grinchfox, on 03 April 2012 - 09:30 PM, said:
So there is few examples of such ingame screen realisation methods from garrymod, will you make something same for SMP ? I will be really happy if you do :3
Exactly, you got it figured out my friend. I will certainly be implementing this for SMP. The setRenderCode function is used so we could later send compiled LUA code to the client if on SMP. Frame desynchronization will be possible, although not necessary. I will be implementing some kind of clock system and sending variables to the gpu (AKA. sending variables to the client). Later I'll also implement Video streaming to a texture including SMP support for that. I'll probably be using FMJ for that.