#61
Posted 08 December 2012 - 03:50 AM
We're looking at getting an official release done in the next few days, so it'd be lovely to have another sensor pack in there. However, I rarely venture outside of computer craft these days so i'm not sure what's worth being sensed and what's not!
thanks!
#62
Posted 08 December 2012 - 04:50 AM
#63
Posted 08 December 2012 - 05:06 AM
Well, it might just have been me being silly.
#64
Posted 08 December 2012 - 09:42 AM
#65
Posted 08 December 2012 - 02:23 PM
Mikeemoo, on 08 December 2012 - 03:50 AM, said:
We're looking at getting an official release done in the next few days, so it'd be lovely to have another sensor pack in there. However, I rarely venture outside of computer craft these days so i'm not sure what's worth being sensed and what's not!
thanks!
An entity proximity sensor could be awesome, i know there was one with ccSensor.
#67
Posted 08 December 2012 - 04:04 PM
If you need someone to make graphics for you(i know everybody must ask this), I could do it... for FREE
Last thing, are you planning something about a tekkit utilisation??
#69
Posted 09 December 2012 - 01:19 AM
crackroach, on 08 December 2012 - 04:04 PM, said:
If you need someone to make graphics for you(i know everybody must ask this), I could do it... for FREE
Last thing, are you planning something about a tekkit utilisation??
It's build from scratch, based on the old version but we've simplified the use of it a bit.
We've got someone doing the graphics, but thanks for offering.
Regarding tekkit: Tekkit is many versions out of date, now. We won't backport to support tekkit, because if tekkit ever do another release it'll be for a newer version of minecraft.
Maybe one day there's the possibility it'll get included in feed the beast, but even if that were to happen it wont be until FTB is 1.4.5-ready
#70
Posted 09 December 2012 - 02:22 AM
crackroach, on 08 December 2012 - 04:04 PM, said:
#71
Posted 09 December 2012 - 08:20 AM
tiin57, on 09 December 2012 - 02:22 AM, said:
crackroach, on 08 December 2012 - 04:04 PM, said:
I hope to see your project getting huge, I think sensor is a missing thing for computercraft
#72
Posted 09 December 2012 - 07:38 PM
#73
Posted 09 December 2012 - 10:20 PM
EDIT: Or Thermal Expansion, as mentioned above
EDIT 2: The APIs for these mods all appear to be limited in the ability to interact with blocks in the mod.
#75
Posted 10 December 2012 - 05:21 AM
For the time being, I've added a "Sign sensor" which can read and detect signpost around it.
#76
#77
Posted 10 December 2012 - 05:50 AM
#78
Posted 10 December 2012 - 06:06 AM
#79
Posted 10 December 2012 - 07:45 AM
#80
Posted 10 December 2012 - 09:34 AM
The game turns white at the moment line 9 appears in the log. I added lines 7&8 myself, everything else is the raw output. FTB works fine without the mod.
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