[MC 1.7.10] Gopher's Peripherals V2.2.pr1 - Biolock, Keypad, & Redstone Peripherals
#21
Posted 24 December 2012 - 10:19 AM
2012-12-23 15:18:11 [INFO] [STDOUT] Couldn't create directory "C:\Documents and Settings\Harlkyn\Application Data\MultiMC\instances\Ultimate 1.4.6\minecraft/saves/New World-/BioLocks"
Looks like it's trying to create a folder using \ and / both and Windows doesn't take kindly to folks that use / in their file paths
#22
Posted 24 December 2012 - 05:44 PM
#23
Posted 24 December 2012 - 11:55 PM
I get this too ^
winxp, sp3
funny thing is.. I look @ said location and there is a /Biolocks folder there
#25
Posted 25 December 2012 - 08:46 AM
Is the BioLock actually not working, or did you see the error message and assume it wouldn't? If it's crashing, or not working, I'd expect there to be another error logged after that.
:edit: no time to apply the changes across all versions and package an update, but I've added checks for if the directory already exists, so it should print the error now only if it doesn't, or if a file exists with that name. I also went through and cleaned up the hard-coded "/" characters used in building paths, using File.separator and File.separatorChar instead; Windows is, in my experience, very tolerant of "/" instead of "\" in paths through it's high-level file routines, but it seems like a cleaner way to go, regardless.
#26
Posted 26 December 2012 - 09:30 AM
GopherAtl, on 25 December 2012 - 08:46 AM, said:
Is the BioLock actually not working, or did you see the error message and assume it wouldn't? If it's crashing, or not working, I'd expect there to be another error logged after that.
I pretty much report anything unusual I see in a log to the mod author, just in case I'm the only one seeing that error due to mod interactions.
#27
Posted 27 December 2012 - 03:25 AM
#28
Posted 16 January 2013 - 06:11 PM
#29
Posted 16 January 2013 - 06:40 PM
#30
Posted 16 January 2013 - 06:42 PM
GopherAtl, on 16 January 2013 - 06:40 PM, said:
running MC 1.4.6 and CC 1.481
here is the Lua code I used to program the biolock
bio=peripheral.wrap("right") bio.program("right", 3, 10)
#31
Posted 16 January 2013 - 06:52 PM
#33
Posted 16 January 2013 - 07:00 PM
:edit: Doh! tried experimenting with things other than dust and confirmed, wooden doors, iron doors, and trapdoors all stay open. Will look into why this is happening...
#34
Posted 16 January 2013 - 07:03 PM
GopherAtl, on 16 January 2013 - 07:00 PM, said:
I have the biolock right next to the top half of the iron door. I'm using it as a lock out for security room.
#35
Posted 16 January 2013 - 07:14 PM
#36
Posted 16 January 2013 - 07:19 PM
GopherAtl, on 16 January 2013 - 07:14 PM, said:
Thanks! I had just checked to see if it was some kind of wacky interference between your mod and the twenty some odd other mods i have going but even just running CC and Biolock the problem still happens. Love the mod though! Super awesome idea behind it!
#37
Posted 16 January 2013 - 10:03 PM
#38
Posted 17 January 2013 - 02:21 AM
GopherAtl, on 16 January 2013 - 10:03 PM, said:
At least you didn't spend a few days - counting only time spent working on the project - porting something to 1.4.6 only to discover you'd accidentally re-ported it to 1.4.5.
#39
Posted 17 January 2013 - 05:02 AM
GopherAtl, on 16 January 2013 - 10:03 PM, said:
Yay! BTW do you need a bug tester?
#40
Posted 17 January 2013 - 05:38 AM
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