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The Massive Minecart Thread



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#81 misson20000

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Posted 19 June 2013 - 02:02 PM

Turtle cart should be able to:
  • Move using turtle fuel
  • Change directions
  • Place blocks to the left, right, or top
  • Be able to switch "T" tracks (redstone?)
  • Push other carts


#82 GopherAtl

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Posted 19 June 2013 - 02:28 PM

turtles can already place carts (turtle.place()) and break carts (turtle.attack() - like players, they have to hit the cart repeatedly, three attacks in a row seems to be the magic number, cart appears in inventory). Breaking a chest cart already drops the chest and cart into the turtle's inventory. Just checked and they can also already drop items into a chest cart and suck them back, if they are facing one. So the cart turtle would be a bit redundant, as all that behavior is possible.

Turtle carts, on the other hand... been suggested before. A turtle cart that acts like a programmable furnace cart would be very slick. Probably difficult to implement at the moment, but after the PDA update down the road (which already has dan200 and cloudy splitting computers from their tile entities), it just might be a viable possibility...

If all it could do was self-propel like a furnace cart, emit redstone signals forward and backwards to affect t-switches, and suck/drop from inventories adjacent to the track, with clever design and programming, it could be quite a handy thing. Been suggested before, of course, but most of the good ideas have :P

#83 ChunLing

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Posted 19 June 2013 - 09:17 PM

Furnace minecarts can be fueled and directed by turtles, by placing the fuel (turtle.place) into the minecart from behind (relative to the desired direction of travel) rather than from the top or side. Proper use of ordinary detector rails and basic turtles to check/manipulate train inventories serves all the purposes I can imagine of directing different trains with different contents in various directions. A programmable cart would be slicker, I grant. But if a programmable entity is going to be added, I'd prefer a utility mob to a cart.

#84 KaoS

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Posted 19 June 2013 - 11:52 PM

I actually think this would be a great idea. Utility mobs would be even better but I doubt those will be added, just too complicated. This would be really useful, especially if he could use modems and tools from inside a minecart

#85 ChunLing

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Posted 20 June 2013 - 03:04 AM

Hmmm, having a turtle cart that could mine and lay track and stuff while being as efficient as a furnace cart...I don't hate the idea. Probably that means it will be declared overpowered, though.

But if you're planning to move several chests worth of stuff in a push-train, the differences start to disappear. You'll need a terminal station to enable either turning the train around or reordering it to keep the pushing cart at the back (or implementing rail-craft style cart linking). Having a turtle at each station to control it isn't really that big an expense, given what-all else it needs.

#86 KaoS

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Posted 20 June 2013 - 04:08 AM

View PostChunLing, on 20 June 2013 - 03:04 AM, said:

Hmmm, having a turtle cart that could mine and lay track and stuff while being as efficient as a furnace cart...I don't hate the idea. Probably that means it will be declared overpowered, though.

Steve's carts :D that is OP

#87 immibis

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Posted 20 June 2013 - 05:13 AM

Computer carts have been suggested before.

#88 ChunLing

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Posted 20 June 2013 - 12:10 PM

True. I'm still waiting on this suggestion category to produce something that can't already be done...which is a moving target due to the addition of new cart types to minecraft (it seems like eventually there will be a dispenser cart, which combined with the ). The one definite thing that it seems to offer is better fuel efficiency for the initial track-laying turtle, which I regard as a pretty low priority.

On the other hand, I do favor the direction of entity based versions of a turtle, which I believe could have some significant performance advantages relative to the use of tile entities. Also, entity-based turtles could have things like physics and health and stuff. But rather than just an entity turtle I'd prefer something like a programmable Golem.

#89 1vannn

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Posted 21 June 2013 - 11:56 PM

View PostTjakka5, on 19 June 2013 - 01:58 PM, said:

This idea just popped into my head, and I tought it would be cool, sooo... Here it is:


Cart Turtle:
-A turtle capable of placing and removing carts.
-Can put a cart-able block in a cart (chest, furnace).
-Is able to see the chest and furnace carts as valid inventorys.
-When breaking a cart, both the cart and the block in the cart go in the inventory of the turtle.

Turtle Cart:
C'mon, being able to put a turtle in a cart would be somewhat helpfull when it for example needs to travel long ways.
Why spend all the fuel if you could just use some time and tracks to get it there.

Im sorry for the bad explanantion, I'm tired, and I should be in bed right now :/


I do not see a point in using this. Misc Peripherals provides what is called a Turtle Teleporter. :)

#90 KaoS

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Posted 22 June 2013 - 03:44 AM

which is great except it is considered OP in many servers and cannot monitor your large train setup as it goes. I suppose we will just have to live with railcraft

#91 oedze

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Posted 04 July 2013 - 01:56 PM

he, i thought of this idea when searched through the bukkit plugin page for a minecart control system

the idea is simple, a minecart with a computer were you can set the speed, and stuff like that(i just dont know more :) ) but that would be a great feature to me.

thanks for all my text :)
-oedze

#92 Tjakka5

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Posted 04 July 2013 - 03:11 PM

Similair:
http://www.computerc...97-cart-turtle/

#93 Left4Cake

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Posted 05 July 2013 - 12:05 AM

You can also power rails with redstone out put.





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