[CC 1.5] [MC 1.4.6/1.4.7] [SMP] Xfel's peripherals - New cable appearance!
#41
Posted 28 March 2012 - 08:29 PM
A standard crafting table is just a block that opens a gui on right-click. It doesn't even have a tile entity.
The generic problem with your suggestion is that most processors need the recipe to be defined using a sample item set. I could let CC generate these, but no one stops the user from taking them out... That's items coming from nowhere, that's even worse then ee! I won't write that.
For turtles operating their own inventory: I never thought about that. But as a turtle can't place it properly anyway, you will need to create a docking station. So you could just create a pipe loop running the items back to the turtle.
#42
Posted 29 March 2012 - 05:19 PM
In BC energy needed for extraction only. Not for construction.
I still cannot understand your craft table.
Why sample item set needed? If your peripheral would able to take item from some inventory and place it in the appropriate slot of standard crafting table, wouldn't it be easy to get proper result from output slot?
As for turtle operating their own inventory I mean ability of peripheral to take/put a stack of items from/to the designated slot of designated nearby block.
Quote
#43
Posted 29 March 2012 - 07:27 PM
The reason for the powering of the crafting table itself is that the system used by buildcraft is only available in buildcraft. Try do operate the BC auto crafting table with a RP transposer and you'll see what I mean. The default inventory system doesn't support virtual slots.
Update:
A turtle should now be able to process it's own inventory. And the database got a lua api with documentation. Hm, at some point I will have to make a changelog.
#44
Posted 30 March 2012 - 07:43 PM
#45
Posted 31 March 2012 - 10:22 AM
#46
Posted 31 March 2012 - 01:22 PM
http://imgur.com/a/9OsDF
First image is the setup, second is the computer booting for the first time, third is after i've typed in the reboot command and hit return. Ctrl+T, Ctrl+S, Ctrl+R don't seem to do anything, nothing appears on screen, but the cursor still blinks
also, when I did os.reboot() through Lua, the same error occurs.
#47
Posted 31 March 2012 - 01:56 PM
Could you try to start a fresh setup computer and then type "cd /rom/apis" and "ls"? I would like to know whether the apis are actually included.
#49
Posted 31 March 2012 - 02:16 PM
#50
Posted 31 March 2012 - 02:17 PM
#51
Posted 31 March 2012 - 02:50 PM
#52
Posted 31 March 2012 - 03:00 PM
Section after this happened when I booted the computer up,
ComputerCraft: Error running task
this happened when I rebooted it: java.lang.RuntimeException: You didn't mount this location
#53
Posted 31 March 2012 - 03:32 PM
However, you should avoid using the inventory reader on rp items. This can have unpredictable results, as RP uses too many data values per item.
#54
Posted 31 March 2012 - 04:20 PM
#55
Posted 31 March 2012 - 04:42 PM
#56
Posted 01 April 2012 - 10:02 AM
#57
Posted 01 April 2012 - 11:40 AM
#58
Posted 01 April 2012 - 12:16 PM
#59
Posted 01 April 2012 - 12:49 PM
#60
Posted 01 April 2012 - 11:54 PM
Minecraft: Minecraft 1.2.3
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_30, Sun Microsystems Inc.
VM: Java HotSpot 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 6570 version 4.2.11554 Compatibility Profile Context, ATI Technologies Inc.
java.lang.NoSuchMethodError: buildcraft.api.LiquidData.<init>(IILym;)V
at BuildCraftCore.initialize(BuildCraftCore.java:216)
at mod_BuildCraftCore.initialize(mod_BuildCraftCore.java:83)
at mod_BuildCraftCore.modsLoaded(mod_BuildCraftCore.java:99)
at ModLoader.init(ModLoader.java:898)
at ModLoader.addAllRenderers(ModLoader.java:186)
at aho.<init>(aho.java:79)
at aho.<clinit>(aho.java:9)
at net.minecraft.client.Minecraft.a(Minecraft.java:395)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT bf62cbb4 ----------
ps - ignore the angry people that dont bother trying to fix it themselves before complaining. Keep up the good work.
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