524 replies to this topic

#461 LucasUK

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Posted 09 October 2012 - 04:50 PM

awesome work xfel - not tested 1.3 yet, but soon as redpower is on it, well all be testing like crazyyyyyy, wish I didnt need no redpower grrr.
again diamonds and turtles for you:

:P/> ;)/> :)/>

#462 LucasUK

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Posted 14 October 2012 - 08:58 PM

works for my single player / client..

crashes on server:

log

---- Minecraft Crash Report ----
// Hi. I'm Minecraft, and I'm a crashaholic.
Time: 14/10/12 21:57
Description: Exception in server tick loop
cpw.mods.fml.common.LoaderException: java.lang.reflect.InvocationTargetException
at cpw.mods.fml.common.LoadController.transition(LoadController.java:102)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:642)
at cpw.mods.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:88)
at cpw.mods.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:345)
at ft.b(DedicatedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:433)
at ep.run(SourceFile:539)
Caused by: java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:437)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:81)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:641)
... 5 more
Caused by: java.lang.ArrayIndexOutOfBoundsException: 2
at railcraft.common.blocks.ore.ItemOre.c(ItemOre.java:31)
at xfel.mods.arp.api.ItemKey.getName(ItemKey.java:138)
at xfel.mods.arp.core.ResourceDatabase.lookupItemsFromList(ResourceDatabase.java:164)
at xfel.mods.arp.core.ResourceDatabase.load(ResourceDatabase.java:125)
at xfel.mods.arp.common.AdvancedResourceProcessing.setupCompability(AdvancedResourceProcessing.java:163)
... 30 more
Relevant Details:
- Minecraft Version: 1.3.2
- Operating System: Windows Vista (amd64) version 6.0
- Java Version: 1.7.0_04, Oracle Corporation
- Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 2384015440 bytes (2273 MB) / 2534080512 bytes (2416 MB) up to 3262251008 bytes (3111 MB)
- JVM Flags: 2 total; -Xmx3500M -Xms2000M
- FML: ~ERROR~ NullPointerException: null
- Is Modded: Definitely; 'forge,fml'
- Profiler Position: N/A (disabled)
- Type: Dedicated Server


Mods

Implemented Current
faithful
YES Buildcraft
YES ComputerCraft
EE
YES IronChest
YES Forestry
jarmod Hangable Maps
YES IndustryCraft
YES NEI
YES Railcraft
Redpower
additional pipes
YES Treecapitator
Mo' Creatures
ccsensors
Wireless CB
YES IC2 Nucleurcont
YES Nether Ores
YES CompactSolars
YES Powerconverters
YES minefactory
YES arp
YES iron pp
YES add buildcraft object


Other

YES Immibis Core/TubeStuff/Dimensional Anchors
YES advanced ic2 machine
YES ropes
YES inv tweaks
YES battletowers
YES multimine
archaology
lasors
YES mettal
YES biomes
YES good decor
YES thermal
YES shelves
jarmod myst
YES parachuite
YES portalgun
YES logistics
YES Armor Stand
no recipes AWESOME TRAINS N ZEPPPAR
YES twilight forest
YES ic2 crops forestry
YES BEES
YES ivasion mod
choose no finite liquid
choose no redstone stff
YES more dungeons
yes milenaire
YES secret rooms


#463 ElvishJerricco

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Posted 15 October 2012 - 12:33 AM

Ok so the cables are awesome. Useful and fun. But I was wondering if it might be possible to make startup files work on disk drives connected via cable?

#464 Xfel

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Posted 15 October 2012 - 09:21 AM

The shell program is responsible for finding the startup script. It uses redstone.getSides() to find the possible positions. I can't modify that. I made a function peripheral.getSides() which will list the cable peripherals too, but I can't force to use it. You might just edit the shell file in your rom, but I can't do it.

#465 Cakejoke

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Posted 21 October 2012 - 01:44 PM

Could someone please tell me what the hell I'm doing wrong when trying to access a peripheral via "back:lightGray"?

#466 Xfel

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Posted 21 October 2012 - 02:40 PM

It i using the internal color names. I thought they were correct. Well, I might change it so that the names are identical to those from CC's colors api.

#467 sylphio

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Posted 22 October 2012 - 12:22 AM

@CakeJoke : use "back:silver" in replacement of "back:lightGray" ;-p


Just in case you need it. On 1.2.5 with digital chest: the bottom and top inventory are reversed.

#468 Cakejoke

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Posted 22 October 2012 - 01:31 PM

Ah, thanks sylphio. That worked perfectly. :)/>

#469 ElvishJerricco

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Posted 03 November 2012 - 03:00 PM

Hm... Any plans to update this for MC 1.4.2?

#470 Xfel

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Posted 04 November 2012 - 10:58 PM

In general, yes, but I'm quite busy at the moment. Additionally, the update somehow broke the cable renderer...

#471 Cloudy

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Posted 04 November 2012 - 11:28 PM

View PostXfel, on 04 November 2012 - 10:58 PM, said:

In general, yes, but I'm quite busy at the moment. Additionally, the update somehow broke the cable renderer...

RenderBlocks now keeps the bounds separate to the bounds you set once it has started rendering. There's a function you can call to sync them up - or you can just call another function in renderblocks to set the bounds for render accordingly.

#472 Xfel

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Posted 05 November 2012 - 12:39 AM

Thanks for the tip, I was able to fix it. Peripheral Cables will be updated in about a minute.

#473 Alexmania

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Posted 05 November 2012 - 11:19 PM

it seems that both your 1.2 download links point to the API

#474 Xfel

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Posted 06 November 2012 - 07:43 PM

Oh my! I'm sorry. It seems that I uploaded the wrong file! Well, that happens if the names start the same and the editor cuts up the back part of the filename. I fixed it now.

#475 sirdabalot

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Posted 10 November 2012 - 01:14 AM

Is there any way to connect this to a modem?

#476 Mandrake Fernflower

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Posted 22 November 2012 - 10:28 AM

The interface cables are nice but the texture is bulky and kinda messy. The only downside of this mod is the texture. :C

#477 Xfel

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Posted 22 November 2012 - 07:56 PM

Well, I'm a programmer, not a designer. If you have a better idea what the cables should look like, fell free to post it.

#478 Xfel

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Posted 22 November 2012 - 09:23 PM

Ok, the peripheral cables are out for MC 1.4.5 now. I also made them paintable with industrialcraft painters if available, so if you want, you can use them as a more resource-efficient way.

#479 sylphio

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Posted 11 December 2012 - 09:52 AM

Any news on the ARP side? Those digital chests are really great!

#480 Xfel

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Posted 12 December 2012 - 08:55 AM

I'm quite busy otherwise at the moment. The digital chests are working, but the problem is that I can't get the allocator to work as I want. Maybe I'll release a version without it in about a week.





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