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#21
Posted 24 June 2012 - 08:18 AM
#22
Posted 24 June 2012 - 09:49 AM
#23
Posted 24 June 2012 - 02:32 PM
#24
Posted 23 July 2012 - 07:25 AM
They wouldn't necessarily be an alternative to turtles, since they wouldn't be designed for breaking blocks and building structures, but they would be able to push other minecarts, put down tracks (and maybe blocks just for making paths over ravines or something), maybe transition to tracks next to it that aren't connected to the railroad it is on (or make them connect), be able to detect minecarts (maybe even with the ability to detect if there is something in them, or if they are a chest cart or furnace cart), or more cool stuff like that. They basically would be an alternative to the furnace carts. I don't know of anyone uses powered minecarts, since they either don't last long enough to get you there or last so long, they keep going back to where they came from and stop in the middle of the road. Powered tracks are rather expensive, too (but they are the only use of gold besides the 3 second golden apples, so I'm not sure what to tell you there :P).
So yep. Cool idea or what? (probably a common idea and is posted somewhere else, sorry if I stole some views from you xD)
Possible code terms (not sure what these are called, terribly sorry if I confuse you. I'm not familiar with coding terminology :l)
Cart.detect() -- block or another cart specified through arguments, I guess.
Cart.place() -- track, block or an actual cart if you so dare to do, but you are going to want to specify the slot that it has selected for placing or there is probably going to be a rail waterfall where it is trying to place the tracks :P (or not, since it would never happen due to how fast it would be fixed either in the computercraft code or the program itself .-.)
Cart.push() -- maybe a toggle for whether it moves carts around or not.
Cart.forward() -- what do you think it does :P but Cart.push() can be specified to be true or false, or have nothing to do with it. If it is not specified it will just shove the minecart out of the way, not caring where it ends up. If cart.push() is true then it will push the minecart, and if it is false, then it will yield to the minecart in its way, which could be useful for mining systems you may set up with computer carts going all over the place :P
Cart.back() same as cart.forward(), only going backwards.
You get the picture. Nothing added to the code arguments except the "cart." prefix and it having the possibility of having stuff to do with other carts, like shoving them around, using the cart.push() argument. So yeah, be sure to vote for a cool name for them, since I'm not feeling particularly creative in the poll today, so that this might one day be put in to the actual mod :) (I just hope to GOD it doesn't make CC require something new like forge or modloaderMP.)
TL;DR (Too Long DurR cause I don't have enough time to read more than 50 words): Computer carts, used to push carts around on tracks, need minecart and turtle to craft, need a cool name, would be cool if they were implemented into computercraft.
#25
Posted 23 July 2012 - 10:19 AM
#26
Posted 23 July 2012 - 03:49 PM
#27
Posted 23 July 2012 - 11:26 PM
#28
Posted 25 July 2012 - 01:12 AM
I mean, I'm not totally adverse to giving turtles new abilities (like letting the non-mining turtle be able to use items other than a pick), or to making it easier to do certain things that are a bit tricky at present (like making it so that a turtle could just act like a piston rather than having to place a piston and activate it). But I kinda have to view this suggestion as being of limited benefit for the amount of alteration required. I like the idea of smaller alterations with wider benefits.
#29
Posted 25 July 2012 - 03:40 AM
ChunLing, on 25 July 2012 - 01:12 AM, said:
You can but he wants it to be controllable by that turtle inside the cart able to push many carts infront of it. Like a train powered by a computer.
#30
Posted 27 July 2012 - 04:45 AM
Without the track-control system in place (or built by a conventional turtle), the ability to simply push carts is no real advance over the existing furnace cart.
Though I do sometimes think that it would be nice if turtles could generally act more like entities and less like blocks (tiles). It is apparently necessary for them to be tiles in order to carry out the redstone functions, but I rarely use those with a turtle. But I think that changing the turtles to be entities rather than tiles would be a pretty major rework...enough that I don't want to suggest it even though I would be very happy if it were done without consulting me.
#31
Posted 24 October 2012 - 09:48 AM
please add computer minecarts, they would need fuel but depending on the type of of fuel the speed is set
they would also have a modem to request position. with this i could make an advanced rail system with a monitor that shows on a map where all the carts are
i would be able to click em with the clickable monitors suggestion( by me /> ) and then open a menu to do actions with the cart. like forward, stop, backward, posistion, explode />
please leave a reply with what you think />
#32
Posted 24 October 2012 - 10:04 AM
#33
Posted 24 October 2012 - 10:11 AM
#34
Posted 24 October 2012 - 10:39 AM
#36
Posted 24 October 2012 - 11:00 AM
#37
Posted 24 October 2012 - 11:51 AM
#38
Posted 24 October 2012 - 11:51 AM
#39
Posted 24 October 2012 - 02:45 PM
CC minecarts should be able to give RS signal in front of it to be able to switch tracks. But more important is tracks should be unable to be switched under minecarts.
CC minecarts should be able to connect peripherals (and as a peripheral itself). This can be a problem on speed.
It seems CC mainecarts should be a speedy turtle on wheels. Name it Rabit (rabid). />
#40
Posted 24 October 2012 - 03:04 PM
A turtle cart, that acts kindof like a hybrid storage/furnace cart but with the added ability to be programmed and explicitly control which direction it takes when encountering switching track, would be kindof neat, but I don't think it would fit in with the core mod, really. I doubt it could be implemented with just the CC API either, though, as it would mean making a fundamentally new kind of turtle, not just equipping one with a new peripheral upgrade, so if anyone wanted to try to implement it, they would have to decompile CC, and distributing it would require permission from Dan.
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