How to make and install Lua resource packs
#1
Posted 12 July 2013 - 08:30 AM
as of ComputerCraft 1.55, Lua programs can now be included in Minecraft resource packs. Indeed, this is the only way to add custom programs to the ComputerCraft rom folder now.
So how do I make then?
A resource pack is a zip file or a folder containing resource files that, when installed, replace or add to the default ones included in Minecraft or mods. In ComputerCraft, this can be used to add programs to the ROM, or add programs to the pool of spawnable Treasure Disks (1.56 and above). To do this, a resource pack must include them in the subfolders "assets/computercraft/lua": So how do I install them?
To install a resource pack, simple drag it to the "resourcepacks" folder of your Minecraft installation, and launch or relaunch Minecraft. There is no need to select it from the resourcepacks options menu, all Computercraft lua resources are combined and loaded permanently.
If you're playing in multiplayer, you need to install the resoucepack to the server. To do this: create the "resourcepacks" folder manually, and drag the resource pack zip file to it.
Happy hacking!
#2
Posted 12 July 2013 - 08:46 AM
#3
Posted 12 July 2013 - 12:41 PM
#4
Posted 12 July 2013 - 01:01 PM
#5
Posted 12 July 2013 - 01:05 PM
#7
Posted 12 July 2013 - 07:44 PM
#9
#10
Posted 12 July 2013 - 09:39 PM
any other way around?
#12
Posted 12 July 2013 - 10:47 PM
#13
Posted 13 July 2013 - 12:08 AM
PixelToast, on 12 July 2013 - 10:47 PM, said:
Oh right. Yea I posted in the suggestions about that. I wrote a script to do all that work for me but it takes time to reboot the game entirely. Really messes with my workflow.
#14
Posted 13 July 2013 - 12:57 AM
Hehehehehehehehehehehehehehe
#15
Posted 13 July 2013 - 02:59 PM
#18
Posted 14 July 2013 - 02:30 AM
BTW does this affect '.minecraft/saves/ save name/computercraft/computerID method because if it does, oh I am annoyed!
Don't do this Dan, don't do this
#19
Posted 14 July 2013 - 03:01 AM
Galactica4, on 14 July 2013 - 02:30 AM, said:
BTW does this affect '.minecraft/saves/ save name/computercraft/computerID method because if it does, oh I am annoyed!
Don't do this Dan, don't do this
The only people whose workflow this messes with is people who edit the ROM files. For any other purpose, things are no different. Editing programs through the save folders is the same as always.
Don't get me wrong, the idea of using resource packs instead of having to actually edit the ComputerCraft package is great. But the fact that we can't use folders for these resource packs, and the fact that it doesn't seem to properly update when you update your zip file makes for some big problems. The feature just needs some cleaning.
#20
Posted 14 July 2013 - 03:19 AM
Galactica4, on 14 July 2013 - 02:30 AM, said:
Galactica4, on 14 July 2013 - 02:30 AM, said:
Galactica4, on 14 July 2013 - 02:30 AM, said:
Galactica4, on 14 July 2013 - 02:30 AM, said:
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